- ADAM HAGGERTY's profile
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 3.4 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 60 cards, 23 distinct
Columns
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Torrential Gearhulk | $1.02 | Artifact Creature - Construct | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (13) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Anguished Unmaking | $1.56 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Anticipate | $0.03 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Disallow | $3.68 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Encircling Fissure | $0.08 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Glimmer of Genius | $0.06 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Negate | $0.12 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (5) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Baral's Expertise | $0.32 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Fumigate | $0.46 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (10) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Inspiring Statuary | $0.36 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Pacification Array | $0.07 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Prophetic Prism | $0.03 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Mechanized Production | $0.82 | Enchantment - Aura | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Dovin Baan | $0.68 | Legendary Planeswalker - Dovin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Tamiyo, Field Researcher | $2.99 | Legendary Planeswalker - Tamiyo | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (24) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Aether Hub | $0.38 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Inventors' Fair | $12.73 | Legendary Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | Island | $0.12 | Basic Land - Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Plains | $0.06 | Basic Land - Plains | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Port Town | $0.24 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Prairie Stream | $0.13 | Land - Plains Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Shambling Vent | $0.30 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Sunken Hollow | $0.23 | Land - Island Swamp |
Sideboard - 40 cards, 20 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (9) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Metalwork Colossus | $0.39 | Artifact Creature - Construct | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Thing in the Ice // Awoken Horror | $2.23 | Creature - Horror // Creature - Kraken Horror | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Ulamog, the Ceaseless Hunger | $20.90 | Legendary Creature - Eldrazi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (19) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Anguished Unmaking | $1.56 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Disallow | $3.68 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Dispel | $0.21 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Encircling Fissure | $0.08 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Heroic Intervention | $10.12 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Negate | $0.12 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Repel the Abominable | $0.18 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Select for Inspection | $0.03 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Warping Wail | $0.24 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Fragmentize | $0.04 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Lost Legacy | $0.14 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Fleetwheel Cruiser | $0.24 | Artifact - Vehicle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (6) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Authority of the Consuls | $9.97 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Mechanized Production | $0.82 | Enchantment - Aura | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Metallurgic Summonings | $1.15 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Jace, Unraveler of Secrets | $2.81 | Legendary Planeswalker - Jace | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Sorin, Grim Nemesis | $2.85 | Legendary Planeswalker - Sorin |
Notes
So, This deck is very wide at the moment, but has some great ideas in it.
The deck is a semi-turbo fog based around over extension and icy manipulator effects. A suite of fogs, Anticipate, Glimmer of genius and other sources of card draw in conjunction with torrential gear hulk is the traditional turbo-fog elements. I'm hoping the addition of Pacification array, Dovin Ban, Tamiyo, Jace, Authority of Consuls, and select for inspection give the deck added "fog" like resources that are recur able and promote over extension. This naturally leads to a fumigate, or Baral's Expertise. These resources can also help to turn the corner and suppress blockers.
Long game is the plan, and inevitability is a hallmark of these decks. A season's past package is included in the deck. Also to this end ultimating planes walkers, using Angel's to create rules, Aetherflux Reservoir, and Mechanized production offer alternative win conditions and dimension to the game. Mechanized production with clue production, the array, Prophetic prism, and especially inspiring statuary are very interesting with the other strategies. Casting a array, pro prism, inspiring, into T4 Nissa's renewal is interesting indeed.
The deck is about 40 cards over, so all of this is not possible. I think the ideal version is a combination of the tap/turbo fog and artifact support, but it will take a while to find a balanced list. Efficiency is not only possible, but critical, so an ideal list will be necessary. The ultimate list will also need flex spots for necessary permission/removal, as opposing non creature permanents pose a problem. Any combo based deck, like saheeli, will be difficult to manage. For that reason, the deck must be warped to absolutely not lose G1 versus the most widely played combo deck. I also need to investigate better options for planes walker suppression, as they pose a serious issue.
