Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$45.09
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0 Likes 0 Comments
Avg. CMC 2.5
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 17 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (23)
2 Arbor Elf
$0.34 Creature - Elf Druid
4 Graypelt Hunter
$0.06 Creature - Human Warrior Ally
1 Harabaz Druid
$2.25 Creature - Human Druid Ally
3 Joraga Treespeaker
$1.48 Creature - Elf Druid
4 Oran-Rief Survivalist
$0.09 Creature - Human Warrior Ally
2 Tajuru Archer
$0.28 Creature - Elf Archer Ally
2 Tajuru Pathwarden
$0.06 Creature - Elf Warrior Ally
1 Tajuru Warcaller
$0.06 Creature - Elf Warrior Ally
4 Vastwood Animist
$0.04 Creature - Elf Shaman Ally
Instant (3)
3 Prey's Vengeance
$0.05 Instant
Artifact (1)
1 Howling Mine
$3.35 Artifact
Enchantment (13)
2 Asceticism
$5.49 Enchantment
3 Beastmaster Ascension
$3.78 Enchantment
3 Forced Adaptation
$0.11 Enchantment - Aura
2 Keen Sense
$2.69 Enchantment - Aura
3 Rancor
$1.03 Enchantment - Aura
Land (20)
20 Forest
$0.08 Basic Land - Forest
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
I set out to make a four- or five-star mono-green ally deck and refused to give up until I had it. Surprisingly, green is the worst color for allies, though it plays well with other colors in this regard. Of the 23 creatures, 18 are allies, and the others all reside at the 1-spot and produce mana. The focus is on the fight and drawing additional cards, with only Ascetecism, of all non-creature spells, not boosting creatures or drawing cards; however, once that card is in play, the creatures are protected and can be regenerated. That buys time to dig for Beastmaster Ascension. The 16/6/9/4/5 curve averages 2.40, but is much faster than that figure suggests.
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