Type: Deck Idea
Format (invalid) pioPioneer
Approx. Value:
$126.37

0 Likes 0 Comments
Avg. CMC 3.53
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Instant (15)
3 Absorb
$0.32 Instant
3 Dovin's Veto
$3.61 Instant
4 Gideon's Triumph
$0.04 Instant
2 Jwari Disruption // Jwari Ruins
$0.41 Instant // Land
2 Settle the Wreckage
$2.67 Instant
1 Sphinx's Revelation
$0.94 Instant
Sorcery (7)
2 Approach of the Second Sun
$5.39 Sorcery
2 Doomskar
$0.62 Sorcery
3 Timely Reinforcements
$0.16 Sorcery
Enchantment (1)
1 Elspeth Conquers Death
$0.54 Enchantment - Saga
Planeswalker (12)
3 Ashiok, Dream Render
$1.61 Legendary Planeswalker - Ashiok
1 Gideon Blackblade
$0.81 Legendary Planeswalker - Gideon
3 Gideon of the Trials
$1.83 Legendary Planeswalker - Gideon
2 Narset, Parter of Veils
$0.69 Legendary Planeswalker - Narset
3 Teferi, Hero of Dominaria
$8.98 Legendary Planeswalker - Teferi
Land (25)
1 Castle Ardenvale
$0.34 Land
4 Gates of Istfell
$0.06 Land
2 Hallowed Fountain
$8.72 Land - Plains Island
4 Hengegate Pathway // Mistgate Pathway
$4.98 Land // Land
8 Island
$0.12 Basic Land - Island
6 Plains
$0.06 Basic Land - Plains
Sideboard - 7 cards, 4 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
4 Skyclave Cleric // Skyclave Basilica
$0.09 Creature - Kor Cleric // Land
Instant (1)
1 Pact of Negation
$10.86 Instant
Enchantment (1)
1 Rest in Peace
$1.54 Enchantment
Planeswalker (1)
1 Jace, Unraveler of Secrets
$2.81 Legendary Planeswalker - Jace

Notes
 
No major reworks here, just some fine tuning. We cut supreme will for two Jiwari disruption and a castle ardenvale, bringing our land count to 27 and adding some utility as well as early disruption. Jiwari disruption is either a counterpell or a land, that cards maybe the best DFC? I also cut some plains for gates of istfell for more utility at almost no cost. Reloading is exactly what this deck wants to a lot of the time, and this card does that with incidental lifegain. 4 might be too many, but it might not too. If your deck doesn't have one drops, 4-6 taplands are free, as you consider them your "T1 plays", or generally sequence so it's not an issue. Any extra lands are free to be taplands as they would of been a spell anyway, hence why DFC's in control are so good. You see a reccomendation in the sideboard of 4 skyclave cleric. In an aggro match, you can side these in for gates of Istfell, effectively not changing your deck while adding an early play that gains life and protects walkers.

With the added card draw, I cut a behold the multiverse and a dovin's veto to bring gideon's triumph up to 4, because that so overperformed. Between the added triumph's and now a castle ardenvale to stall single attackers from your planeswalkers, making them play into to your sweepers. With only one behold the multiverse left, I upgraded it to a higher ceiling 1 of in Sphinx's revelation, which is legal from the amonkhet remastered set additions. Also legal from that set is rest in peace, pact of negation, and Jace, unraveler of secrets, which I put in your sideboard just in case you weren't aware of them. I don't know if Jace makes the cut, but he might as a 1 of, as another way to disrupt single creatures.

I really like your planeswalker suite:) I wouldn't touch a thing now that you cut them kaya's!

I'm also going to tool out the snow version just to see.
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