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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 3.93 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 60 cards, 19 distinct
Columns
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Chancellor of the Annex | $2.28 | Creature - Phyrexian Angel | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Shining Shoal | $3.01 | Instant - Arcane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Plea for Guidance | $0.49 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Sunscour | $4.78 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (25) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Blood Moon | $6.77 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Dovescape | $1.16 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Ghostly Prison | $5.32 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Leyline of Sanctity | $0.71 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Nevermore | $0.49 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Oblivion Ring | $0.30 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Rest in Peace | $1.54 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Runed Halo | $0.19 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Sphere of Safety | $4.04 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Suppression Field | $1.19 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (23) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Battlefield Forge | $0.88 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | New Benalia | $0.21 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Nykthos, Shrine to Nyx | $34.73 | Legendary Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
11 | Plains | $0.06 | Basic Land - Plains | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Temple of Triumph | $0.19 | Land |
Sideboard - 15 cards, 8 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Kor Firewalker | $0.10 | Creature - Kor Soldier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Pithing Needle | $0.50 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (12) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Circle of Protection: Black | $0.20 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Greater Auramancy | $10.56 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Rest in Peace | $1.54 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Rule of Law | $0.31 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Starfield of Nyx | $15.65 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Stony Silence | $1.91 | Enchantment |
Notes
Well, here we go again! I think this time around my vision is a little clearer, but there are some holes to deck development.
The primary game plan here is to deploy enchantments that change the nature of the game to lockout my opponent, then win somehow. Enchantments are very hard to deal with, the cumulative effect of many enchantments is interesting. Leyline of sanctity is a 4 of main. This leads to the ole' whitewash package of Chancellor of the Annex, Sunscour, Shining Shoal, and Nykthos. Suppression Field, Blood Moon, and Chalice all make it hard for decks to function. Prophry nodes, Ghostly prison, and Sphere of safety shuts creature strategies and combat down. Runed Halo and Nevermore are impressive lock pieces. Idyllic Tutor as demonic tutor for a lock piece. Dovescape is an awesome hoser, and great with ghostly prison. Splash red for moon, or blue for more interaction + selection? Sideboard the best enchantment hosers, and have access to greater auramancy/starfield of Nyx combo. It hoses the sided in removal, provides recursion, and another win con.
The deck is here, and I think it has so much general versatility that almost any deck will struggle to navigate to a win against it. The problems it presents.
0.) Am I a bad sun and moon? It's a question I will need to continually re-visit, but I think the answer is no. I get to go lower to the ground than sun and moon, and am functionally different if I accept the whitewash tactic. Sun and moon relies much more on spot removal and board wipes + lock pieces rather than a complete lock out. For this reason, it can be attacked fairly effectively. If I end up needing this to function, then sun and moon is likely better. The same for Skred and lantern control.
1.) The core of the deck is Mono-white. A splash is possible, and advantageous, but what for? Blood Moon seems the most powerful.
2.) How do you assemble the lock pieces? Way more than we need, so a strategic selection is necessary. More towards creatures, or spells? How many oblivion rings?
3.) Everything is sorcery speed and "proactively reactive". Traditionally, this glacial speed is a great way to lose a bunch of games, but I believe each individual piece in modern is disruptive enough to destroy tempo based opponents. Still, how to build to circumvent this as much as possible? Leyline of Anticipation to break the rule entirely? Mix in more reactivity that can be deployed alongside the enchantments, like shining shoal? Mass drop or recursion? Simian spirit guide to get it ahead of schedule?
4.) Luck of the draw cheerios style? How important is card flow and selection? Is faithless looting a must have? I think the tutor piece is critical to ensure having the right piece available.
5.) What do you do with redundant copies? Nykthos goes a long way to "paying off" for deploying enchantments, and sunscour/shining shoal do some work to mitigate the extra dead cards, like additional leylines.
6.) Winning? No inherent win con, limited card space and selection, my deck makes it hard to win in general, and some decks can still go over the top of me. How do I get around suppression field with enchantments, or not play into removal? If I play one piece and it is removed or disrupted, I still lose! What about opposing planeswalkers? Karn and ugin eat me alive. Planeswalkers seem inherently the way to go, but aren't protected by ghostly prison, and are hosed by suppression field.
If I can solve these questions, I think I will have an extremely versatile prison that is very hard to attack and basically renders my opponent helpless from turn 0. I can re-arrange the lock for each meta as I decide without losing the integrity of the deck. It would be so difficult to play around all the ways this deck operates, and then I shut off decks further out the sideboard. Circle of Protection is nuts when you have the time and the mana, and everything has shroud or hexproof on my side.
