- ADAM HAGGERTY's profile
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 3.55 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 60 cards, 16 distinct
Columns
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (6) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Dualcaster Mage | $0.95 | Creature - Human Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | God-Eternal Kefnet | $1.64 | Legendary Creature - Zombie God | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (24) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Expansion // Explosion | $0.47 | Instant // Instant | // | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Narset's Reversal | $5.42 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Sublime Epiphany | $2.51 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Supreme Will | $0.05 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Thassa's Intervention | $0.19 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Wizard's Lightning | $0.20 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Wizard's Retort | $0.18 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (6) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Narset, Parter of Veils | $0.69 | Legendary Planeswalker - Narset | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Ral, Storm Conduit | $1.77 | Legendary Planeswalker - Ral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (24) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | Island | $0.12 | Basic Land - Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | Mountain | $0.09 | Basic Land - Mountain | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Riverglide Pathway // Lavaglide Pathway | $5.51 | Land // Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Steam Vents | $12.74 | Land - Island Mountain | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Sulfur Falls | $0.80 | Land |
Sideboard - 0 cards, 0 distinct
No cards here. :(
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Notes
I like this list a lot, I think Ral combo is potentially a strong deck in the format. You are a better copy spell combo player than I at the moment, but essentially you are trying to get two copy spells on the stack to copy each other infinitely with a Ral in play, right?
I see you deck has counterspells that can counter or search for missing pieces, which looks good in theory but I think is a trap. They are not particularly good counterspells (expensive soft counters) and spending this much mana to dig for cards seems inefficient compared to other possible options. I get that you can counter their spell and copy it to search, but that a 5-7 mana play for two cards, and a cantrip and a good counterspell could do that same sequence with more upside.
Speaking of counters, sublime epiphany is definitely a trap. I see it's potential with dualcaster mage, but that's a metric fuck ton of mana to pull off, and the CMC on this deck is overall high to begin with. Kefnet can help with this, and I like that angle, but Kefnet is better in straight control, not combo, as a lot of your spells have to line up at the right time and not during your draw step. I notice generally that the lower part of your curve starts at 3, which is a tad too slow for my taste. Dualcaster mage is cool, but also your weakest copy spell given that it can't be copied itself most of the time. And dualcaster mage alone is not enough to enable the wizard cards, although those cards are truly excellent.
I would focus on lowering the curve and building into the wizard package a little more so that those spells come online earlier. I think the copy spell deck thrives when it has value plays to copy when it's not otherwise comboing out, like how splinter twin eventually adopted tarmogoyf so that they had a robust B plan. Kalamax is good because you are copying ramp spells when you are not otherwise comboing, so your not stuck with a bunch of copy spells and nothing to do with them. If you are able to chip in damage here and there, copying a wizard's lightning 2-3 times should be able to close most games, and you can always combo if you find it.
I see you deck has counterspells that can counter or search for missing pieces, which looks good in theory but I think is a trap. They are not particularly good counterspells (expensive soft counters) and spending this much mana to dig for cards seems inefficient compared to other possible options. I get that you can counter their spell and copy it to search, but that a 5-7 mana play for two cards, and a cantrip and a good counterspell could do that same sequence with more upside.
Speaking of counters, sublime epiphany is definitely a trap. I see it's potential with dualcaster mage, but that's a metric fuck ton of mana to pull off, and the CMC on this deck is overall high to begin with. Kefnet can help with this, and I like that angle, but Kefnet is better in straight control, not combo, as a lot of your spells have to line up at the right time and not during your draw step. I notice generally that the lower part of your curve starts at 3, which is a tad too slow for my taste. Dualcaster mage is cool, but also your weakest copy spell given that it can't be copied itself most of the time. And dualcaster mage alone is not enough to enable the wizard cards, although those cards are truly excellent.
I would focus on lowering the curve and building into the wizard package a little more so that those spells come online earlier. I think the copy spell deck thrives when it has value plays to copy when it's not otherwise comboing out, like how splinter twin eventually adopted tarmogoyf so that they had a robust B plan. Kalamax is good because you are copying ramp spells when you are not otherwise comboing, so your not stuck with a bunch of copy spells and nothing to do with them. If you are able to chip in damage here and there, copying a wizard's lightning 2-3 times should be able to close most games, and you can always combo if you find it.
Comments
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