Type: Deck Idea
Format (invalid) pioPioneer
Approx. Value:
$210.12

0 Likes 0 Comments
Avg. CMC 1.21
Card Color Breakdown
Card Type Breakdown

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Main Deck - 70 cards, 19 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (20)
4 Alseid of Life's Bounty
$0.25 Enchantment Creature - Nymph
3 Gingerbrute
$0.11 Artifact Creature - Food Golem
2 Hushbringer
$0.56 Creature - Faerie
4 Ornithopter
$0.28 Artifact Creature - Thopter
4 Selfless Savior
$0.24 Creature - Dog
3 Sram, Senior Edificer
$1.43 Legendary Creature - Dwarf Advisor
Instant (6)
4 Karametra's Blessing
$0.07 Instant
2 Stubborn Denial
$2.07 Instant
Artifact (4)
4 Colossus Hammer
$2.09 Artifact - Equipment
Enchantment (20)
4 All That Glitters
$0.49 Enchantment - Aura
4 Curious Obsession
$0.52 Enchantment - Aura
4 Ethereal Armor
$0.27 Enchantment - Aura
4 Sigarda's Aid
$8.28 Enchantment
4 Staggering Insight
$0.22 Enchantment - Aura
Land (20)
4 Glacial Fortress
$0.82 Land
4 Hallowed Fountain
$8.72 Land - Plains Island
4 Island
$0.12 Basic Land - Island
2 Mutavault
$6.69 Land
6 Plains
$0.06 Basic Land - Plains
Sideboard - 72 cards, 47 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (36)
1 Apostle of Purifying Light
$0.07 Creature - Human Cleric
1 Brazen Borrower // Petty Theft
$3.31 Creature - Faerie Rogue // Instant - Adventure //
1 Deputy of Detention
$0.19 Creature - Vedalken Wizard
1 Dryad Militant
$0.29 Creature - Dryad Soldier
4 Eidolon of Philosophy
$0.02 Enchantment Creature - Spirit
4 Flitterstep Eidolon
$0.13 Enchantment Creature - Spirit
1 Heliod, Sun-Crowned
$11.60 Legendary Enchantment Creature - God
1 Hopeful Eidolon
$0.08 Enchantment Creature - Spirit
2 Hushbringer
$0.56 Creature - Faerie
1 Hushwing Gryff
$0.44 Creature - Hippogriff
4 Hypnotic Siren
$0.28 Enchantment Creature - Siren
1 Knight of Grace
$0.18 Creature - Human Knight
1 Mist-Cloaked Herald
$0.92 Creature - Merfolk Warrior
1 Nyxborn Shieldmate
$0.05 Enchantment Creature - Human Soldier
4 Siren Stormtamer
$0.33 Creature - Siren Pirate Wizard
1 Slither Blade
$0.20 Creature - Naga Rogue
1 Soldier of the Pantheon
$0.19 Creature - Human Soldier
1 Spell Queller
$1.22 Creature - Spirit
3 Stonecoil Serpent
$0.61 Artifact Creature - Snake
1 Thassa, God of the Sea
$5.06 Legendary Enchantment Creature - God
1 Walking Ballista
$8.04 Artifact Creature - Construct
Instant (5)
1 Acolyte's Reward
$0.08 Instant
1 Ephemeral Shields
$0.08 Instant
1 Essence Capture
$0.14 Instant
1 Gods Willing
$0.05 Instant
1 Spell Pierce
$0.16 Instant
Sorcery (1)
1 Slip Through Space
$0.24 Sorcery
Artifact (3)
1 Grafdigger's Cage
$2.64 Artifact
1 Helm of the Gods
$3.04 Artifact - Equipment
1 Shadowspear
$25.00 Legendary Artifact - Equipment
Enchantment (14)
2 Aqueous Form
$0.22 Enchantment - Aura
1 Authority of the Consuls
$9.97 Enchantment
1 Cast Out
$0.05 Enchantment
1 Conclave Tribunal
$0.08 Enchantment
1 Detention Sphere
$0.37 Enchantment
2 Legion's Landing // Adanto, the First Fort
$4.20 Legendary Enchantment // Legendary Land
4 Oppressive Rays
$0.11 Enchantment - Aura
1 Rest in Peace
$1.54 Enchantment
1 Sky Tether
$0.06 Enchantment - Aura
Planeswalker (2)
1 Gideon of the Trials
$1.83 Legendary Planeswalker - Gideon
1 Gideon, Ally of Zendikar
$1.32 Legendary Planeswalker - Gideon
Land (11)
4 Aether Hub
$0.38 Land
1 Castle Ardenvale
$0.34 Land
1 Castle Vantress
$0.37 Land
1 Irrigated Farmland
$0.18 Land - Plains Island
3 Port Town
$0.24 Land
1 Prairie Stream
$0.13 Land - Plains Island

Notes
 
After a little pioneer despair after running a bunch of ideas to the ground, I had some good insight about this deck.

