- ADAM HAGGERTY's profile
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- MTG COLLECTION
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 0 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 150 cards, 115 distinct
Columns
Sideboard - 193 cards, 73 distinct
Notes
was 150
150 is calibrated to a ten person draft where everyone get's 5 land picks. This can still be fine with 13 card packs and 5 land, which feels more manageable in any case. That means in an 8 person, 30 lands are not included.
120 = 12 per player average (4 per pack)
150 = 15 per player Average (5 per pack)
3/5 of the cards should produce color (90). This makes it on average that a player will be able to get 9 lands that produce color, making them forcibly embrace the colorless routes.
20/150 is about 1/7.5 This is the proportion for basic lands and locus's, making them in about every other pack. This is great drafting tension.
Desert's are currently at 38. At 30 they are directly 1/5, or about 3 per player average. 38 seems about right.
I LOVE scorched ruins. I can't really justify it, as it's punished by LD, and there's not a lot of cards that can untap lands in the cube. It's so flavorful though!
By happenstance, there are 60 lands in both colorless and produce color that also have activated abilities. This is 40% of the cube, which means 2/5. This means that the average drafter will have access to 6 utility lands in their deck. This is a neat feature of this cube, should make for more options and thus greater play as there are more lines of play.
Basic Land Options:
Plains-All four Tempest, Urza's Saga, Mirrodin 287, Time Spiral all 4, Shards of Alara 233, All four Shadowmoor
Island- Time Spiral 287, All 4 Shadowmoor, New Phyrexia 168, Hours of Devastation 186, Shards of Alara 236 and 235
Swamp- Tempest, Apocalypse 339, Mirrodion 298 and 296, Shaowmoor 290, All Shards of Alara, Scars of Mirrodin 239, Both Mirrodin Bisieged, New Phyrexia 170, Zendikar 239, Hours of Devastation 187
Mountain-Tempest, Apocalypse 344, Time Spiral 294 and 296, All scars of mirrodin, All mirrodin Bisieged, Both New Phyrexia
Forest- Urza's Saga, Mirrodin 304, Time Spiral 298-300, Scars of Mirrodin, Mirrodin Bisieged, New Phyrexia 174, Hours of Devastation
150 is calibrated to a ten person draft where everyone get's 5 land picks. This can still be fine with 13 card packs and 5 land, which feels more manageable in any case. That means in an 8 person, 30 lands are not included.
120 = 12 per player average (4 per pack)
150 = 15 per player Average (5 per pack)
3/5 of the cards should produce color (90). This makes it on average that a player will be able to get 9 lands that produce color, making them forcibly embrace the colorless routes.
20/150 is about 1/7.5 This is the proportion for basic lands and locus's, making them in about every other pack. This is great drafting tension.
Desert's are currently at 38. At 30 they are directly 1/5, or about 3 per player average. 38 seems about right.
I LOVE scorched ruins. I can't really justify it, as it's punished by LD, and there's not a lot of cards that can untap lands in the cube. It's so flavorful though!
By happenstance, there are 60 lands in both colorless and produce color that also have activated abilities. This is 40% of the cube, which means 2/5. This means that the average drafter will have access to 6 utility lands in their deck. This is a neat feature of this cube, should make for more options and thus greater play as there are more lines of play.
Basic Land Options:
Plains-All four Tempest, Urza's Saga, Mirrodin 287, Time Spiral all 4, Shards of Alara 233, All four Shadowmoor
Island- Time Spiral 287, All 4 Shadowmoor, New Phyrexia 168, Hours of Devastation 186, Shards of Alara 236 and 235
Swamp- Tempest, Apocalypse 339, Mirrodion 298 and 296, Shaowmoor 290, All Shards of Alara, Scars of Mirrodin 239, Both Mirrodin Bisieged, New Phyrexia 170, Zendikar 239, Hours of Devastation 187
Mountain-Tempest, Apocalypse 344, Time Spiral 294 and 296, All scars of mirrodin, All mirrodin Bisieged, Both New Phyrexia
Forest- Urza's Saga, Mirrodin 304, Time Spiral 298-300, Scars of Mirrodin, Mirrodin Bisieged, New Phyrexia 174, Hours of Devastation
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