I believe the ideal game play is a long, protracted game 1 that end's in my inevitable victory, followed by a game two where I prevent my opponent from winning. In the event I lose Game 1, a transformational sideboard could be necessary, maybe involving Metalwork Colossus, or a dedicated combo shell I can side into. Would need to be able to close a game quickly on the play, and operate on a different access than my opponent will anticipate. I've since added 2 copies of fleetwheel cruiser, which pairs especially well with the metalwork colossus, allowing, a T5 Colossus and a game that closes quickly in deed. Also plays well with sided out removal. Thing in the Ice could also fill the same roll, and is less synergistic dependent. In the event I win Game 1, Thing in the ice provides more disruption and versatility. I believe either way, G3 on the play or draw has Ulamog as a new win con and haymaker. It's very difficult to deal without the right answers (and I can trump all of them in the right condition), can end the game quickly in 2 ways, and it's cast trigger is relevant and will likely put my opponent back two lands in the mid game. Oh, did I mention this is coming down on turn 6? Inspiring statuary is a hell of a card. Speakig of which, warping wail is a surprising answer to the saheeli combo. If I have a T1 or T2 artifact, then I can "tap out" on T3 for statuary, and cast warping wail off improvise if needed! I have not yet decided if In the long game 2 or G3 if I want to have another production. Long game 2 this is what they are gunning for, Short G3 it might not have much impact.
Also, I was looking through the deck last night and realized the deck is almost absolutely U/W, with a splash of green. In addition to this, 4 prophetic prism, 4 aether hub (and the extra energy from glimmer only being used by hub), which should make the splash easy. Seasons Past, which the deck was originally named, seems too mana dependent for GG, and also likely only to use once in the long G1. Without a reliable way to tutor for it (which is possible in black if I really wanted too), a one of alternative would be more suitable. One though is Perpetual timepiece. Another is metallurgic summoning. I like the latter for it's work with inspiring statuary, fumigate, and also just having some beaters. When I activate, I get all the gas at once. Perpetual needs less of a window to resolve, and there are quite a few cards that need said window. I started to look to other colors for my nonland permanent needs, and anguished unmaking was the first to come to mind. Two copies in the main provides a lot of insurance against combo's and planeswalkers, and is versatile. Red would have some burn options, but I like that anguished deals with the worst permanents, and artifacts, and enchantments. It eliminates problems, and that's what I need. And then my thoughts turned to ole' Sorin. Sorin, who was unplayable in the time of Emrakul. Sorin, who can kill creatures, damage opponents, draw cards, and gain life. Whose ultimate is devastating. That's a pretty big draw!
The deck has so much it can do, and we want it all G1! The artifact/Fog package takes up almost the entirety of the deck space, and needs to be shaved. Each additional element is a 6 card package, so elimination and shaving need to happen as well. 6 Planes walkers, 6 enchantments, 6-10 permission/slots. I think once a firm base is etablished, an alotment for the remaining space can be divided. The larger the base, the more efficent, so it is a hard line to draw.
I renamed the deck Fun Police! It's not only the "archetype" of the deck, as is usually ascribed to lock and fog strategies, but thematic for the set. It feels like Dovin Baan, Tamiyo, pacification array, fumigate, disallow, and the flavor of a few more like inspiring statuary, inventor's fair, metalurgic summoning authority of consuls, were made for this purpose! Azorius with a streak of black. Order, rule of law, obediance, and control. Playing the role of dystopian government.
The deck is a semi-turbo fog based around over extension and icy manipulator effects. A suite of fogs, Anticipate, Glimmer of genius and other sources of card draw in conjunction with torrential gear hulk is the traditional turbo-fog elements. I'm hoping the addition of Pacification array, Dovin Ban, Tamiyo, Jace, Authority of Consuls, and select for inspection give the deck added "fog" like resources that are recur able and promote over extension. This naturally leads to a fumigate, or Baral's Expertise. These resources can also help to turn the corner and suppress blockers.
Long game is the plan, and inevitability is a hallmark of these decks. A season's past package is included in the deck. Also to this end ultimating planes walkers, using Angel's to create rules, Aetherflux Reservoir, and Mechanized production offer alternative win conditions and dimension to the game. Mechanized production with clue production, the array, Prophetic prism, and especially inspiring statuary are very interesting with the other strategies. Casting a array, pro prism, inspiring, into T4 Nissa's renewal is interesting indeed.
