- ADAM HAGGERTY's profile
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- MTG COLLECTION
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 1.64 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 74 cards, 37 distinct
Columns
Sideboard - 54 cards, 37 distinct
Notes
The concept here is based drowned secrets. If we concede more blue spells and less all other spells, and more low to the ground cantrips at that, then we in theory get a more consistent mill engine, and potentially more explosive. drowned secrets replaces glimpse, which means that it needs to mill 10 to be on par, and fraying sanity replaces mind funeral, which is assuredly even. We add thought scour the full boat of visions, which brings up to 12 1 mana cantrips. Visions should fire off more regularly, and with low curve we chould be able to dump our hand immediately. We also get a more streamlined manabase, with all lands needing to make untapped blue outside of the two field of ruin and basic swamp/forest.
Although potentially more explosive, we have serious concessions. Every non blue card in the deck is a significant cost, making the additions of surgical, ensnaring bridge (over damnation here for cmc and impact), and assasin's trophy definitely not free. We could eschew black, but that weakens our answer options, which we need some amount of. This deck would need to really hone on the most impactful 6-8 spots of interaction for any given weekend. Further, we open ourselves up to 2 new vulnerabilities, specifically chalice on 1 and the more likely engineered explosives. Destroying the enchantments before they have reached their potential means a loss of immediate value compared to the sorcery speed options. Part of the strength of the other approaches is that you only need 4-5 cards to close the game, where as this version is consistently working towards the plan at all times but more incrementally. It both a strength and a weakness as all cards, lands and all spells, become mill options so closing becomes easier, but it's perhaps a little slower and more vulnerable. I think the key to breaking this strategy is to be able to make drowned secrets just reliably more value than glimpse. A blue manamorphose would be perfect. Needs more testing and a couple fnm's to be a viable tournament option.
Although potentially more explosive, we have serious concessions. Every non blue card in the deck is a significant cost, making the additions of surgical, ensnaring bridge (over damnation here for cmc and impact), and assasin's trophy definitely not free. We could eschew black, but that weakens our answer options, which we need some amount of. This deck would need to really hone on the most impactful 6-8 spots of interaction for any given weekend. Further, we open ourselves up to 2 new vulnerabilities, specifically chalice on 1 and the more likely engineered explosives. Destroying the enchantments before they have reached their potential means a loss of immediate value compared to the sorcery speed options. Part of the strength of the other approaches is that you only need 4-5 cards to close the game, where as this version is consistently working towards the plan at all times but more incrementally. It both a strength and a weakness as all cards, lands and all spells, become mill options so closing becomes easier, but it's perhaps a little slower and more vulnerable. I think the key to breaking this strategy is to be able to make drowned secrets just reliably more value than glimpse. A blue manamorphose would be perfect. Needs more testing and a couple fnm's to be a viable tournament option.
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