Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$376.39

0 Likes 0 Comments
Avg. CMC 1.82
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 17 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (26)
4 Benthic Biomancer
$0.23 Creature - Merfolk Wizard Mutant
4 Kumena's Speaker
$0.06 Creature - Merfolk Shaman
4 Lord of Atlantis
$18.22 Creature - Merfolk
4 Master of the Pearl Trident
$1.12 Creature - Merfolk
2 Merfolk Mistbinder
$0.13 Creature - Merfolk Shaman
4 Merfolk Trickster
$0.45 Creature - Merfolk Wizard
4 Silvergill Adept
$0.19 Creature - Merfolk Wizard
Instant (6)
2 Echoing Truth
$0.23 Instant
4 Force of Negation
$41.31 Instant
Artifact (4)
4 Aether Vial
$4.21 Artifact
Enchantment (4)
4 Spreading Seas
$0.25 Enchantment - Aura
Land (20)
4 Botanical Sanctum
$2.33 Land
2 Breeding Pool
$15.39 Land - Forest Island
4 Island
$0.13 Basic Land - Island
4 Mutavault
$6.73 Land
2 Unclaimed Territory
$0.31 Land
4 Waterlogged Grove
$1.27 Land
Sideboard - 15 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
3 Collector Ouphe
$2.96 Creature - Ouphe
Instant (8)
2 Ceremonious Rejection
$0.12 Instant
3 Deprive
$0.36 Instant
3 Dismember
$3.13 Instant
Artifact (4)
4 Relic of Progenitus
$4.67 Artifact
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
8/21/19

Chienz89's Blue-Green Merfolk

As with all Merfolk decks, this looks to pressure the opponent with cheap creatures while disrupting them, and the reason that Merfolk is back on the map is Force of Negation. Giving Modern Merfolk a Force of Will substitute is HUGE, and both Merfolk decks were packing Forces.
The green splash gives this deck Merfolk Mistbinder and Kumena's Speaker, plus Collector Ouphe out of the sideboard. That's worth having a slightly worse manabase, especially given how much Aether Vial fixes your colors already. Plus, Waterlogged Grove is great at preventing mana flood, so this deck may have wanted some of those already, making the green splash even cheaper.
This deck has enough Lords (of Atlantis or otherwise) that it doesn't take many Merfolk to pressure the opponent, and it kills surprisingly quickly as a result. Because of that, you just need one or two disrupting elements to get across the finish line, and Force of Negation, Echoing Truth, and Spreading Seas all provide that.
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