Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$341.68
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Avg. CMC 2.68
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Instant (17)
1 Comet Storm
$0.90 Instant
3 Electrickery
$0.94 Instant
1 Fork
$33.31 Instant
2 Inflame
$0.06 Instant
4 Lightning Bolt
$1.19 Instant
3 Reverberate
$1.32 Instant
3 Staggershock
$0.09 Instant
Sorcery (22)
4 Arc Trail
$0.17 Sorcery
2 Blasphemous Act
$2.79 Sorcery
2 Fireball
$0.15 Sorcery
2 Flame Slash
$0.27 Sorcery
2 Into the Maw of Hell
$0.09 Sorcery
3 Pyroclasm
$0.31 Sorcery
1 Red Sun's Zenith
$0.55 Sorcery
1 Scrambleverse
$0.61 Sorcery
1 Wheel of Fate
$2.23 Sorcery
1 Wheel of Fortune
$277.15 Sorcery
3 Yamabushi's Storm
$0.15 Sorcery
Enchantment (1)
1 Leyline of Punishment
$4.54 Enchantment
Land (20)
20 Mountain
$0.09 Basic Land - Mountain
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This is a pure energy deck. There is but a single permanent in here,  2 cards that reset hands, 4 cards that copy other spells, and 1 card that mixes ownership of non-land permanents. Everything else (32 cards) deals damage. The point is to cripple creatures long enough to kill the opponent. The curve averages 2.45 on (1)/14/15/4/1/0/2/0/1/2, but some of the expensive cards are functionally cheaper, and some of the cheaper ones are more expensive, so it can be tough to know how things will turn out. I may need to add Mana Flare back in to handle the stuff that is fixed at the high end, such as Scrambleverse.
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