The deck is about 40 cards over, so all of this is not possible. I think the ideal version is a combination of the tap/turbo fog and artifact support, but it will take a while to find a balanced list. Efficiency is not only possible, but critical, so an ideal list will be necessary. The ultimate list will also need flex spots for necessary permission/removal, as opposing non creature permanents pose a problem. Any combo based deck, like saheeli, will be difficult to manage. For that reason, the deck must be warped to absolutely not lose G1 versus the most widely played combo deck. I also need to investigate better options for planes walker suppression, as they pose a serious issue.
I believe the ideal game play is a long, protracted game 1 that end's in my inevitable victory, followed by a game two where I prevent my opponent from winning. In the event I lose Game 1, a transformational sideboard could be necessary, maybe involving Metalwork Colossus, or a dedicated combo shell I can side into. Would need to be able to close a game quickly on the play, and operate on a different access than my opponent will anticipate. I've since added 2 copies of fleetwheel cruiser, which pairs especially well with the metalwork colossus, allowing, a T5 Colossus and a game that closes quickly in deed. Also plays well with sided out removal. Thing in the Ice could also fill the same roll, and is less synergistic dependent. In the event I win Game 1, Thing in the ice provides more disruption and versatility. I believe either way, G3 on the play or draw has Ulamog as a new win con and haymaker. It's very difficult to deal without the right answers (and I can trump all of them in the right condition), can end the game quickly in 2 ways, and it's cast trigger is relevant and will likely put my opponent back two lands in the mid game. Oh, did I mention this is coming down on turn 6? Inspiring statuary is a hell of a card. Speakig of which, warping wail is a surprising answer to the saheeli combo. If I have a T1 or T2 artifact, then I can "tap out" on T3 for statuary, and cast warping wail off improvise if needed! I have not yet decided if In the long game 2 or G3 if I want to have another production. Long game 2 this is what they are gunning for, Short G3 it might not have much impact.
Also, I was looking through the deck last night and realized the deck is almost absolutely U/W, with a splash of green. In addition to this, 4 prophetic prism, 4 aether hub (and the extra energy from glimmer only being used by hub), which should make the splash easy. Seasons Past, which the deck was originally named, seems too mana dependent for GG, and also likely only to use once in the long G1. Without a reliable way to tutor for it (which is possible in black if I really wanted too), a one of alternative would be more suitable. One though is Perpetual timepiece. Another is metallurgic summoning. I like the latter for it's work with inspiring statuary, fumigate, and also just having some beaters. When I activate, I get all the gas at once. Perpetual needs less of a window to resolve, and there are quite a few cards that need said window. I started to look to other colors for my nonland permanent needs, and anguished unmaking was the first to come to mind. Two copies in the main provides a lot of insurance against combo's and planeswalkers, and is versatile. Red would have some burn options, but I like that anguished deals with the worst permanents, and artifacts, and enchantments. It eliminates problems, and that's what I need. And then my thoughts turned to ole' Sorin. Sorin, who was unplayable in the time of Emrakul. Sorin, who can kill creatures, damage opponents, draw cards, and gain life. Whose ultimate is devastating. That's a pretty big draw!
The deck has so much it can do, and we want it all G1! The artifact/Fog package takes up almost the entirety of the deck space, and needs to be shaved. Each additional element is a 6 card package, so elimination and shaving need to happen as well. 6 Planes walkers, 6 enchantments, 6-10 permission/slots. I think once a firm base is etablished, an alotment for the remaining space can be divided. The larger the base, the more efficent, so it is a hard line to draw.
I renamed the deck Fun Police! It's not only the "archetype" of the deck, as is usually ascribed to lock and fog strategies, but thematic for the set. It feels like Dovin Baan, Tamiyo, pacification array, fumigate, disallow, and the flavor of a few more like inspiring statuary, inventor's fair, metalurgic summoning authority of consuls, were made for this purpose! Azorius with a streak of black. Order, rule of law, obediance, and control. Playing the role of dystopian government.
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