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Sideboard - 45 cards, 12 distinct
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Name ![]() |
Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (6) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Kozilek's Return | $7.64 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Ricochet Trap | $0.45 | Instant - Trap | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Smash to Smithereens | $0.19 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Wear // Tear | $0.66 | Instant // Instant | // | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Anger of the Gods | $0.48 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Timely Reinforcements | $0.17 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (5) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Damping Sphere | $0.47 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Defense Grid | $4.81 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Pithing Needle | $0.39 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Token (5) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | Samurai | $0.11 | Token Creature - Samurai | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Emblem (25) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
20 | Emblem: Chandra, Awakened Inferno | $0.96 | Emblem | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | Emblem: Chandra, Torch of Defiance | $0.45 | Emblem - Chandra |
Scratchpad - 0 cards, 0 distinct
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No cards here. :(
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Notes
Deck Name: Chandra's Wrath 🔥
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Format: Legacy
Deck Type: Mechanic-Based Control-Burn
Colors: Red-White (Boros)
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Description
"Chandra’s Wrath" is a mechanic-based Control-Burn deck that combines planeswalker synergy, mass removal, and direct burn damage to dominate the battlefield. By leveraging Chandra planeswalkers, burn spells, and board wipes, the deck systematically grinds down opponents while maintaining control over the game.
The strategy revolves around Ensnaring Bridge to lock down aggressive decks, while Isochron Scepter imprints powerful instants like Lightning Helix for continuous value. With a suite of removal spells (Wrath of God, Anger of the Gods, Cinderclasm) and burn spells (Lightning Bolt, Magma Jet), this deck keeps the board clear while whittling down life totals.
This deck thrives in Legacy, excelling against Aggro and Midrange matchups, while maintaining tools to handle Control and Combo decks with sideboard adjustments.
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How to Play
Early Game:
Use Lightning Bolt, Lightning Helix, and Magma Jet to deal with early threats.
Set up Isochron Scepter with a burn spell for repeatable removal and pressure.
Play Ensnaring Bridge if facing aggressive decks to shut down combat damage.
Mid-Game:
Deploy Wrath of God or Anger of the Gods to clear the board against creature-heavy decks.
Play Chandra, Torch of Defiance or The Wandering Emperor to gain card advantage and disrupt opponents.
Use Fiery Confluence to deal direct damage, destroy artifacts, or clear weaker threats.
Late Game:
Cast Chandra, Awakened Inferno to generate inevitable damage emblems that drain opponents.
Continue burning opponents down with burn spells and planeswalker abilities.
Use Leyline of Punishment to prevent opponents from stabilizing with lifegain strategies.
-----------------------------------------------------------------------------------------------
How the Mechanic-Based Strategy Works
Burn & Removal Synergy:
Lightning Bolt, Lightning Helix, and Magma Jet provide early removal and direct damage.
Wrath of God, Anger of the Gods, and Cinderclasm ensure complete board control against creature-based decks.
Planeswalker Power:
Chandra, Torch of Defiance generates value through mana ramp, burn, or card draw.
Chandra, Awakened Inferno creates unstoppable emblems that grind down opponents.
The Wandering Emperor offers instant-speed board interaction and threat removal.
Lockdown with Ensnaring Bridge:
Ensnaring Bridge prevents large creatures from attacking, forcing opponents to rely on non-creature damage.
Paired with a low hand size strategy, it ensures that combat-based decks struggle to win.
Isochron Scepter for Repeatable Control:
Imprint Lightning Helix or Magma Jet on Isochron Scepter for consistent removal and life gain.
Against slower decks, imprint Abrade for artifact hate or utility removal.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
+2 Timely Reinforcements – Extra life and blockers to stabilize.
+2 Anger of the Gods – Ensures creatures are exiled instead of going to the graveyard.
Against Control Decks:
+2 Defense Grid – Forces opponents to play on their turn, limiting counterplay.
+2 Ricochet Trap – Redirects counterspells to protect key spells.
Against Combo Decks:
+2 Damping Sphere – Slows down Storm and Tron-based strategies.
+1 Pithing Needle – Disrupts activated abilities from problematic permanents.
Against Artifact/Enchantment Strategies:
+2 Wear // Tear – Removes problematic artifacts and enchantments.
+1 Smash to Smithereens – Destroys artifacts while dealing damage.
Against Swarm Strategies:
+1 Kozilek’s Return – Instant-speed sweeper that deals with wide boards.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"Chandra’s Wrath" is ideal for players who enjoy burn strategies combined with control elements. Managing resources effectively and knowing when to push for damage versus when to control the board is key to mastering this deck.
