Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$352.73
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0 Likes 0 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (24)
3 Blood Cultist
$0.21 Creature - Human Wizard
2 Blood Seeker
$0.17 Creature - Vampire Shaman
3 Emberwilde Augur
$0.08 Creature - Goblin Shaman
3 Goblin Arsonist
$0.09 Creature - Goblin Shaman
3 Guul Draz Assassin
$1.90 Creature - Vampire Assassin
3 Keldon Marauders
$0.07 Creature - Human Warrior
4 Rakdos Ickspitter
$0.13 Creature - Thrull
3 Rathi Trapper
$0.08 Creature - Human Rebel Rogue
Instant (6)
2 Blood Lust
$0.16 Instant
1 Delirium
$0.90 Instant
3 Geth's Verdict
$0.19 Instant
Sorcery (2)
1 Demonic Tutor
$38.74 Sorcery
1 Wheel of Fortune
$277.15 Sorcery
Enchantment (8)
4 Mire Blight
$0.03 Enchantment - Aura
4 Seal of Fire
$0.23 Enchantment
Land (20)
3 Blackcleave Cliffs
$3.52 Land
2 Dragonskull Summit
$1.26 Land
6 Mountain
$0.09 Basic Land - Mountain
3 Rakdos Carnarium
$0.50 Land
6 Swamp
$1.79 Basic Land - Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This is a straight up creature control deck. While I played with a couple of other angles, I wanted to be able to manage anything, so Geth’s Verdict and Mire Blight became crucial. Seal of Fire is stored energy to build up for a kick when needed. Rackdos Ickspitters and Blood Cultists keep the direct damage going against the creatures, Delirium hurts for the big guys on the opposition, and a couple of Blood Seekers make trying to recover a bit of a dodgy proposition. Keldon Marauders are insurance, and Goblin Arsonists are simply quick chump blockers with a bite. There is no mana acceleration, though there is only an average cost of 1.88 on a 14/17/9 curve, and 8 of the 9 at the 3-spot are the entire multicolor contingent. The black average 1.56, and the red 1.63, and they are balanced at 16 each.
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