This is a graf of two parallel shells made possible by the newest theros tech, Bogles and mono bblue aggro. The bogles shell in pioneer is viable but lackluster, weak to sweepers and disruption, and a pretty low ceiling for each card. Your opponents avenues for winning are clear, and its like the one mid size bar you have to clear or ignore. Sacrifice effects are also popular, and so the few creature count suffers even further. Since I started working on this archetype when the format was announced I have been mostly focused on the artifact equipment side of sigarda's aid in red. There are solid options in that color suite, but it's just short of cohesive. Aid and hammer are awesome when they come in that order, but lackluster or even blank otherwise, and redundant copies are blanks as well. I've figured that an aggro deck that utilizes these cards either needs strong tutors or free flowing card flow, so in red I've employed bomat courier, light up the stage, and even experimental frenzy, but these cards don't quite accomplish my task. Additionaly, I don't really feel as though I'm taking advantage of the aid as much as I should for a deck based around it. The flip side of the deck is paired with blue for curious obsession, aptly named for how it has stuck in mind. With the printing of staggering insight, I've now been exploring more the potential for a version that is more enchantment based and functioning similarly to the blue aggro standard deck that featured siren stormtamer. The play patterns of that deck were impressive, as you would commit very minimally and immediately to the board and have layers of interaction available to protect your card draw engine. The decks opening of 1 drop into CO + interaction were basically unbeatable. I think we can replicate that with a somewhat more bogles version to much higher ceilings.

I'm about 22 cards over the cap, so I really need to do a lot more work, but the packages are so impressive so far that it has me pretty excited, and also knowing this wouldn't have been possible without my work in aid already which feels validating after a lot of dead ends. TBD has given not only staggering insight to pull the archetype together, but also alseid of life's bounty and karametra's blessing, the real mvp's. We basically get functionally different and better versions of all the key cards in blue aggro, so our deck can be packed with just the ideal ratios of everything, whatever that is. Alseid mirrors stormtamer but more akin to god's willing, which means it can be used proactively. It has lifelink instead of flying which means that it's not evasive, but along with the lifelink from insight and perhaps other creatures, means I can ignore and race other aggro decks like modern bogles can. That's an angle that invalidates a huge leg of the field, and there is another eidolon to triple down on this effect if desired, or quadruple down with legion's landing which offers basically CA without losing enchantment count early. The real kicker is figuring out that if I lean to enchantments more than artifacts, and all my creatures are enchantments (mostly), then cards like etheral armor and all that glitter become very lethal scaling aura's especially as I can enchant after blockers are assigned, and offer the parallel I've been looking for to the hammer. This not only makes further use of the timing from aid, but also makes redundant copies of aid not blank as they at least scale these enchantments for a low cost.  Between the aura's and the enchanment creatures, karametra's blessing becomes an anti-sweeper super blossuming defense. The interaction of stormtamer, alseid, blessing, and stubborn denial should basically give me an entire toolbox for defensive and offensive interaction. I also have spell queller as an option which might be sideboarded but should be excellent and easy to protect, as well as oppressive rays as excellent removal also further making use of aid and bolstering the enchantment count. I've also hit the tipping point which I thought was undoable where helm of gods might be a worthy consideration, even potentially outstriping all that glitters, especially since it can be transferred around at such a low investment. With such a high density of value 1's it really throws my deckbuilding for a loop, making 3 seem so expensive, and 2's seem like they are going to get marooned in my hand often, even though I have only have a few of each. Look at this initial list, I've even imagine my white devotion is going to fairly high, making heliod/ballista a viable off chance inclusion that also benefits from the high card flow shell I'm building. Acolyte's reward out the side might just be bananas.

I think the play pattern I'm cultivating is swinging with numerous one drops each turn that are must blocks, each representing 4-12 damage if unblocked, with numerous layers of interaction to work through, and inherent CA flowing. Because I'm so base white the mana seems not that bad, the lifelink means I can basically ignore any racing situation, my CA stems form what I want to be doing (attacking), and not conditional CA that warps my play patterns. I should be able to put up some really fast clocks and whats better is with the lifegain and all the scaling pumps and the just strong interaction if the game drags out for any reason my deck doesn't really peter out. It just continues to apply increasing pressure. Like with landing I ramp and can't really be run out of lifelinking bodies, half my creatures bestow and hypnotic siren if it bestows (7 with a flipped landing is not that far into the game) is like a super lights out, and if we play long enough any creature I creature can be equiped for 10. I know this is a ton, but what that means is that stalled games has me generating at least a 11 every turn. Has an aggro deck ever had that kind of late game? When I think of how to beat this deck, chainwhirler is one of the few that come to mind, as any of the typical spot removal or sweepers is really covered or can be played through. Any one creature is a rebuild. My card quality is just so inherently strong when paired together. I can't wait to get a functioning 60 and take her for a spin.

A few  more thoughts. Shieldmate and philosophy give me options for building around chainwhirler. Thinking about a couple sailors for more CA. Flash let's commit more to board after leaving up interaction. Aid further lets us do this by commiting enchantments when we leave up interaction. Also, mutavault is likely not worth it as my entire deck is 1c except a few equipment, so wasted land drop as I'm able to use all Mana every turn.

Sram Aura's emerged from pro tour 1 and put up good results. The version is Orzhov levearging black like I do blue but with less oomph. The deck is sub optimized compared to what I've figured out already. I can't wait to catch my stride, it's a really good time to compete in pioneer, and I seem to be ahead of the curve.
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