- ADAM HAGGERTY's profile
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 2.77 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 60 cards, 18 distinct
Columns
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (12) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Baral, Chief of Compliance | $1.86 | Legendary Creature - Human Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Dualcaster Mage | $0.95 | Creature - Human Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Fae of Wishes // Granted | $0.13 | Creature - Faerie Wizard // Sorcery - Adventure | // | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Kaza, Roil Chaser | $0.13 | Legendary Creature - Human Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Soul-Scar Mage | $1.42 | Creature - Human Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (19) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Expansion // Explosion | $0.47 | Instant // Instant | // | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Ionize | $0.27 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Narset's Reversal | $5.42 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Silundi Vision // Silundi Isle | $0.25 | Instant // Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Wizard's Lightning | $0.20 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Wizard's Retort | $0.18 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Chart a Course | $0.18 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Ral, Storm Conduit | $1.77 | Legendary Planeswalker - Ral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (22) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Island | $0.12 | Basic Land - Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | Mountain | $0.09 | Basic Land - Mountain | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Riverglide Pathway // Lavaglide Pathway | $5.51 | Land // Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Steam Vents | $12.74 | Land - Island Mountain | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Sulfur Falls | $0.80 | Land |
Sideboard - 24 cards, 24 distinct
Notes
So my redo highlights the ways I critiqued your original list. We brought the curve way down to have earlier plays and to double spell more quickly, because at our heart a copy spell deck is a deck that trying to double spell often. Another aspect of that is needing card density so we can double spell. I considered opt, and it could be a fine option, but went with chart a course for higher impact. Chart course is always good. With more creatures in our deck, chart a course will sometimes be just a draw two. When we copy a chart a course, we either get to draw 4, discard 2, or just draw four. This is excatly the kind of splash cool stuff we want to be able to do. Also in this department I cut two lands and added 3 silundi vision, a card that does not get respect. We do want to hit all our land drops, hence the 25 count, but we also want spell density, this card is perfect. Like supreme will, this card digs proactively, but better, and a land is much better than a soft counter. It can't hit wizards or ral, but it's always finding gas, and double is a 12 cards out our library to look for shit.
Our wizard package enables chart a course and early wizard matters spells. Soul scar mage make all that stuff live on T2, does that chip damage (prowess with all these copy spells) that let's us have a good plan B, and upgrades all our red removal. Fae of wishes is just fucking awesome in this deck, and that's the truth. A wizard and a spell, so we can grab it off silundi vision, and it enables all our stuff. A 1/4 flyer protects Ral real good, pushes a little damage, and can survive a small red sweeper. And Granted is fucking bonkers. Search our sideboard for any combo piece or answer we want, and it can be copied to do it twice! I liked the cost reduction of Kefnet, so we have more reliable and synergystic options in Baral and and Kaza. Both reduce a spell by at least 1, Kaza can make an explosion extra big, and we get some free dig off Baral. After testing more of these might be correct, but I think two to test. I ended up cutting dualcaster mage, as epiphany is a trap, and the mage although somewhat perfect is just not as good as another copy spell, or a better wizard. With all these wizards we can max out on the wizard package cards.
To round out the deck two more hard counters that can push damage in ionize, further increasing our plan B. I've got an expanded sideboard for our of Fae of Wishes, all of these cards are worth considering as either answers, combo pieces, or alternative threats. If you include at least 4 cards for aggro decks and 4 for control, your wishboard can also be effective for best of 3 games. Any Fae of Wishboard I think must include an Ugin though, because always having an option to grab that card gives you a shot at games you should lose. A lot of these cards are very useful. Now think about doubling some of them! I don't know about you, but downtiking a Ral and casting alrund's epiphany to double timewalk + make 4 birds is stupid fun, and lullmage's domination in the midgame when my opponent's graveyard is full so I cast and double it for cheap is exactly the kind shit I want to pull out my ass.
Also after thinking about it a little more, I split narset's reversal and Expansion with dual strike. I know reversal is a soft counter, but it's harder to use proactively, and I think dual strike is better. 1 you can foretell it, saving it for later, reducing it's cost, and protecting it from hand disruption. 2 it's better with your proactive plays by a lot. I know it's not as clean for the combo, but it can help get it started by doubling a granted, so I'm down for that. It also means our granted can fetch any of three combo pieces in Ral, Expansion, and Reversal.
And we come full circle, now making room for two different copy spells we can use proactively and combo with, dualcaster mage is the best fit while increasing our wizard count incidentially. It's funny how things turn out!
Our wizard package enables chart a course and early wizard matters spells. Soul scar mage make all that stuff live on T2, does that chip damage (prowess with all these copy spells) that let's us have a good plan B, and upgrades all our red removal. Fae of wishes is just fucking awesome in this deck, and that's the truth. A wizard and a spell, so we can grab it off silundi vision, and it enables all our stuff. A 1/4 flyer protects Ral real good, pushes a little damage, and can survive a small red sweeper. And Granted is fucking bonkers. Search our sideboard for any combo piece or answer we want, and it can be copied to do it twice! I liked the cost reduction of Kefnet, so we have more reliable and synergystic options in Baral and and Kaza. Both reduce a spell by at least 1, Kaza can make an explosion extra big, and we get some free dig off Baral. After testing more of these might be correct, but I think two to test. I ended up cutting dualcaster mage, as epiphany is a trap, and the mage although somewhat perfect is just not as good as another copy spell, or a better wizard. With all these wizards we can max out on the wizard package cards.
To round out the deck two more hard counters that can push damage in ionize, further increasing our plan B. I've got an expanded sideboard for our of Fae of Wishes, all of these cards are worth considering as either answers, combo pieces, or alternative threats. If you include at least 4 cards for aggro decks and 4 for control, your wishboard can also be effective for best of 3 games. Any Fae of Wishboard I think must include an Ugin though, because always having an option to grab that card gives you a shot at games you should lose. A lot of these cards are very useful. Now think about doubling some of them! I don't know about you, but downtiking a Ral and casting alrund's epiphany to double timewalk + make 4 birds is stupid fun, and lullmage's domination in the midgame when my opponent's graveyard is full so I cast and double it for cheap is exactly the kind shit I want to pull out my ass.
Also after thinking about it a little more, I split narset's reversal and Expansion with dual strike. I know reversal is a soft counter, but it's harder to use proactively, and I think dual strike is better. 1 you can foretell it, saving it for later, reducing it's cost, and protecting it from hand disruption. 2 it's better with your proactive plays by a lot. I know it's not as clean for the combo, but it can help get it started by doubling a granted, so I'm down for that. It also means our granted can fetch any of three combo pieces in Ral, Expansion, and Reversal.
And we come full circle, now making room for two different copy spells we can use proactively and combo with, dualcaster mage is the best fit while increasing our wizard count incidentially. It's funny how things turn out!
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