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Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Herald of Eternal Dawn | $2.48 | Creature - Angel | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Platinum Angel | $7.10 | Artifact Creature - Angel | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (16) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Angel's Grace | $4.86 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Counterspell | $1.64 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Dig Through Time | $0.47 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Opt | $0.15 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Swords to Plowshares | $1.28 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (12) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Austere Command | $0.52 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Cleansing Nova | $0.46 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Fractured Identity | $0.73 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Supreme Verdict | $1.87 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Nine Lives | $0.48 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Narset, Parter of Veils | $0.64 | Legendary Planeswalker - Narset | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Teferi, Hero of Dominaria | $7.22 | Legendary Planeswalker - Teferi | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (28) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Glacial Fortress | $0.94 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | Island | $0.13 | Basic Land - Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6 | Plains | $0.06 | Basic Land - Plains | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Prairie Stream | $0.16 | Land - Plains Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Temple of Enlightenment | $0.12 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Tranquil Cove | $0.06 | Land |
Sideboard - 15 cards, 10 distinct
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Name ![]() |
Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (9) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Angel's Grace | $4.86 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Disenchant | $0.10 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Dovin's Veto | $3.21 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | March of Otherworldly Light | $0.99 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Mystical Dispute | $0.29 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Settle the Wreckage | $3.29 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Timely Reinforcements | $0.17 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Null Rod | $86.78 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Rest in Peace | $1.41 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Teferi, Time Raveler | $3.40 | Legendary Planeswalker - Teferi |
Scratchpad - 0 cards, 0 distinct
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Notes
Deck Name: Nine Lives, Zero Chances
-----------------------------------------------------------------------------------------------
Format: Legacy
Deck Type: Combo-Control
Colors: White-Blue (Azorius)
-----------------------------------------------------------------------------------------------
Description
"Nine Lives, Zero Chances" is a Legacy combo-control deck that manipulates the battlefield with patience and inevitability. By utilizing Nine Lives and Fractured Identity, this deck locks opponents into an inescapable fate while securing its own survival. The control elements allow you to dictate the pace of the game, ensuring that when the combo is set, it leads to an unavoidable loss for your opponents.
This deck thrives in multiplayer and 1v1 Legacy, excelling in matchups against aggressive and midrange decks. With an arsenal of removal spells (Swords to Plowshares, Supreme Verdict), counterspells (Counterspell, Dovin's Veto), and planeswalkers (Teferi, Hero of Dominaria), the deck keeps threats in check until it’s ready to deliver a devastating end.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Use Swords to Plowshares and Counterspell to neutralize early threats.
Establish card draw and filtering with Opt and Narset, Parter of Veils.
Stabilize against aggro decks with Timely Reinforcements.
Mid-Game:
Control the board with Supreme Verdict and Austere Command.
Play Nine Lives while ensuring protection with Herald of Eternal Dawn or Platinum Angel.
Leverage Teferi, Hero of Dominaria to maintain card advantage and manage threats.
Late Game:
Execute the combo:
Cast Fractured Identity on your own Nine Lives.
Each opponent receives a copy of Nine Lives, while yours is exiled.
Play Austere Command or Cleansing Nova to destroy all enchantments.
Opponents lose the game as their Nine Lives leaves the battlefield.
Ensure survival with Angel’s Grace or Platinum Angel in case of disruption.
-----------------------------------------------------------------------------------------------
How the Combo Works
Set Up Defense:
Play Nine Lives to absorb damage while preparing for the combo.
Use Herald of Eternal Dawn or Platinum Angel to prevent losing the game.
Force Opponents Into a No-Win Situation:
Use Fractured Identity on Nine Lives, exiling yours while giving each opponent a copy.
End the Game Immediately:
Cast a board wipe that destroys all enchantments, such as Austere Command or Cleansing Nova.
Nine Lives triggers its own condition and forces each opponent to lose the game.
You remain in play due to Herald of Eternal Dawn or Platinum Angel.
This combo is hard to disrupt and works effectively in multiplayer formats, ensuring a clean and decisive victory.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Settle the Wreckage: Deals with aggressive wide-board strategies.
Timely Reinforcements: Provides life gain and blockers for early-game survival.
Against Control Decks:
Dovin’s Veto: Guarantees an answer to counter-heavy opponents.
Teferi, Time Raveler: Prevents instant-speed interaction, ensuring combo execution.
Against Combo Decks:
Null Rod: Disrupts artifact-based strategies like Urza and Storm.
