Type: Deck Idea
Format (legal 👍)
comCommander
Approx. Value:
$130.78
Buy

0 Likes 0 Comments
Avg. CMC 3.18
Card Color Breakdown
Card Type Breakdown

Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer

Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 100 cards, 81 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Commander
1 Noyan Dar, Roil Shaper
$0.14 Legendary Creature - Merfolk Ally
Creature (12)
1 Abzan Battle Priest
$0.33 Creature - Human Cleric
1 Abzan Falconer
$0.31 Creature - Human Soldier
1 Baral, Chief of Compliance
$1.63 Legendary Creature - Human Wizard
1 Burnished Hart
$0.13 Artifact Creature - Elk
1 Flux Channeler
$1.02 Creature - Human Wizard
1 Halimar Tidecaller
$0.16 Creature - Human Wizard Ally
1 Herald of Secret Streams
$5.63 Creature - Merfolk Warrior
1 Monastery Mentor
$3.87 Creature - Human Monk
1 Talrand, Sky Summoner
$0.65 Legendary Creature - Merfolk Wizard
1 Tomik, Distinguished Advokist
$0.17 Legendary Creature - Human Advisor
1 Trinket Mage
$0.69 Creature - Human Wizard
1 Wall of Resurgence
$0.05 Creature - Wall
Instant (20)
1 Counterspell
$1.58 Instant
1 Crush Contraband
$0.15 Instant
1 Cyclonic Rift
$32.28 Instant
1 Encircling Fissure
$0.08 Instant
1 Fact or Fiction
$0.18 Instant
1 Foil
$0.48 Instant
1 Fuel for the Cause
$0.24 Instant
1 Impulse
$0.11 Instant
1 Negate
$0.13 Instant
1 Opt
$0.11 Instant
1 Quicken
$0.26 Instant
1 Render Silent
$1.64 Instant
1 Rewind
$0.28 Instant
1 Scatter to the Winds
$0.13 Instant
1 Sphinx's Revelation
$1.02 Instant
1 Swords to Plowshares
$1.23 Instant
1 Teferi's Response
$4.32 Instant
1 Think Twice
$0.08 Instant
1 To Arms!
$0.45 Instant
1 Unwind
$0.62 Instant
Sorcery (17)
1 Bond of Insight
$0.11 Sorcery
1 Call to Mind
$0.22 Sorcery
1 Coastal Discovery
$0.05 Sorcery
1 Crush of Tentacles
$0.97 Sorcery
1 Deep Analysis
$0.11 Sorcery
1 Displacement Wave
$0.56 Sorcery
1 Hour of Revelation
$1.25 Sorcery
1 Ondu Rising
$0.05 Sorcery
1 Part the Waterveil
$1.00 Sorcery
1 Planar Cleansing
$0.25 Sorcery
1 Planar Outburst
$0.14 Sorcery
1 Play of the Game
$0.39 Sorcery
1 Roil Spout
$0.02 Sorcery
1 Serum Visions
$0.73 Sorcery
1 Tezzeret's Gambit
$0.21 Sorcery
1 Tragic Arrogance
$0.74 Sorcery
1 Treasure Cruise
$0.20 Sorcery
Artifact (8)
1 Azorius Signet
$0.21 Artifact
1 Darksteel Ingot
$0.31 Artifact
1 Expedition Map
$1.27 Artifact
1 Mind Stone
$0.18 Artifact
1 Sol Ring
$1.63 Artifact
1 Talisman of Progress
$1.29 Artifact
1 Thaumatic Compass // Spires of Orazca
$3.60 Artifact // Land
1 Wayfarer's Bauble
$0.52 Artifact
Enchantment (4)
1 Jace's Sanctum
$2.72 Enchantment
1 Leyline of Anticipation
$2.33 Enchantment
1 Sacred Ground
$0.38 Enchantment
1 Terra Eternal
$0.56 Enchantment
Planeswalker (1)
1 Narset Transcendent
$6.32 Legendary Planeswalker - Narset
Land (37)
1 Ancient Den
$2.06 Artifact Land
1 Azorius Chancery
$0.14 Land
1 Cascading Cataracts
$1.09 Land
1 Celestial Colonnade
$0.88 Land
1 Darksteel Citadel
$0.92 Artifact Land
1 Drifting Meadow
$0.08 Land
1 Faerie Conclave
$0.60 Land
1 Flooded Strand
$10.31 Land
1 Inkmoth Nexus
$13.95 Land
13 Island
$0.15 Basic Land - Island
8 Plains
$0.07 Basic Land - Plains
1 Prairie Stream
$0.19 Land - Plains Island
1 Reliquary Tower
$2.44 Land
1 Seachrome Coast
$3.38 Land
1 Seat of the Synod
$1.32 Artifact Land
1 Temple of Enlightenment
$0.11 Land
1 Tolaria West
$2.27 Land
1 Tranquil Cove
$0.06 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Changes:
Frantic Search -> replace Narset Transcendent
Razortide Bridge -> replace Drifting Meadow
Mystic Sanctuary

