Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$161.71
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0 Likes 0 Comments
Avg. CMC 2.31
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 18 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (30)
3 Blood Seeker
$0.17 Creature - Vampire Shaman
1 Captivating Vampire
$10.77 Creature - Vampire
3 Gatekeeper of Malakir
$0.24 Creature - Vampire Warrior
3 Guul Draz Assassin
$1.90 Creature - Vampire Assassin
3 Guul Draz Vampire
$0.20 Creature - Vampire Rogue
2 Phyrexian Metamorph
$4.55 Artifact Creature - Phyrexian Shapeshifter
3 Pulse Tracker
$0.14 Creature - Vampire Rogue
4 Soldevi Adnate
$0.67 Creature - Human Cleric
3 Vampire Hexmage
$0.30 Creature - Vampire Shaman
4 Vampire Nighthawk
$0.22 Creature - Vampire Shaman
1 Vampire Nocturnus
$5.56 Creature - Vampire
Instant (3)
3 Dark Ritual
$2.31 Instant
Sorcery (4)
1 Demonic Tutor
$38.74 Sorcery
3 Feast of Blood
$0.15 Sorcery
Artifact (1)
1 Sol Ring
$1.39 Artifact
Planeswalker (2)
2 Sorin Markov
$12.04 Legendary Planeswalker - Sorin
Land (20)
19 Swamp
$1.79 Basic Land - Swamp
1 Urborg
$18.27 Legendary Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Since Dave can’t seem to give up on the vampires, I thought I might go there again myself, this time employing a pair of Sorin Markovs on my side, with mana acceleration from Soldevi Adnates and duplicate power from Phyrexian Metamorphs. Despite having moderate- and high-cost cards included, the deck retains a 2.15 average cost on its 13/17/5/3/0/2 curve. Basically, the plan is to build up and move toward Sorin Markov while fending off creatures with the help of Gatekeepers and Feasts. The Metamorphs are best used on Captivating Vampire or on Vampire Nocturnus, if I can get to either. With 75% of non-land at or below the 3-spot, though, speed will be key.
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