- ADAM HAGGERTY's profile
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 3.85 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 60 cards, 19 distinct
Columns
Sideboard - 15 cards, 5 distinct
Notes
I just threw this together to explore giants. I've enjoyed limited giants a lot, and I think the two mana cantrips are astounding (glimpse the cosmos and invasion of the giants). After reviewing Giants in standard, it's clear that your base Izzet, but get some perks for splashing other colors. Izeet is naturally strong in countermagic and damage based removal, with or without the snow package, and a color splash gives the deck dimension. Three color manabases are super easy right now too, so there isn't a compelling reason not to. Youo can even go tri snow. For example black gives you kroxa, while green gives beanstalk giant and snakeskin veil. I Like white the most though.
White gives you realm-cloaked giant. Realm-cloaked giant will be a one-sided plague wind at 5 in most matchups that you play 4 of that has a giant attached to it for later. The only giant that is really played for it's own merit is bonecrusher, and our larger giants and removal have an easy enough of a time dealing with it. The card in it's own right is undervalued, and for a giant tribal deck seems like a huge payoff. Also, I know from adventures and Haakon stromgald, the sweeper counts as a giant. This means that it also gets cost reduced by invasion of the giants. A curve of T1 raugrin triome, T2 Red/blue untapped land, T3/T4 untapped white pathway or T3 tapped whit land leads to a 3 mana sweeper plus mana left over for interaction. This is a very powerful line. Along with this we get quakebringer, our own bonecrushers, a lone Aegar for value and density, and 3 Thryx who pulls a lot of weight in the shell.
With all the early cantrips we are hitting our landrops. We are rich in interaction, largely because we are able to utilize lands as spells. For example, I cut two squash for two shatterskull smashing, increasing our land count and removal. I also am featuring 3 gates of istafell. We can deploy the 7 taplands pretty easily, so no big concern there. It allows us to not play behold the multiverse and instead have more countermagic. We only use it to reload, so falling on mana isn't a concern when we are looking to use it. And in the midgame we get to hold up interaction, thryx, and card draw. Just nuts. Our early cantrips, the gates, and the back half of glimpse the cosmos, as well as the one Aegar, should keep us pretty gassed, considering we are mostly deploying a spell a turn. Thryx allows us instant speed play and the cost reduction and forcing through interaction of our upper curve is powerful. Thryx into untap epiphany is going to be a blowout. Most of the interaction is self explanitory, but the maindeck copies of mystical dispute may seem odd. This deck either wants to trade 1-1 generically, or have protection for our large threats, which the dispute does, with upside of being a blowout against rogues, other izzet decks, the emergent ultimatum ramp decks, and control decks. This also let's we have a large counterspell suite that matches these decks well post board. Have another early piece of interaction against low to the ground blue threats is pretty good at present, and serviceable otherwise. The last cool maindecks synergy is have the 4 quakebringer and glimpse gives us alot of value for cards that sit in a graveyard, turning every top deck giant into something a little more. Quakbringer and stomp gives us a surprising amount of incidential reach.
The side board is pretty straightforward, outside of doomskar and the giant. Frostpyre is a great cantriping giant that basically going to come in most matches. It helps keep the gas on the spells that matter, and a 2/5 is a great wall for aggressive decks. Doomskar is a hedge against decks that employs a good number of giants that allows me to play my gameplan mostly post board when realm-cloaked isn't hitting like it should. Some decks also just top decking up 7 sweepers will be a lot more than they can manage, and I can basically play protect the queen on every creature in my deck.
As an aside, I could see two raugrin triome or midnight clock being good instead of alrund's epiphany and should test them. They pair well with invasion to cast my 5 drops ahead of schedule, always a winning strategy, and both have card draw implications. Midnight clock is sweet, as refueling that much should be lights out, and may jut be strictly better. I currently have one of each on arena, so I will start with a split and weigh them against each other.
I'm quite a few wildcards off this list at the moment, but I can't wait to try it out!
White gives you realm-cloaked giant. Realm-cloaked giant will be a one-sided plague wind at 5 in most matchups that you play 4 of that has a giant attached to it for later. The only giant that is really played for it's own merit is bonecrusher, and our larger giants and removal have an easy enough of a time dealing with it. The card in it's own right is undervalued, and for a giant tribal deck seems like a huge payoff. Also, I know from adventures and Haakon stromgald, the sweeper counts as a giant. This means that it also gets cost reduced by invasion of the giants. A curve of T1 raugrin triome, T2 Red/blue untapped land, T3/T4 untapped white pathway or T3 tapped whit land leads to a 3 mana sweeper plus mana left over for interaction. This is a very powerful line. Along with this we get quakebringer, our own bonecrushers, a lone Aegar for value and density, and 3 Thryx who pulls a lot of weight in the shell.
With all the early cantrips we are hitting our landrops. We are rich in interaction, largely because we are able to utilize lands as spells. For example, I cut two squash for two shatterskull smashing, increasing our land count and removal. I also am featuring 3 gates of istafell. We can deploy the 7 taplands pretty easily, so no big concern there. It allows us to not play behold the multiverse and instead have more countermagic. We only use it to reload, so falling on mana isn't a concern when we are looking to use it. And in the midgame we get to hold up interaction, thryx, and card draw. Just nuts. Our early cantrips, the gates, and the back half of glimpse the cosmos, as well as the one Aegar, should keep us pretty gassed, considering we are mostly deploying a spell a turn. Thryx allows us instant speed play and the cost reduction and forcing through interaction of our upper curve is powerful. Thryx into untap epiphany is going to be a blowout. Most of the interaction is self explanitory, but the maindeck copies of mystical dispute may seem odd. This deck either wants to trade 1-1 generically, or have protection for our large threats, which the dispute does, with upside of being a blowout against rogues, other izzet decks, the emergent ultimatum ramp decks, and control decks. This also let's we have a large counterspell suite that matches these decks well post board. Have another early piece of interaction against low to the ground blue threats is pretty good at present, and serviceable otherwise. The last cool maindecks synergy is have the 4 quakebringer and glimpse gives us alot of value for cards that sit in a graveyard, turning every top deck giant into something a little more. Quakbringer and stomp gives us a surprising amount of incidential reach.
The side board is pretty straightforward, outside of doomskar and the giant. Frostpyre is a great cantriping giant that basically going to come in most matches. It helps keep the gas on the spells that matter, and a 2/5 is a great wall for aggressive decks. Doomskar is a hedge against decks that employs a good number of giants that allows me to play my gameplan mostly post board when realm-cloaked isn't hitting like it should. Some decks also just top decking up 7 sweepers will be a lot more than they can manage, and I can basically play protect the queen on every creature in my deck.
As an aside, I could see two raugrin triome or midnight clock being good instead of alrund's epiphany and should test them. They pair well with invasion to cast my 5 drops ahead of schedule, always a winning strategy, and both have card draw implications. Midnight clock is sweet, as refueling that much should be lights out, and may jut be strictly better. I currently have one of each on arena, so I will start with a split and weigh them against each other.
I'm quite a few wildcards off this list at the moment, but I can't wait to try it out!
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