- ADAM HAGGERTY's profile
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 2.68 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 67 cards, 31 distinct
Columns
Sideboard - 57 cards, 27 distinct
Notes
This is a mystic package I've adapted from Sam Black's work. He put up a pretty impressive finish with basically anemic win cons, his penchant for lantern shown through. Still, he put up a really strong showing on the back of the package which entails looping two cryptic commands with mystic to lock out spells and combat steps if they can't break the loop. Combine that with super ubiquitous answers like assassins trophy, you can interact with most anything. He just imagined that any sort of incidental win con would allow him to win over the course of the long game, and it's clear he's still trying to figure out what to do with such an engine. Luckily I already do.
These cards were way on my radar for mill since they were spoiled, and it basically took no mental effort to adapt his package to my shell and actually gain card quality. Archive trap is not a reasonable magic card, and this deck really is an all in trap deck, he just didn't know it. He played thoughtscour as the incidental mill du jour, but archive trap busts it open. It enables your other cards, and is your endgame. Getting to draw a metric ton more cards and recur trap just means we actually have late game inevitability. Sam's critique also of the deck is a tendency to go to time and have your mana tied up when you want to multi spell. Archive trap and surgical gets around this, and visions of beyond is just a superior into the story. Sam also wants more astrolabe, which is correct, and he should have just started out at 4, because it is just that good. 12 1c cantrrips should mean that I am fairly safe with 22 land. With the mill package, I should really be able to counter and pick apart my opponents deck, then just kind of incidentally end the game through traps. I just don't lower the shields. What needs to be figured out is how many symetery/glimpse/cantrips we can afford or need, and what package of options we want main deck. For example, how many miracles can/should I run? Looping D-tides for 2 seems just sick.
Sam basically played sultai for assasins trophy, which I get. Particularly, trophy seems excellent against tron and titanshift. Also of note is pulse of murasa, abrupt decay, scavening ooze out the side. Needs to weighed against the esper version for which offers more for the expected meta.
These cards were way on my radar for mill since they were spoiled, and it basically took no mental effort to adapt his package to my shell and actually gain card quality. Archive trap is not a reasonable magic card, and this deck really is an all in trap deck, he just didn't know it. He played thoughtscour as the incidental mill du jour, but archive trap busts it open. It enables your other cards, and is your endgame. Getting to draw a metric ton more cards and recur trap just means we actually have late game inevitability. Sam's critique also of the deck is a tendency to go to time and have your mana tied up when you want to multi spell. Archive trap and surgical gets around this, and visions of beyond is just a superior into the story. Sam also wants more astrolabe, which is correct, and he should have just started out at 4, because it is just that good. 12 1c cantrrips should mean that I am fairly safe with 22 land. With the mill package, I should really be able to counter and pick apart my opponents deck, then just kind of incidentally end the game through traps. I just don't lower the shields. What needs to be figured out is how many symetery/glimpse/cantrips we can afford or need, and what package of options we want main deck. For example, how many miracles can/should I run? Looping D-tides for 2 seems just sick.
Sam basically played sultai for assasins trophy, which I get. Particularly, trophy seems excellent against tron and titanshift. Also of note is pulse of murasa, abrupt decay, scavening ooze out the side. Needs to weighed against the esper version for which offers more for the expected meta.
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