- ADAM HAGGERTY's profile
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 1.87 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 33 cards, 33 distinct
Columns
Sideboard - 20 cards, 20 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (20) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Charge Through | $0.10 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Dreadmaw's Ire | $0.18 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Explosive Derailment | $0.03 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Firestorm | $13.54 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Light of Hope | $0.12 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | March of Reckless Joy | $0.12 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Might of the Meek | $0.15 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Monstrous Rage | $2.17 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Path to Exile | $0.81 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Raze the Effigy | $0.04 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Reclaim | $0.10 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Run Wild | $0.16 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Rustler Rampage | $0.08 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Seed of Hope | $0.18 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Swords to Plowshares | $1.12 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Tail Swipe | $0.84 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Tithe | $23.44 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Trash the Town | $0.12 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Turn the Earth | $0.16 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Worldly Tutor | $15.51 | Instant |
Notes
The first and easiest thing is land spells. Those are most likely all in, as even bad ones are worthy options and add needed density. The next step is exploring the Anni/earthcraft/untap effects. A critical mass of them could lead to a pseudo storm engine as they are "free spells". There isn't enough of them nor the penetration deep enough for consistency though. So we shouldn't bank on setting this up, although something like past in flames could do it. However they are still essentially draw two when enabled, but not really worth it when not. So we are still advantaged to include as many as we can justify. I think all of them that permanently modify would be worth it, acting as trick and building our Voltron team flavor wise through "experience". That leaves us 6 plus nature's chosen.
It then behooves us to put in protections, to ensure our modifications don't fall off. We need permanent protection in specific, things we can use proactively and reactively, but generally won't be able to guarantee specific timing. I think this rules out effects like angels grace. Also, so we continue to use spells, shroud and protection from colors, because of non bo potential. I then cut temporary effects that he proof or Indy but not both as we are replete with options, and color hosers that have timing issues. Flawless maneuver is a good acception, because it's free and affects the team. Flare is the same, and we get a grace effect we can use proactively. Red elemental blast and pyroblast are worthy considerations, as they do have timing issues, but the second clause let's us use them proactively and usually kill at least one commander incidentally all the time. There are so many good team options that I eliminated all indiv with the exception of boon of safety which has an indi counter and scry. If need loran's escape, that's stand, and Tamiyo's safekeeping would be the choices. The hexproof ones with counters were tempting, but to situational to be included for the counter alone. It was close, but hexproof is not untap. Out of the side I cut any card that was draw without other upside, or haste as that was a timing thing. I cut first strike as double strike is available, but left trample. It's unclear if I am going lean into incarnations or not, so that's undecided as is mill. I've also left removal, CA, and recursion as I think we will figure out later what we want in this regard. I've cut the silence and flash effects due to timing.
So above is the base to be added, and below is tools depending on direction we need more context for. That's 15 1cmc instants we play for their own sake!
It then behooves us to put in protections, to ensure our modifications don't fall off. We need permanent protection in specific, things we can use proactively and reactively, but generally won't be able to guarantee specific timing. I think this rules out effects like angels grace. Also, so we continue to use spells, shroud and protection from colors, because of non bo potential. I then cut temporary effects that he proof or Indy but not both as we are replete with options, and color hosers that have timing issues. Flawless maneuver is a good acception, because it's free and affects the team. Flare is the same, and we get a grace effect we can use proactively. Red elemental blast and pyroblast are worthy considerations, as they do have timing issues, but the second clause let's us use them proactively and usually kill at least one commander incidentally all the time. There are so many good team options that I eliminated all indiv with the exception of boon of safety which has an indi counter and scry. If need loran's escape, that's stand, and Tamiyo's safekeeping would be the choices. The hexproof ones with counters were tempting, but to situational to be included for the counter alone. It was close, but hexproof is not untap. Out of the side I cut any card that was draw without other upside, or haste as that was a timing thing. I cut first strike as double strike is available, but left trample. It's unclear if I am going lean into incarnations or not, so that's undecided as is mill. I've also left removal, CA, and recursion as I think we will figure out later what we want in this regard. I've cut the silence and flash effects due to timing.
So above is the base to be added, and below is tools depending on direction we need more context for. That's 15 1cmc instants we play for their own sake!
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