- ADAM HAGGERTY's profile
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- MTG COLLECTION
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 2.86 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 80 cards, 39 distinct
Columns
Sideboard - 34 cards, 21 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Monastery Mentor | $3.36 | Creature - Human Monk | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Spell Queller | $1.22 | Creature - Spirit | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Absorb | $0.32 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Dovin's Veto | $3.61 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Collective Brutality | $0.90 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Supreme Verdict | $1.94 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Ensnaring Bridge | $10.79 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Pithing Needle | $0.50 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (14) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Authority of the Consuls | $9.97 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Detention Sphere | $0.37 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Leyline of Sanctity | $0.71 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Leyline of the Void | $1.23 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Rest in Peace | $1.54 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Rule of Law | $0.31 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Solemnity | $8.06 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Stony Silence | $1.91 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Ashiok, Nightmare Weaver | $1.17 | Legendary Planeswalker - Ashiok | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (8) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Darkslick Shores | $5.37 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Godless Shrine | $9.74 | Land - Plains Swamp | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Shelldock Isle | $2.86 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Silent Clearing | $3.92 | Land |
Notes
Faithless banned and Hogaak Banned, Stoneforge unbanned! There's a lot to unpack, but I know what it means for mill, at least initially. A lot less powerful graveyard decks, and a lot more decks trying to finish fairly, combo, tron, or otherwise artifact. Punishing people for searching has never been better, and we are otherwise less punished for filling our opponents graveyard. I think being generally robust against low drop permanents, some ubiquitous answers, and some true inevitability is a great combination.
Initial Disruption Package (13): 4 IoK, 2 EE, 2 Push, 4 Path, 1 Terminus. Iok, EE, Push should all be much better in this meta, pre-boarding against clocking decks neccessary, path is always good, terminus is a fine sweeper to have access to with symetery.
Initial Mill Package (18): 4 Archive Trap, 4 Scheming Symetery, 2 Glimpse, 3 Bonds, 4 Visions of beyond, 1 Entreat. This is the flexible package I've been working with, and I think it is geared to go. The big hand control approach seems real appealing. Bonds + visions is succinct card advantage and engine (also there's less splash graveyard hate), and a 1 of entreat as part of the package will provide a valuable tool I believe.
The rest of the cards are listed as 1 of's in the list that could see maindeck play. Sculpting the reaction package more deciding about if and how many planeswalkers is what needs to be filled out. The base package is actually extremely low curve with a high density at 1 or 0, which should translate to needing less lands. The increase in visisons should help us hit more of our landrops. The maindeck graveyard hate is a big question, as surgical seems lackluster but also critical in the tron matches, and is one of the easiest ways to break symeteries. It seems like there needs be at least two more cards dedicated to the engine to help with this. Crypt incursion has traditionally been a very powerful maindeck one of that pulls out games it otherwise wouldn't, but Kaya's guile seems more robust as a pre-board option in this arena.
One more day through spoiler season, and I've already got a lot on my plate. WOTC continues to push mill until something breaks. Vantress gargoyle seems like another red herring, but we got serious upgrades. Drown in the Loch changes the name of the game as a modal counterspell/terminate is the dense answer package we always wanted. With this card available, we can more readily be a dedicated control deck that employs instant speed countermagic, and increases the desire for Teferi as well as incidental will like crab and thoughtscour. Another card I'm very excited about is Mystic Sanctuary (and the blue castle to a lesser extent). This is somewhat like a tutor with any cantrip and a graveyard, and should enable multiple use of key spells, mill spells, and absolutely best of all, Miracles. Turning any land into a loaded miracle is really strong, and that is exactly what 8 blue fetches and this card does. I now have a means of reseting my mircles in a controlled way. Not brainstorm level, but as controllable, which is what matters. This approach is going take a major reworking of the archetype, but the symeterry work I did earlier seems to coalesce with this new control style. A base U/B version is also worth exploring again
I was watching Austin Collins play Azorius Control in the Dallas open, and i think his list provides a template for how to graft a mill deck onto modern control. If I sub out the creature packages for the mill packages and mirror his ratios, I should be able to function much the same.
Initial Disruption Package (13): 4 IoK, 2 EE, 2 Push, 4 Path, 1 Terminus. Iok, EE, Push should all be much better in this meta, pre-boarding against clocking decks neccessary, path is always good, terminus is a fine sweeper to have access to with symetery.
Initial Mill Package (18): 4 Archive Trap, 4 Scheming Symetery, 2 Glimpse, 3 Bonds, 4 Visions of beyond, 1 Entreat. This is the flexible package I've been working with, and I think it is geared to go. The big hand control approach seems real appealing. Bonds + visions is succinct card advantage and engine (also there's less splash graveyard hate), and a 1 of entreat as part of the package will provide a valuable tool I believe.
The rest of the cards are listed as 1 of's in the list that could see maindeck play. Sculpting the reaction package more deciding about if and how many planeswalkers is what needs to be filled out. The base package is actually extremely low curve with a high density at 1 or 0, which should translate to needing less lands. The increase in visisons should help us hit more of our landrops. The maindeck graveyard hate is a big question, as surgical seems lackluster but also critical in the tron matches, and is one of the easiest ways to break symeteries. It seems like there needs be at least two more cards dedicated to the engine to help with this. Crypt incursion has traditionally been a very powerful maindeck one of that pulls out games it otherwise wouldn't, but Kaya's guile seems more robust as a pre-board option in this arena.
One more day through spoiler season, and I've already got a lot on my plate. WOTC continues to push mill until something breaks. Vantress gargoyle seems like another red herring, but we got serious upgrades. Drown in the Loch changes the name of the game as a modal counterspell/terminate is the dense answer package we always wanted. With this card available, we can more readily be a dedicated control deck that employs instant speed countermagic, and increases the desire for Teferi as well as incidental will like crab and thoughtscour. Another card I'm very excited about is Mystic Sanctuary (and the blue castle to a lesser extent). This is somewhat like a tutor with any cantrip and a graveyard, and should enable multiple use of key spells, mill spells, and absolutely best of all, Miracles. Turning any land into a loaded miracle is really strong, and that is exactly what 8 blue fetches and this card does. I now have a means of reseting my mircles in a controlled way. Not brainstorm level, but as controllable, which is what matters. This approach is going take a major reworking of the archetype, but the symeterry work I did earlier seems to coalesce with this new control style. A base U/B version is also worth exploring again
I was watching Austin Collins play Azorius Control in the Dallas open, and i think his list provides a template for how to graft a mill deck onto modern control. If I sub out the creature packages for the mill packages and mirror his ratios, I should be able to function much the same.
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