Difficulty Level: Intermediate to Advanced
Playstyle: Control-based with strong burn synergy
Best For: 1v1 Legacy, adaptable to multiplayer with slight sideboard adjustments
-----------------------------------------------------------------------------------------------
Quote:
"The flames of rebellion leave nothing but embers in their wake."
Last Update: 05/02/25
-----------------------------------------------------------------------------------------------
Format: Legacy
Deck Type: Mechanic-Based Control-Burn
Colors: Red-White (Boros)
-----------------------------------------------------------------------------------------------
Description
"Chandra’s Wrath" is a mechanic-based Control-Burn deck that combines planeswalker synergy, mass removal, and direct burn damage to dominate the battlefield. By leveraging Chandra planeswalkers, burn spells, and board wipes, the deck systematically grinds down opponents while maintaining control over the game.
The strategy revolves around Ensnaring Bridge to lock down aggressive decks, while Isochron Scepter imprints powerful instants like Lightning Helix for continuous value. With a suite of removal spells (Wrath of God, Anger of the Gods, Cinderclasm) and burn spells (Lightning Bolt, Magma Jet), this deck keeps the board clear while whittling down life totals.
This deck thrives in Legacy, excelling against Aggro and Midrange matchups, while maintaining tools to handle Control and Combo decks with sideboard adjustments.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Use Lightning Bolt, Lightning Helix, and Magma Jet to deal with early threats.
Set up Isochron Scepter with a burn spell for repeatable removal and pressure.
Play Ensnaring Bridge if facing aggressive decks to shut down combat damage.
Mid-Game:
Deploy Wrath of God or Anger of the Gods to clear the board against creature-heavy decks.
Play Chandra, Torch of Defiance or The Wandering Emperor to gain card advantage and disrupt opponents.
Use Fiery Confluence to deal direct damage, destroy artifacts, or clear weaker threats.
Late Game:
Cast Chandra, Awakened Inferno to generate inevitable damage emblems that drain opponents.
Continue burning opponents down with burn spells and planeswalker abilities.
Use Leyline of Punishment to prevent opponents from stabilizing with lifegain strategies.
-----------------------------------------------------------------------------------------------
How the Mechanic-Based Strategy Works
Burn & Removal Synergy:
Lightning Bolt, Lightning Helix, and Magma Jet provide early removal and direct damage.
Wrath of God, Anger of the Gods, and Cinderclasm ensure complete board control against creature-based decks.
Planeswalker Power:
Chandra, Torch of Defiance generates value through mana ramp, burn, or card draw.
Chandra, Awakened Inferno creates unstoppable emblems that grind down opponents.
The Wandering Emperor offers instant-speed board interaction and threat removal.
Lockdown with Ensnaring Bridge:
Ensnaring Bridge prevents large creatures from attacking, forcing opponents to rely on non-creature damage.
Paired with a low hand size strategy, it ensures that combat-based decks struggle to win.
Isochron Scepter for Repeatable Control:
Imprint Lightning Helix or Magma Jet on Isochron Scepter for consistent removal and life gain.
Against slower decks, imprint Abrade for artifact hate or utility removal.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
+2 Timely Reinforcements – Extra life and blockers to stabilize.
+2 Anger of the Gods – Ensures creatures are exiled instead of going to the graveyard.
Against Control Decks:
+2 Defense Grid – Forces opponents to play on their turn, limiting counterplay.
+2 Ricochet Trap – Redirects counterspells to protect key spells.
Against Combo Decks:
+2 Damping Sphere – Slows down Storm and Tron-based strategies.
+1 Pithing Needle – Disrupts activated abilities from problematic permanents.
Against Artifact/Enchantment Strategies:
+2 Wear // Tear – Removes problematic artifacts and enchantments.
+1 Smash to Smithereens – Destroys artifacts while dealing damage.
Against Swarm Strategies:
+1 Kozilek’s Return – Instant-speed sweeper that deals with wide boards.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"Chandra’s Wrath" is ideal for players who enjoy burn strategies combined with control elements. Managing resources effectively and knowing when to push for damage versus when to control the board is key to mastering this deck.
Difficulty Level: Intermediate to Advanced
Playstyle: Control-based with strong burn synergy
Best For: 1v1 Legacy, adaptable to multiplayer with slight sideboard adjustments
-----------------------------------------------------------------------------------------------
Quote:
"The flames of rebellion leave nothing but embers in their wake."
Last Update: 05/02/25
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