- ADAM HAGGERTY's profile
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- MTG COLLECTION
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- MTG DECKS (1071)
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- staVolrath
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- staFull Collection
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- staWasteland additi ...
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- staAltar of Orb
- modArtifact mill
- modAzorius Stoneblade
- modBonds Combo
- modCombo Esper Control
- modCopy of Esper Mi ...
- modDeath mill V1
- modDeath mill V2
- modEsper Creature mill
- modEsper Mill
- modEsper Mill Aethe ...
- modEsper Mill Ixalan
- legEsper Mystic Mill
- staEsper Mystic Mil ...
- legEsper Mystic Mil ...
- staFractured Sanity
- modGreedy 4c mill
- modGrixis Creature ...
- modIkoria Mill
- staKaheera Mill
- modKaya Full Stop
- legmystic
- modStoneage mill V1
- legStoneage mill V3
- modSultai Mill Crea ...
- modSultai Mill V1
- modSultai Mill V2
- legSultai Mystic Mill
- staSultai Mystical ...
- modSuper Lean Mill
- modU/B Mill Field
- staUro mill
- modWalker mill
- staYorion Mystic Mill
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- mod4c combo!
- mod8 frog
- staAngels?
- modAwake the dragon
- legBedlam revaler
- modBig CMC's
- modCollective defiance
- modcreature counters
- pioCycling breach
- modDay's Undoing
- modEquipment
- legFlyers
- modFree army
- modGain draw
- modGoblins
- staGrave Mages
- modHeavy tax
- modironworks reborn
- legLands
- vinLifegain Lands
- legLocket of yester ...
- legLots of grave cr ...
- staLotus Cobra
- legMardu choices
- modMaze's End Modern?
- modMiracles
- staModern aid
- modModern zombies
- modNew pod
- modNo Amulet, No Bloom
- modPsycho Surgery
- modReanimation line
- legReanimator
- staRestore Balance
- staSent fire
- modSlabs
- staSnow
- vinTemporal Mastery
- modTemur immortal
- staThe witcher
- modU/W Control
- legWizards
- modWR Sigarda's Aid ...
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- modTokens 4 u
- modTrap!
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- staUW control
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- sta4 color control
- sta4 color copy cat
- sta4 Color Time Warp
- sta4 color Uro
- staAbzan Company
- staAd Nauseum
- staAmulet Titan
- staAzorius Belcher
- modBant Reclaimer
- staBant Snow
- staBelcher bullshit ...
- staBoros Heliod
- staBoros LD
- staDimir Rogues Duke
- staDimir Rogues LSV
- staDredge
- staEldrazi tron
- staEsper Control
- staHu-mans
- staJengatha Nactyl
- staJeskai Lotus Field
- staJund
- staMardu Death's Sh ...
- staMon-red prowess
- staoops all spells
- staSelesnya Company
- staSelesnya Reclaimer
- staUR Prowess
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- legAffinity
- legBant Snowblade
- modBurn
- modEldrazi Tron
- legHumans
- legSelesnya Eldrazi
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- legAzorius control
- staJund
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- staAffinity
- staBlack Devotion
- pioCollective defiance
- staControl
- staCopy of Temur im ...
- staDiciple of deceit
- pioEmergent Ultimatum
- staGonti's machinat ...
- pioGW heliod
- staHarvest season
- staLurrus/Professor ...
- pioMill?
- staMono Red
- pioOath of Nissa
- pioReal Big
- pioRiddle of lightning
- staSlivers
- staStoke the flames
- pioThe Lock: Pionee ...
- modThunderkin
- pioTokens?
- pioUG Heroic
- staVampires
- pioWizards
- modYorion BS
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- staBant Company
- staEsper Mentor
- staGruul Aggro
- staGruul Raze-Boar
- staHumans
- staIzzet Emerge
- staIzzet Pheonix
- staIzzet Wizards
- staJund
- staKethis Combo
- staMaze's End
- staMono Blue God-ph ...
