- ADAM HAGGERTY's profile
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- MTG COLLECTION
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 3.71 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 60 cards, 26 distinct
Columns
Sideboard - 83 cards, 69 distinct
Notes
The idea here is pretty interesting, and there's enough cards available to do it. Pioneer has been a very hyper linear format at the outset here, and the progressive bans are pushing us into midrange and control territory. Generally this kind of deck building is favorable for me as others need established packages to develop decks where as I'm able to do my own thinking.
I've been positing that the format seems like it doesn't have a great spread of answers but that in actuality there is are great answers that require deck building requirements. Everyone thinks that fatal push and wild slash are the only efficient removal spells. Drown in the loch is like the best terminate ever printed that has pretty low hoops to jump through.
Another fallacy is that there is no selection or velocity. People are just looking for what they already know, not re-evaluating cards in the new context. 1 C cycling is vastly under rated, and there are really good control spells for doing so. Similarly merfolk secret keeper offers a high velocity spell that enables early dig through times, early drown in the Loch's, early Approach's, with a fail rate wall that stifles early aggro when needed. If you think about it as a higher ceiling lower floor wall of omens it's stock goes way up.
The deck concept is simple then utilizing a package of versatile removal, high velocity, and a mixed closing speed in torrential gearhulk and approach. I'm toying with a mid tempo deck where I create a bubble by devastating early resources and win in the recovery time. In this play style I have long game, but I don't need to answer anything, just what would preclude me from winning on T7-9.
Also mana wise U/W duals are not awesome. Esper manabase is actually functionally more elegant.
I've been positing that the format seems like it doesn't have a great spread of answers but that in actuality there is are great answers that require deck building requirements. Everyone thinks that fatal push and wild slash are the only efficient removal spells. Drown in the loch is like the best terminate ever printed that has pretty low hoops to jump through.
Another fallacy is that there is no selection or velocity. People are just looking for what they already know, not re-evaluating cards in the new context. 1 C cycling is vastly under rated, and there are really good control spells for doing so. Similarly merfolk secret keeper offers a high velocity spell that enables early dig through times, early drown in the Loch's, early Approach's, with a fail rate wall that stifles early aggro when needed. If you think about it as a higher ceiling lower floor wall of omens it's stock goes way up.
The deck concept is simple then utilizing a package of versatile removal, high velocity, and a mixed closing speed in torrential gearhulk and approach. I'm toying with a mid tempo deck where I create a bubble by devastating early resources and win in the recovery time. In this play style I have long game, but I don't need to answer anything, just what would preclude me from winning on T7-9.
Also mana wise U/W duals are not awesome. Esper manabase is actually functionally more elegant.
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