Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$167.69
Buy

0 Likes 0 Comments
Avg. CMC 1.79
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 24 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (22)
2 Ambush Viper
$0.10 Creature - Snake
3 Deathrite Shaman
$3.03 Creature - Elf Shaman
3 Elvish Herder
$0.37 Creature - Elf
1 Nightshade Peddler
$0.07 Creature - Human Druid
1 Shinen of Life's Roar
$0.20 Creature - Spirit
2 Thrill-Kill Assassin
$0.21 Creature - Human Assassin
4 Typhoid Rats
$0.13 Creature - Rat
2 Vampire Nighthawk
$0.22 Creature - Vampire Shaman
3 Walking Dead
$1.24 Creature - Zombie
1 Wasteland Viper
$0.35 Creature - Snake
Instant (3)
1 Berserk
$91.48 Instant
2 Golgari Charm
$0.83 Instant
Sorcery (2)
2 Deadly Allure
$0.15 Sorcery
Artifact (4)
2 Darksteel Plate
$8.14 Artifact - Equipment
2 Loxodon Warhammer
$0.77 Artifact - Equipment
Enchantment (9)
3 Lure
$0.17 Enchantment - Aura
2 Rancor
$1.03 Enchantment - Aura
2 Skeletal Grimace
$0.10 Enchantment - Aura
2 Thrull Retainer
$0.28 Enchantment - Aura
Land (20)
7 Forest
$0.08 Basic Land - Forest
3 Golgari Guildgate
$0.14 Land - Gate
2 Overgrown Tomb
$11.20 Land - Swamp Forest
7 Swamp
$1.79 Basic Land - Swamp
1 Woodland Cemetery
$1.07 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
I started working with a couple of ideas, and they quickly morphed into force blocking, deathtouch, indestructible, and regeneration, with a little trample thrown in. That sounds like a lot of disparate concepts to pull together into a unified and coherent deck, but in reality, there are a number of ways to go by bringing pieces together on both the creature and non-creature sides, each having or giving one or more of the keywords. It has the potential for great speed, but it can also hang. The deck is a little light (for me) on creatures, at 22, but they are cheap and can live a long time with regeneration and indestructible. Non-creature spells are more expensive, at an average 2.00, but all contribute well. The 18/13/9 curve still comes in at only 1.78, and very few spells have double black or double green. The name is a play on the (literal and figurative) black thumb and green thumb idea.
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