Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$102.28
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0 Likes 0 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 17 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (33)
2 Aether Membrane
$0.40 Creature - Wall
4 Birds of Paradise
$5.75 Creature - Bird
3 Elvish Spirit Guide
$3.44 Creature - Elf Spirit
3 Overgrown Battlement
$0.31 Creature - Wall
3 Simian Spirit Guide
$1.43 Creature - Ape Spirit
1 Steel Wall
$0.22 Artifact Creature - Wall
3 Tinder Wall
$0.61 Creature - Plant Wall
4 Vent Sentinel
$0.03 Creature - Elemental
2 Wall of Earth
$0.34 Creature - Wall
2 Wall of Stone
$0.29 Creature - Wall
4 Wall of Tanglecord
$0.30 Artifact Creature - Wall
2 Wall of Vines
$0.03 Creature - Plant Wall
Instant (3)
3 Worldly Tutor
$15.51 Instant
Enchantment (4)
4 Quest for Pure Flame
$0.41 Enchantment
Land (20)
3 Copperline Gorge
$2.88 Land
9 Forest
$0.08 Basic Land - Forest
8 Mountain
$0.09 Basic Land - Mountain
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This is my second attempt at a R/G Defender deck in which Vent Sentinels deal large amounts of damage. I think I need to add back some Quest for the Pure Flame, if only 2 or 3, just so I can hit harder in one or two turns, even hard enough to win. Hold the Line may have been too scattered, but it only played two games, so it’s hard to tell. I have 26 cards with Defender in here, so the deck is capable of dealing over 100 points of damage in a turn if everything is out there. The question now is this: Can I draw enough cards to make this viable? The 17/9/10/4 mana curve gives me a 2.03 average cost, so it is cheap enough to compete, and Defender means high toughness early. Fingers crossed.
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