Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$58.33
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0 Likes 0 Comments
Avg. CMC 1.94
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 22 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (25)
4 Caravan Escort
$0.15 Creature - Human Knight
2 Echo Mage
$0.47 Creature - Human Wizard
3 Hada Spy Patrol
$0.11 Creature - Human Rogue
1 Hedron-Field Purists
$0.24 Creature - Human Cleric
3 Knight of Cliffhaven
$0.19 Creature - Kor Knight
2 New Prahv Guildmage
$0.05 Creature - Human Wizard
2 Skywatcher Adept
$0.11 Creature - Merfolk Wizard
2 Student of Warfare
$1.51 Creature - Human Knight
2 Transcendent Master
$4.61 Creature - Human Cleric Avatar
4 Venerated Teacher
$0.17 Creature - Human Wizard
Instant (9)
2 Emerge Unscathed
$0.17 Instant
2 Reciprocate
$0.20 Instant
2 Unmake
$0.42 Instant
3 View from Above
$0.24 Instant
Enchantment (6)
3 Time of Heroes
$0.17 Enchantment
3 Training Grounds
$3.26 Enchantment
Land (20)
2 Glacial Fortress
$0.77 Land
2 Hallowed Fountain
$7.74 Land - Plains Island
4 Island
$0.13 Basic Land - Island
4 Plains
$0.06 Basic Land - Plains
4 Seachrome Coast
$2.81 Land
4 Sejiri Refuge
$0.20 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Though I have done U/W level up a half dozen times now (at least to include Time of Heroes), but never with the kind of support I produce here. I eschewed a number of what I had considered core cards this time, adding some exile, and repeatable flying. New Prahv Paladin adds a persistent pinning capacity once I have a couple Training Grounds. The goal here is to get creatures out in numbers, then level them cheaply, either through free counters or discounted activation. At times it may seem to be moving forward only slowly, then have a burst of speed. The 15/14/11 curve comes out to only 1.90, but given ongoing costs, I can see the need for all of these cheaper things.
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