Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$45.32
Buy

0 Likes 0 Comments
Avg. CMC 3.44
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 18 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (14)
4 Gate Colossus
$0.06 Artifact Creature - Construct
4 Gatebreaker Ram
$0.20 Creature - Sheep
4 Hydroid Krasis
$0.86 Creature - Jellyfish Hydra Beast
2 Knight of Autumn
$0.42 Creature - Dryad Knight
Instant (4)
4 Growth Spiral
$0.33 Instant
Sorcery (11)
4 Circuitous Route
$0.77 Sorcery
3 Deafening Clarion
$0.19 Sorcery
4 Gates Ablaze
$0.16 Sorcery
Enchantment (4)
4 Guild Summit
$0.27 Enchantment
Land (27)
3 Azorius Guildgate
$0.05 Land - Gate
1 Breeding Pool
$16.07 Land - Forest Island
2 Forest
$0.10 Basic Land - Forest
4 Gruul Guildgate
$0.10 Land - Gate
4 Izzet Guildgate
$0.11 Land - Gate
4 Plaza of Harmony
$0.58 Land
4 Selesnya Guildgate
$0.06 Land - Gate
4 Simic Guildgate
$0.10 Land - Gate
1 Temple Garden
$9.95 Land - Forest Plains
Sideboard - 15 cards, 9 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
2 Archway Angel
$0.11 Creature - Angel
Instant (7)
1 Collision // Colossus
$0.16 Instant // Instant //
2 Crushing Canopy
$0.05 Instant
4 Negate
$0.13 Instant
Sorcery (3)
1 Deafening Clarion
$0.19 Sorcery
1 Mass Manipulation
$0.54 Sorcery
1 Star of Extinction
$0.95 Sorcery
Enchantment (3)
2 Cindervines
$0.19 Enchantment
1 Ixalan's Binding
$0.08 Enchantment
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(

Notes
 
Paulo Vitor's Gates Deck

Gatebreaker Ram is what makes this deck tick, as it's a 5/5 on turn three, and can grow incredibly large thereafter. Guild Summit is also crucial, as it essentially draws you an extra card every turn (and even nets you two with Circuitous Route). The payoffs descend from there, but at its core, every card in this deck is a Gate, or a card that rewards you for having a lot of Gates.

This deck plays out like a control deck, though Ram and Colossus can present quite a fast clock. Hitting your Growth Spirals is critical, and that's one of the cards you should look for in your opening hand.

Paulo wrote quite a bit more on the subject here, and as always, he breaks down everything you need to know. Still, I don't need Paulo to tell me that this deck is a lot of fun - the cards in it tell me that.

LSV
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