Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$58.68
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0 Likes 0 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (32)
2 Caravan Escort
$0.15 Creature - Human Knight
4 Champion's Drake
$0.13 Creature - Drake
3 Coralhelm Commander
$0.66 Creature - Merfolk Soldier
2 Enclave Cryptologist
$0.31 Creature - Merfolk Wizard
2 Hada Spy Patrol
$0.11 Creature - Human Rogue
1 Hedron-Field Purists
$0.24 Creature - Human Cleric
4 Ikiral Outrider
$0.12 Creature - Human Soldier
2 Kabira Vindicator
$0.17 Creature - Human Knight
3 Knight of Cliffhaven
$0.19 Creature - Kor Knight
2 Skywatcher Adept
$0.11 Creature - Merfolk Wizard
2 Student of Warfare
$1.51 Creature - Human Knight
2 Transcendent Master
$4.61 Creature - Human Cleric Avatar
3 Venerated Teacher
$0.17 Creature - Human Wizard
Enchantment (8)
4 Time of Heroes
$0.17 Enchantment
4 Training Grounds
$3.26 Enchantment
Land (20)
2 Glacial Fortress
$0.77 Land
2 Hallowed Fountain
$7.74 Land - Plains Island
7 Island
$0.13 Basic Land - Island
6 Plains
$0.06 Basic Land - Plains
3 Seachrome Coast
$2.81 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This is about as pure a two-color level-up deck as can be made. There are 32 creatures, with only 7 not getting the counters, though both provide or benefit from the counters on other creatures. Another 8 cards are enchantments, but they either make adding counters cheaper or boost creature with counters. I deliberately bent the curve to the low end to account for the need not only to cast new spells but also to pay the cost for continued leveling. At 12/20/6/2, it averages out to 1.95 and should be very fast. For this reason I felt that mana acceleration was not a necessity.
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