- ADAM HAGGERTY's profile
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 3.95 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 131 cards, 78 distinct
Columns
Sideboard - 19 cards, 16 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (12) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Akroma, Angel of Fury | $1.16 | Legendary Creature - Angel | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Goblin Dark-Dwellers | $0.13 | Creature - Goblin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Greater Gargadon | $0.38 | Creature - Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Living Lore | $0.18 | Creature - Avatar | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Monastery Swiftspear | $0.38 | Creature - Human Monk | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Prophetic Flamespeaker | $0.42 | Creature - Human Shaman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Pyrewild Shaman | $0.05 | Creature - Goblin Shaman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Snapcaster Mage | $16.59 | Creature - Human Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Teferi, Mage of Zhalfir | $1.72 | Legendary Creature - Human Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (5) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Atarka's Command | $2.25 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Blinkmoth Infusion | $1.73 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Kolaghan's Command | $0.86 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Needlebite Trap | $0.24 | Instant - Trap | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Supplant Form | $0.54 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Boom // Bust | $4.37 | Sorcery // Sorcery | // | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Reforge the Soul | $7.17 | Sorcery |
Notes
I see this deck as a combo of grixis reveler and taking turns, with special "combo" of doing 8+ damage in a single swoop. This will be quite the deck to develop, because the constraints are weirdly overlapping and complex, as follows:
1.) Instants matter and need a critical mass.
2.) The graveyard is a resource actively, and filling the graveyard intentionally is needed.
3.) High CMC matters, and needs a critical mass.
4.) The top of the deck matters, and needs intentional selection to exploit.
5.) Due to the above, early interaction and "cheated" ways to get around having a grip full of high CMC's and active card disadvantage is needed to be able to compete.
6.) The decks creature's are intrinsically 4 toughness or more.
7.) Landfalls are needed consistently.
8.) The color selection is U/R/b g?
The streamlined version stunts early aggression and chains burn/and timewalks on turn 5 for victory.
This seems promising. You can kind of build a normal grixis shell that has crazy game ending power and shenanigans. Idea is set up early beats and take the offensive with sizable bodies and hand disruption.
Taigam's Scheming, Contingency Plan, and Serum Visions tie the room together. Also, honorable mention to bedlam reveler.
Followed by riddle of lighting into big damage, torrential gearhulk some big damage back from the bin, and setting up miracles for more damage/turns=damage.
The question is how much interaction will this deck need to function. A suite of effective countermagic and removal is available, and commandeer/slaughter pact seems like some great blowouts that keep you live when your opponent taps out. Noxious revival is the dream with miracle spells.
Another appealing avenue with the delve spells is a suite of deep-fiend/Mindbenders +koz returns. plays into all the things. Plus chaining fiends into cryptic commands, into snaps, into temporal mastery just seems like a lot of turns of me smashing face. for this gameplan more early hand disruption and thought scour is favorable to get fast tasigurs and fast eldarzi. If I can squeeze it in, Sanctum of Ugin for full degeneracy. It even fuels delve.
1.) Instants matter and need a critical mass.
2.) The graveyard is a resource actively, and filling the graveyard intentionally is needed.
3.) High CMC matters, and needs a critical mass.
4.) The top of the deck matters, and needs intentional selection to exploit.
5.) Due to the above, early interaction and "cheated" ways to get around having a grip full of high CMC's and active card disadvantage is needed to be able to compete.
6.) The decks creature's are intrinsically 4 toughness or more.
7.) Landfalls are needed consistently.
8.) The color selection is U/R/b g?
The streamlined version stunts early aggression and chains burn/and timewalks on turn 5 for victory.
This seems promising. You can kind of build a normal grixis shell that has crazy game ending power and shenanigans. Idea is set up early beats and take the offensive with sizable bodies and hand disruption.
Taigam's Scheming, Contingency Plan, and Serum Visions tie the room together. Also, honorable mention to bedlam reveler.
Followed by riddle of lighting into big damage, torrential gearhulk some big damage back from the bin, and setting up miracles for more damage/turns=damage.
The question is how much interaction will this deck need to function. A suite of effective countermagic and removal is available, and commandeer/slaughter pact seems like some great blowouts that keep you live when your opponent taps out. Noxious revival is the dream with miracle spells.
Another appealing avenue with the delve spells is a suite of deep-fiend/Mindbenders +koz returns. plays into all the things. Plus chaining fiends into cryptic commands, into snaps, into temporal mastery just seems like a lot of turns of me smashing face. for this gameplan more early hand disruption and thought scour is favorable to get fast tasigurs and fast eldarzi. If I can squeeze it in, Sanctum of Ugin for full degeneracy. It even fuels delve.
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