Rest in Peace: Shuts down graveyard-reliant decks.
Against Artifact/Enchantment Strategies:
Disenchant: Provides targeted removal for problem permanents.
March of Otherworldly Light: Versatile answer for multiple threats.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"Nine Lives, Zero Chances" is perfect for players who enjoy deep strategic planning and control-based gameplay. Mastering the timing of spells and responses is crucial to executing the combo without interference.
Difficulty Level: Intermediate to Advanced
Playstyle: Defensive control with a decisive combo finish
Best For: Both 1v1 and multiplayer Legacy formats
-----------------------------------------------------------------------------------------------
Quote:
"With nine lives, I need only one chance to end yours."
Last Update: 04/02/25
-----------------------------------------------------------------------------------------------
Format: Legacy
Deck Type: Combo-Control
Colors: White-Blue (Azorius)
-----------------------------------------------------------------------------------------------
Description
"Nine Lives, Zero Chances" is a Legacy combo-control deck that manipulates the battlefield with patience and inevitability. By utilizing Nine Lives and Fractured Identity, this deck locks opponents into an inescapable fate while securing its own survival. The control elements allow you to dictate the pace of the game, ensuring that when the combo is set, it leads to an unavoidable loss for your opponents.
This deck thrives in multiplayer and 1v1 Legacy, excelling in matchups against aggressive and midrange decks. With an arsenal of removal spells (Swords to Plowshares, Supreme Verdict), counterspells (Counterspell, Dovin's Veto), and planeswalkers (Teferi, Hero of Dominaria), the deck keeps threats in check until it’s ready to deliver a devastating end.
-----------------------------------------------------------------------------------------------
How to Play
Early Game:
Use Swords to Plowshares and Counterspell to neutralize early threats.
Establish card draw and filtering with Opt and Narset, Parter of Veils.
Stabilize against aggro decks with Timely Reinforcements.
Mid-Game:
Control the board with Supreme Verdict and Austere Command.
Play Nine Lives while ensuring protection with Herald of Eternal Dawn or Platinum Angel.
Leverage Teferi, Hero of Dominaria to maintain card advantage and manage threats.
Late Game:
Execute the combo:
Cast Fractured Identity on your own Nine Lives.
Each opponent receives a copy of Nine Lives, while yours is exiled.
Play Austere Command or Cleansing Nova to destroy all enchantments.
Opponents lose the game as their Nine Lives leaves the battlefield.
Ensure survival with Angel’s Grace or Platinum Angel in case of disruption.
-----------------------------------------------------------------------------------------------
How the Combo Works
Set Up Defense:
Play Nine Lives to absorb damage while preparing for the combo.
Use Herald of Eternal Dawn or Platinum Angel to prevent losing the game.
Force Opponents Into a No-Win Situation:
Use Fractured Identity on Nine Lives, exiling yours while giving each opponent a copy.
End the Game Immediately:
Cast a board wipe that destroys all enchantments, such as Austere Command or Cleansing Nova.
Nine Lives triggers its own condition and forces each opponent to lose the game.
You remain in play due to Herald of Eternal Dawn or Platinum Angel.
This combo is hard to disrupt and works effectively in multiplayer formats, ensuring a clean and decisive victory.
-----------------------------------------------------------------------------------------------
Sideboard Strategy
Against Aggro Decks:
Settle the Wreckage: Deals with aggressive wide-board strategies.
Timely Reinforcements: Provides life gain and blockers for early-game survival.
Against Control Decks:
Dovin’s Veto: Guarantees an answer to counter-heavy opponents.
Teferi, Time Raveler: Prevents instant-speed interaction, ensuring combo execution.
Against Combo Decks:
Null Rod: Disrupts artifact-based strategies like Urza and Storm.
Rest in Peace: Shuts down graveyard-reliant decks.
Against Artifact/Enchantment Strategies:
Disenchant: Provides targeted removal for problem permanents.
March of Otherworldly Light: Versatile answer for multiple threats.
-----------------------------------------------------------------------------------------------
Skill Level and Playability
"Nine Lives, Zero Chances" is perfect for players who enjoy deep strategic planning and control-based gameplay. Mastering the timing of spells and responses is crucial to executing the combo without interference.
Difficulty Level: Intermediate to Advanced
Playstyle: Defensive control with a decisive combo finish
Best For: Both 1v1 and multiplayer Legacy formats
-----------------------------------------------------------------------------------------------
Quote:
"With nine lives, I need only one chance to end yours."
Last Update: 04/02/25
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