Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$139.97
Buy

0 Likes 0 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (24)
4 Arbor Elf
$0.34 Creature - Elf Druid
2 Elvish Herder
$0.37 Creature - Elf
4 Graypelt Hunter
$0.06 Creature - Human Warrior Ally
1 Harabaz Druid
$2.25 Creature - Human Druid Ally
2 Joraga Bard
$0.06 Creature - Elf Rogue Bard Ally
4 Oran-Rief Survivalist
$0.09 Creature - Human Warrior Ally
3 Tajuru Archer
$0.28 Creature - Elf Archer Ally
3 Vastwood Animist
$0.04 Creature - Elf Shaman Ally
1 Wasteland Viper
$0.35 Creature - Snake
Instant (7)
3 Aspect of Hydra
$0.12 Instant
1 Berserk
$91.48 Instant
2 Giant Growth
$0.12 Instant
1 Wrap in Vigor
$1.30 Instant
Artifact (3)
1 Ring of Kalonia
$0.37 Artifact - Equipment
1 Sensei's Divining Top
$26.92 Artifact
1 Sol Ring
$1.39 Artifact
Enchantment (6)
1 Lurking Predators
$6.58 Enchantment
2 Rancor
$1.03 Enchantment - Aura
3 Wild Growth
$0.43 Enchantment - Aura
Land (20)
20 Forest
$0.08 Basic Land - Forest
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Incredibly, I had never before made a pure green ally deck, but now that oversight has been remedied. I could have had more copies of Tajuru Archer, Vastwood Animist, and Joraga Bard (totaling another 4 cards), but the Joraga Bards don’t add much, and the archers and animists are situational. Instead I focused on mana, boosting, trampling, and allies that get bigger over time. Berserk, Wasteland Viper, and Lurking Predators are all potential game changers. In fact, everything I have one copy of is not by choice, but any could have a profound impact on the outcome; collectively they take up 8 slots. It feels pretty solid for speed, which is not surprising, given its 20/7/6/6/0/1 curve (2.05 average), but it should be noted that the creatures form a 7/5/6/6 curve (2.46 average) and cannot be counted on for first-turn help. However, the mana assists seem to put most things in reach by turn 2 or 3.
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