- staOrzhov vampires
- staRabble red
- staRally
- staSpirits
- staSultai Delerium
- staSultai Dredge
- staSultai Good Stuff
- staThe Rock
- staUW Flash
- staVehicles
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- staAzorius Spirits
- staBoros Auras
- staBoros Burn
- staBoros Winnota
- staBoros Wizards
- staChonky Gruul
- staChonky red
- staCitadel Sacrifice
- staEnter the Infinite
- staEsper Yorion
- staFour-color ramp
- staGrixis Control
- staGruul Aggro
- staGruul Possibilit ...
- staInverter 1
- pioJeskai Fires
- staJund Citadel
- staLurrus pyromancer
- staMono-Green Devotion
- staNiv-Mizzet reborn
- staOrzhov Humans
- staRakdos Arcanist ...
- staSimic Spirits
- pioSultai Control
- staSultai Dredge
- staSultai Rec
- staTemur Rec
- staWafo-Tapa Dimir ...
- staWinnota
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- modCollected conjuring
- staCycling
- staCycling 2
- staForetold
- staOracle
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- modMaze's End
- vinMaze's End 30$
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Avg. CMC 2.24 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 53 cards, 25 distinct
Columns
Sideboard - 84 cards, 48 distinct
Notes
This version almost seems like a go for the kill version. It's kind of a hybrid of Death's shadow and lantern, which is good pedigree of company to keep. I think the idea is to use hand disruption and counterspells to just hold them down while we do our thing as quickly as possible. This might be the best shell for the creature based version as well.
As I'm diving a little further into the Death's shadow package. That deck already has a ton of nonsense durdle, some of which overlaps, so we can craft our own durdle package I think, that goes way over the top of the other version with the recall mode. We can have this game play where it's very protect the queen and huge chunks of incidental mill, and then if our Plan A of beat them to death is stifled, the Plan B of blow out the rest of their deck is still there. The protect the queen package is just nuts with Stubborn Denial, Drown in the Loch, IoK, thoughtseize, and additional disruption in Fatal push and force of negation. We don't have answers to everything, but we do have more game than we usually would. Unearth get's way better in this shell as the cycling mode also alligns with our primary game plan. The rate at which we churn through cards should also allow us to cast visions off ourselves sometime. Snapcaster mage is now powerful pickup, as is potentially psionic blast as our style of battle rage. The GDS variants continue to search for a tutor package o reduce their variance, and this version has symmetry, which hoops also seemed incidentially checked by the GDS shell. Depending on how the life loss evens out, we may need to splash white just for the pain, which offers a lot of options (silent clearing, teferi, Queller, esper charm, and entreat I'm stoked about). Traditionally these two styles have been competitive in nature, but we might finally have enough overlap to be able to build the creature mill deck. I've always felt like GDS was my style, and perhaps unconsciously I was seeing the overlap between them and now it has come into focus.
As I'm diving a little further into the Death's shadow package. That deck already has a ton of nonsense durdle, some of which overlaps, so we can craft our own durdle package I think, that goes way over the top of the other version with the recall mode. We can have this game play where it's very protect the queen and huge chunks of incidental mill, and then if our Plan A of beat them to death is stifled, the Plan B of blow out the rest of their deck is still there. The protect the queen package is just nuts with Stubborn Denial, Drown in the Loch, IoK, thoughtseize, and additional disruption in Fatal push and force of negation. We don't have answers to everything, but we do have more game than we usually would. Unearth get's way better in this shell as the cycling mode also alligns with our primary game plan. The rate at which we churn through cards should also allow us to cast visions off ourselves sometime. Snapcaster mage is now powerful pickup, as is potentially psionic blast as our style of battle rage. The GDS variants continue to search for a tutor package o reduce their variance, and this version has symmetry, which hoops also seemed incidentially checked by the GDS shell. Depending on how the life loss evens out, we may need to splash white just for the pain, which offers a lot of options (silent clearing, teferi, Queller, esper charm, and entreat I'm stoked about). Traditionally these two styles have been competitive in nature, but we might finally have enough overlap to be able to build the creature mill deck. I've always felt like GDS was my style, and perhaps unconsciously I was seeing the overlap between them and now it has come into focus.
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