- ADAM HAGGERTY's profile
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 3.14 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 68 cards, 22 distinct
Columns
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Murmuring Mystic | $0.22 | Creature - Human Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (30) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Blink of an Eye | $0.11 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Chemister's Insight | $0.05 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Healing Grace | $0.04 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Mission Briefing | $0.20 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Nexus of Fate | $14.07 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Opt | $0.09 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Root Snare | $0.06 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Settle the Wreckage | $2.67 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Sinister Sabotage | $0.07 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Cleansing Nova | $0.40 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Thaumatic Compass // Spires of Orazca | $2.59 | Artifact // Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Search for Azcanta // Azcanta, the Sunken Ruin | $2.23 | Legendary Enchantment // Legendary Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Teferi, Hero of Dominaria | $8.98 | Legendary Planeswalker - Teferi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (27) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Arch of Orazca | $0.24 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Forest | $0.08 | Basic Land - Forest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Glacial Fortress | $0.82 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Hinterland Harbor | $0.86 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | Island | $0.12 | Basic Land - Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Plains | $0.06 | Basic Land - Plains | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Sunpetal Grove | $2.32 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Temple Garden | $11.58 | Land - Forest Plains |
Sideboard - 55 cards, 32 distinct
Notes
This is the riskiest and highest ceiling of the three decks I'm considering thus far. If 80% of the meta is aggressive decks trying to win through combat and burn, a lifegain turbo fog deck seems like I'm going to get a lot of byes. Basically out of aggro decks I care about bane fire/fight with fire/negate/spell pierce/duress/firemind's research/Niv-mizzet. That's it. I should be able to blank combat for an absurd amount of time and finish one of several ways. I should also be able to build a shell that utilizes the lifegain cantrips to cycle through for fogs and buffer my life total. Using Mirrari conjecture also adds a layer to the deck. Finding the build that fits the best will be key, but not overly difficult as I already have a lot of experience with turbo fog variants and understand how to build for expected metagames. This is not all that different from maze's end or eldrazi winter, and really the only tough aggro matchups are the ones that back up their threats with counter spells and recursive damage like research, niv, and planeswalkers. I can build specifically to over come this game plan.
The other part of the metagame is control, and should slightly less represented than normal. I've long since hypothesized that a bant control shell that utilizes carnage tyrant would destroy in mirrors. Most of my sideboard would be dedicated to control, so all 6-8 fogs could be switched for CT and counter spells.
If my hypothesis of a 70% aggro metagame skewed to beat aggro is correct, and a 30% meta of control skewed to beat aggro is correct, then this deck should win a large amount of game 1's, and have functional byes through many rounds of magic. I have enough knowledge and skill base to use the card pool to more than change percentages in match ups. I have to be very confident in this approach and finding though, at this will require to gat aquire nexus of fates, carnage tyrants, and some amount of karns, all of which are irreplaceable, and have significant price tags. This can be an extra hundred dollars of investment if I can't borrow the cards.
Packages:
1.)High surveil count, dig through deck naturally, chain fogs, reduce deck down to nexus of fate more quickly, reduce 4 of Teferi and other kind of clunky 4th cards with more efficient cards. Mission briefing really overperformed in mill. This has no alternative costs, but this is another deck that prefers surveil 2 to a 2/1 body. It functions as another fog or cantrip for 4 and adds selection. If real fog was in this format it would be a complete all-star, but no such luck as of yet. Would combo with opt being in the deck as well, but would constrain an aspect of the manabase, which already has some trouble. Still, adds a great dimension to the deck.
2.) Density of lifegain cantrips. Dig deeper, buffer life, draws out early turns. dawn of hope combo, synergizes with fountain of renewal, navigator's compass, gift of paradise, thaumatic compass, and becouse of those artifacts Karn.
3.) Chart a course/Nexus of Fate/Search for Azcanta/Chemister's Insight.
4.) Using Mirrari Conjecture to replace some number of Nexus. Creates budget, explosiveness, functions similarly. Nature's spiral turns it into recusive loop.
5.) Murming mystic is well positioned. It helps to invalidate the aggro match ups while also providing an army in a can against control. Allows some amount of closing speed with chain of cantrips and infinite turns.
6.) Notably, gift of paradise adds some long game light splash options which should beconsidered in the control matchups. Unmoored ego and Banefire would be excellent against control and they would never see it coming. This can not be used for our aggro matchups, as it's just the ealry game we have to get past.
The other part of the metagame is control, and should slightly less represented than normal. I've long since hypothesized that a bant control shell that utilizes carnage tyrant would destroy in mirrors. Most of my sideboard would be dedicated to control, so all 6-8 fogs could be switched for CT and counter spells.
If my hypothesis of a 70% aggro metagame skewed to beat aggro is correct, and a 30% meta of control skewed to beat aggro is correct, then this deck should win a large amount of game 1's, and have functional byes through many rounds of magic. I have enough knowledge and skill base to use the card pool to more than change percentages in match ups. I have to be very confident in this approach and finding though, at this will require to gat aquire nexus of fates, carnage tyrants, and some amount of karns, all of which are irreplaceable, and have significant price tags. This can be an extra hundred dollars of investment if I can't borrow the cards.
Packages:
1.)High surveil count, dig through deck naturally, chain fogs, reduce deck down to nexus of fate more quickly, reduce 4 of Teferi and other kind of clunky 4th cards with more efficient cards. Mission briefing really overperformed in mill. This has no alternative costs, but this is another deck that prefers surveil 2 to a 2/1 body. It functions as another fog or cantrip for 4 and adds selection. If real fog was in this format it would be a complete all-star, but no such luck as of yet. Would combo with opt being in the deck as well, but would constrain an aspect of the manabase, which already has some trouble. Still, adds a great dimension to the deck.
2.) Density of lifegain cantrips. Dig deeper, buffer life, draws out early turns. dawn of hope combo, synergizes with fountain of renewal, navigator's compass, gift of paradise, thaumatic compass, and becouse of those artifacts Karn.
3.) Chart a course/Nexus of Fate/Search for Azcanta/Chemister's Insight.
4.) Using Mirrari Conjecture to replace some number of Nexus. Creates budget, explosiveness, functions similarly. Nature's spiral turns it into recusive loop.
5.) Murming mystic is well positioned. It helps to invalidate the aggro match ups while also providing an army in a can against control. Allows some amount of closing speed with chain of cantrips and infinite turns.
6.) Notably, gift of paradise adds some long game light splash options which should beconsidered in the control matchups. Unmoored ego and Banefire would be excellent against control and they would never see it coming. This can not be used for our aggro matchups, as it's just the ealry game we have to get past.
Comments
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