- ADAM HAGGERTY's profile
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 2.83 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 73 cards, 30 distinct
Columns
Sideboard - 134 cards, 64 distinct
Notes
This deck is exploring the interaction of Day's undoing and one-sided graveyard hate, like leyline of the void, Nihil Spellbomb, and Tormod's crypt. The effect is like mill. They don't re-shuffle in, and then they draw seven. They play out their hand, lose more cards to the graveyard, and we rinse and repeat. If the cards I draw and deploy accelerate this process, negate their lines of play, and are able to cast with little mana, then I have an effective exile based mill deck. Mesmeric orb and Archive trap are great mill effects that cost little mana, and the redundancy of cards is really good with day's undoing and orb. This creates interesting room with locket of yesterdays and "free" spells, which is a sure way to break a wheel mirror. The question is to make this a turbo fog deck or not, which it is also conducive to. Card fluidity outside of day's undoing is needed, as a lot of the free spells are situation-ally free, or poor in multiples like leylines.
A huge tension is needing cards that stick easy that completely invalidate strategies. Leyline of Sanctity seems like the surest bet to beat strategies that will thrive the most with this, like storm, heavy discard and burn. Navigating counterspells will be tricky, and I do need key cards to defend and keep the engine going. Kor firewalker out of the board is real good, or even prism ring main if I can get enough spells in one color. I hope to break up infinite combo's with exiling key pieces. I need my graveyard, but that's not immediately obvious. I think the deck needs to bridge the early game smoothly, cast day's undoing early and often without fear, and answer a grip full of cards from most decks.
I think a default includes white for path to exile, settle the wreckage, supreme verdict, and cards that are effective for fog. An interesting card for white is rule of law, as choking spells is a great way to stifle the downside of drawing so many cards. The downside is it's hard to take advantage of from control decks with their own counterspells, and double spelling is not possible for myself. So a crucial turn can be navigated around by my opponent. Chancellor seems much better, but way more expensive, another do nothing in my hand unless I add more do nothings to the deck. I'm almost never going to cast it.
It would also be cool to explore blood moon, reforge the soul, molten vortex/seismec assault, magmatic insight, and faithless looting. No white means no path/settle the wreckage, which are real good here, but better card flow options, and some pretty big upgrades. Would also need to make sure the mana worked out.
A huge tension is needing cards that stick easy that completely invalidate strategies. Leyline of Sanctity seems like the surest bet to beat strategies that will thrive the most with this, like storm, heavy discard and burn. Navigating counterspells will be tricky, and I do need key cards to defend and keep the engine going. Kor firewalker out of the board is real good, or even prism ring main if I can get enough spells in one color. I hope to break up infinite combo's with exiling key pieces. I need my graveyard, but that's not immediately obvious. I think the deck needs to bridge the early game smoothly, cast day's undoing early and often without fear, and answer a grip full of cards from most decks.
I think a default includes white for path to exile, settle the wreckage, supreme verdict, and cards that are effective for fog. An interesting card for white is rule of law, as choking spells is a great way to stifle the downside of drawing so many cards. The downside is it's hard to take advantage of from control decks with their own counterspells, and double spelling is not possible for myself. So a crucial turn can be navigated around by my opponent. Chancellor seems much better, but way more expensive, another do nothing in my hand unless I add more do nothings to the deck. I'm almost never going to cast it.
It would also be cool to explore blood moon, reforge the soul, molten vortex/seismec assault, magmatic insight, and faithless looting. No white means no path/settle the wreckage, which are real good here, but better card flow options, and some pretty big upgrades. Would also need to make sure the mana worked out.
Comments
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Alfredo Caban | 23-Oct-2017 21:07I want to see this in action do you have it up and running yet?
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Adam Haggerty | 23-Oct-2017 21:14Not yet. Just had the brainstorm while on lunch today. It seems like I have to get the balance just right for it to run smoothly, so it might be a minute. There's a lot of tools and room to brew with it, just have to adjust it right. I love the idea of just not dying and removing there whole deck from the game though! Mesmeric orb is a beating.
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No comments yet.