Need:
* View from Above - Repeatable trigger that can also help me smuggle through a huge land
* Sejiri Shelter - Protection from spot removal, or a land if necessary

Consider:
* Gitaxian Probe
* Stubborn Denial
* Dovin's Veto
* Dawn Charm - Fog, or keep Noyan alive through a sweeper
* Frantic Search
* Chart a Course - Card advantage to keep things rolling when I get a dude, or just a cantrip to get started or dig
Sea Gate Restoration
Divine Reckoning
* Austere Command - Flexible, but expensive, and sometimes has to kill my land dudes as well
* Azorius Charm - Cantrip with options
Contentious Plan - Cantrip and proliferate
Anticipate
* Supreme Will - Mana Leak or Impulse depending on what I need
* Said // Done - A strictly better Call to Mind
* Devastating Mastery - Another sweeper. A bit expensive, but in emergencies it can be cast for cheap
* Ondu Inversion - Sweeper that can be a land if necessary
Teferi, Hero of Dominaria - Card draw and untap lands
Archmage Emeritus - Card draw
Vanish Into Memory
Return to Dust
Radical Idea
Steady Progress - Cantrip that proliferates
Commander's Sphere
Scour all Possibilities
Narset, Parter of Veils
* Metallurgic Summonings - Payoff for spellslinging if I can't have Noyan, although they will mostly be pretty small
Archaeomancer - Get back a spell, and recast this on every board wide bounce
Flood of Recollection - 2 mana get back a spell
* Generous Gift
Skyclave Relic - Upgraded Darksteel Ingot
Urza's Ruinous Blast - Doesn't get rid of commanders, and is very hard to cast without my commander, although it does work with legendary lands
Midnight Clock?
Neurok Stealthsuit, Swiftfoot Boots etc - Protection for Noyan
Darksteel Garrison - Expensive to get onto a land, but does protect whichever land I'm currently beating with
Sun Titan
$ Equinox - Protect my big lands from removal
Mycosynth Wellspring - Find lands and reuse when bouncing permanents
Recurring Insight - Big card draw that triggers twice
Emerge Unscathed, Center Soul - Save Noyan, get a trigger, then recast next turn
Crucible of Worlds
$ Cast Through Time - Makes every spell better, and triggers Noyan an extra time
Seer's Sundial - Draw cards off my land drops. Might have enough draw without this, though
Oblivion Stone, Coercive Portal, Perilous Vault - Doesn't trigger Noyan
Docent of Perfection, Murmuring Mystic - Payoff for spellslinging if I can't have Noyan, but currently used in Izzet
Skatewing Spy - More flying lands
Wonder - Flying lands and other things
Saving Grasp - Save a dude or two for cheap, or bounce tokens or a small land to trigger Noyan twice
Emeria Angel, Emeria Shepherd, Eternity Vessel, Roil Elemental, Guardian of Tazeem - Landfall payoffs
Blessed Reincarnation - Removal with a risk, but casts twice for double triggers
Survival Cache - Gain some life, maybe cycle, trigger Noyan twice
Unity of Purpose - Untap and grow my dudelands at instant speed
Clutch of Currents, Sheer Drop - More awaken spells, but I probably have enough removal
Fortunate Few - Pretty cheap wipe with some political power, but it's pretty much guaranteed to leave behind 4 permanents, which I don't really want
Cataclysmic Gearhulk - Boardwipe that is guaranteed to leave me at least one threat, but it also lets other players keep things of their choice, and it doesn't trigger Noyan
Capsize - Great spell if you can cheat the cost or have tons of mana, but I'm not going to overflow with mana probably, and this is quite expensive to buyback
Avacyn - Expensive to cast, and I might not have that much stuff to protect
Inexorable Tide - Can quickly grow my dudes if I can chain some spells
Always Watching - Allows both attacking with and tapping my lands for mana
Planar Birth - Important if using Noyan triggers on multiple lands
Sword of the Animist - Ramp

* Lotus Field
Terrain Generator
Karn's Bastion
Drownyard Temple
Flagstones of Trokair - At least I get back a land of they kill my dude

----------

Considered cuts:
Wall of Resurgence - Awaken a land without Noyan, and block stuff early to delay sweepers
Archaeomancer - Might not need to get back any specific spells
Jace's Sanctum - The discount is nice, but this will probably just get wiped away without paying itself back
Talisman of Progress/Mindstone - Might not need so much ramp, especially if I keep sweeping permanents
Leyline of Anticipation - Probably just going to get destroyed at some point
Displacement Wave - Great against tokens, but expensive to get the real dangerous stuff

----------

Cuts:
Brainstorm - Moved to Yuriko
Coastal Breach - Moved to Yuriko
Devastation Tide - Moved to Yuriko
Dig Through Time - Moved to Yuriko
Enlightened Tutor - Currently only really gets me Terra Eternal of importance
Trade Routes - This doesn't actually do much at all...
Taigam, Ojutai Master - Use in Niv
Swan Song - With the amount of counterspells in this deck, I might be able to use this better elsewhere
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