I know I'm way over the top in # of cards, but perhaps Emrakul/ Nahiri with Chancellor and dovescape are good enough as win conditions. Render my opponents creatures and spells useless, then get in there with a 5/6 flyer and ultimating Emrakul or casting with Nyx! Suppression field is the issue though. Dovescape is super good though with chancellor. Unless they have reclamation sage or qasali pridemage, there's no real great way to get it off the table once resolves. And I have a ton of "expensive" nocreature spells, so I'm likely to make more birdies anyway. Maybe a spear of heliod or intangible virtue to break the symmetry?
The primary game plan here is to deploy enchantments that change the nature of the game to lockout my opponent, then win somehow. Enchantments are very hard to deal with, the cumulative effect of many enchantments is interesting. Leyline of sanctity is a 4 of main. This leads to the ole' whitewash package of Chancellor of the Annex, Sunscour, Shining Shoal, and Nykthos. Suppression Field, Blood Moon, and Chalice all make it hard for decks to function. Prophry nodes, Ghostly prison, and Sphere of safety shuts creature strategies and combat down. Runed Halo and Nevermore are impressive lock pieces. Idyllic Tutor as demonic tutor for a lock piece. Dovescape is an awesome hoser, and great with ghostly prison. Splash red for moon, or blue for more interaction + selection? Sideboard the best enchantment hosers, and have access to greater auramancy/starfield of Nyx combo. It hoses the sided in removal, provides recursion, and another win con.
The deck is here, and I think it has so much general versatility that almost any deck will struggle to navigate to a win against it. The problems it presents.
0.) Am I a bad sun and moon? It's a question I will need to continually re-visit, but I think the answer is no. I get to go lower to the ground than sun and moon, and am functionally different if I accept the whitewash tactic. Sun and moon relies much more on spot removal and board wipes + lock pieces rather than a complete lock out. For this reason, it can be attacked fairly effectively. If I end up needing this to function, then sun and moon is likely better. The same for Skred and lantern control.
1.) The core of the deck is Mono-white. A splash is possible, and advantageous, but what for? Blood Moon seems the most powerful.
2.) How do you assemble the lock pieces? Way more than we need, so a strategic selection is necessary. More towards creatures, or spells? How many oblivion rings?
3.) Everything is sorcery speed and "proactively reactive". Traditionally, this glacial speed is a great way to lose a bunch of games, but I believe each individual piece in modern is disruptive enough to destroy tempo based opponents. Still, how to build to circumvent this as much as possible? Leyline of Anticipation to break the rule entirely? Mix in more reactivity that can be deployed alongside the enchantments, like shining shoal? Mass drop or recursion? Simian spirit guide to get it ahead of schedule?
4.) Luck of the draw cheerios style? How important is card flow and selection? Is faithless looting a must have? I think the tutor piece is critical to ensure having the right piece available.
5.) What do you do with redundant copies? Nykthos goes a long way to "paying off" for deploying enchantments, and sunscour/shining shoal do some work to mitigate the extra dead cards, like additional leylines.
6.) Winning? No inherent win con, limited card space and selection, my deck makes it hard to win in general, and some decks can still go over the top of me. How do I get around suppression field with enchantments, or not play into removal? If I play one piece and it is removed or disrupted, I still lose! What about opposing planeswalkers? Karn and ugin eat me alive. Planeswalkers seem inherently the way to go, but aren't protected by ghostly prison, and are hosed by suppression field.
If I can solve these questions, I think I will have an extremely versatile prison that is very hard to attack and basically renders my opponent helpless from turn 0. I can re-arrange the lock for each meta as I decide without losing the integrity of the deck. It would be so difficult to play around all the ways this deck operates, and then I shut off decks further out the sideboard. Circle of Protection is nuts when you have the time and the mana, and everything has shroud or hexproof on my side.
I know I'm way over the top in # of cards, but perhaps Emrakul/ Nahiri with Chancellor and dovescape are good enough as win conditions. Render my opponents creatures and spells useless, then get in there with a 5/6 flyer and ultimating Emrakul or casting with Nyx! Suppression field is the issue though. Dovescape is super good though with chancellor. Unless they have reclamation sage or qasali pridemage, there's no real great way to get it off the table once resolves. And I have a ton of "expensive" nocreature spells, so I'm likely to make more birdies anyway. Maybe a spear of heliod or intangible virtue to break the symmetry?
Comments
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