Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$200.07

0 Likes 0 Comments
Avg. CMC 3.58
Card Color Breakdown
Card Type Breakdown

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Main Deck - 36 cards, 36 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Gandalf the Grey
$0.26 Legendary Creature - Avatar Wizard
Instant (12)
1 Blue Sun's Zenith
$1.28 Instant
1 Comet Storm
$0.88 Instant
1 Creative Outburst
$0.06 Instant
1 Dominate
$0.32 Instant
1 Insidious Will
$0.43 Instant
1 Magma Opus
$1.72 Instant
1 Muddle the Mixture
$1.17 Instant
1 Nexus of Fate
$14.07 Instant
1 Price of Progress
$5.53 Instant
1 Prophetic Bolt
$0.09 Instant
1 You Come to a River
$0.09 Instant
1 You Find Some Prisoners
$0.14 Instant
Sorcery (13)
1 Banefire
$0.55 Sorcery
1 Bribery
$6.17 Sorcery
1 Crackle with Power
$4.03 Sorcery
1 Fiery Confluence
$1.10 Sorcery
1 Gitaxian Probe
$2.74 Sorcery
1 Jaya's Immolating Inferno
$2.06 Legendary Sorcery
1 Jeska's Will
$17.41 Sorcery
1 Mass Manipulation
$0.46 Sorcery
1 Molten Psyche
$4.97 Sorcery
1 Multiple Choice
$0.13 Sorcery
1 Red Sun's Zenith
$0.55 Sorcery
1 Slip Through Space
$0.24 Sorcery
1 Sorcerous Sight
$0.77 Sorcery
Artifact (3)
1 Glamdring
$1.47 Legendary Artifact - Equipment
1 Sphinx-Bone Wand
$0.50 Artifact
1 Twinning Staff
$5.96 Artifact
Enchantment (7)
1 Arcane Bombardment
$1.25 Enchantment
1 Double Vision
$0.26 Enchantment
1 Fiery Inscription
$0.34 Enchantment
1 Metallurgic Summonings
$1.15 Enchantment
1 Precognition Field
$0.16 Enchantment
1 Shark Typhoon
$1.16 Enchantment
1 Swarm Intelligence
$0.32 Enchantment
Sideboard - 62 cards, 62 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Crackling Drake
$0.08 Creature - Drake
Instant (25)
1 Cerulean Wisps
$4.04 Instant
1 Dig Through Time
$0.65 Instant
1 Display of Power
$0.17 Instant
1 Diviner's Portent
$0.52 Instant
1 Drown in Dreams
$0.59 Instant
1 Elminster's Simulacrum
$0.48 Instant
1 Expedite
$0.16 Instant
1 Fall of the Titans
$0.24 Instant
1 Fatal Frenzy
$0.45 Instant
1 Hurkyl's Final Meditation
$0.14 Instant
1 Incite
$0.04 Instant
1 Leap
$0.65 Instant
1 Long-Term Plans
$3.11 Instant
1 Mind Games
$0.17 Instant
1 Mindswipe
$0.24 Instant
1 Mystical Tutor
$8.78 Instant
1 Panic
$0.45 Instant
1 Prismari Command
$1.38 Instant
1 Psychotic Fury
$0.87 Instant
1 Ravaging Blaze
$0.07 Instant
1 See Double
$0.75 Instant
1 Twinferno
$0.16 Instant
1 Twisted Image
$0.19 Instant
1 Volcanic Geyser
$0.03 Instant
1 You See a Guard Approach
$0.08 Instant
Sorcery (24)
1 Acquire
$2.73 Sorcery
1 Anarchy
$0.50 Sorcery
1 Artful Dodge
$0.50 Sorcery
1 Beacon of Tomorrows
$2.45 Sorcery
1 Birthday Escape
$0.11 Sorcery
1 Bonfire of the Damned
$2.13 Sorcery
1 Crush of Tentacles
$0.93 Sorcery
1 Culmination of Studies
$0.11 Sorcery
1 Devil's Play
$0.17 Sorcery
1 Drawn from Dreams
$0.11 Sorcery
1 Epic Experiment
$0.30 Sorcery
1 Fanning the Flames
$0.40 Sorcery
1 Fireball
$0.15 Sorcery
1 Incendiary Command
$1.37 Sorcery
1 Invoke the Firemind
$0.37 Sorcery
1 Irenicus's Vile Duplication
$2.56 Sorcery
1 Mana Geyser
$2.66 Sorcery
1 Mana Severance
$3.76 Sorcery
1 Mana Vapors
$0.35 Sorcery
1 Molten Disaster
$0.55 Sorcery
1 Overmaster
$2.11 Sorcery
1 Personal Tutor
$11.74 Sorcery
1 Subterranean Tremors
$7.30 Sorcery
1 Tunnel Vision
$1.83 Sorcery
Artifact (8)
1 Lightning Greaves
$5.16 Artifact - Equipment
1 Mindsplice Apparatus
$0.92 Artifact
1 Mirari
$1.14 Legendary Artifact
1 Primal Amulet // Primal Wellspring
$9.63 Artifact // Land
1 Pyromancer's Goggles
$1.93 Legendary Artifact
1 Runechanter's Pike
$0.31 Artifact - Equipment
1 Shadowspear
$25.00 Legendary Artifact - Equipment
1 Swiftfoot Boots
$2.96 Artifact - Equipment
Enchantment (4)
1 Aria of Flame
$0.60 Enchantment
1 Empyrial Armor
$0.22 Enchantment - Aura
1 Firemind's Research
$0.19 Enchantment
1 Jace's Sanctum
$2.54 Enchantment

Notes
 
Gandalf is not a great commander. He is a paradox in himself, and often you may wonder if he is worth casting with that tricky last clause. The deck is built to enhance is latent talents. Turn his initial ability into not only random interaction, but advantage. His 2nd ability is the main win con, through incidental damage. That's what makes fiery inscription and sphinx bone wand essential. The rest of his damage is by happenstance from chance tokens and burn. The copy ability is the bread and butter, gets huge incidental advantage, and is reinforced with other copy effects which get around the cast clause. Glamdring holds the potential for commander damage, but we don't want to lean to hard Into this. And we use flicker to cheat the last clause, although recasting once enough CA is accrued keeps you ahead and the will happen regularly. The flow allows for a couple cantrips and a larger spell per turn cycle, and his range of tricks is unpredictable and true to character. He will be surprisingly agile and full of tricks, and very hard to kill. He can make friends and confuse enemies. And occasionally do large spells. This should be a fun mid casual commander deck, with the reversal as a route for true dominance in the late game.
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