Type: Deck Idea
Format (legal 👍)
vinVintage
Approx. Value:
$164.65
Buy

0 Likes 0 Comments
Avg. CMC 3.62
Card Color Breakdown
Card Type Breakdown

Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer

Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 100 cards, 83 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (9)
1 Baral, Chief of Compliance
$1.63 Legendary Creature - Human Wizard
1 Charmbreaker Devils
$0.13 Creature - Devil
1 Docent of Perfection // Final Iteration
$1.03 Creature - Insect Horror // Creature - Eldrazi Insect
1 Goblin Electromancer
$0.08 Creature - Goblin Wizard
1 Guttersnipe
$0.17 Creature - Goblin Shaman
1 Melek, Izzet Paragon
$0.18 Legendary Creature - Weird Wizard
1 Mizzix of the Izmagnus
$0.36 Legendary Creature - Goblin Wizard
1 Talrand, Sky Summoner
$0.65 Legendary Creature - Merfolk Wizard
1 The Locust God
$2.77 Legendary Creature - God
Instant (24)
1 Blue Sun's Zenith
$1.36 Instant
1 Capsize
$2.79 Instant
1 Comet Storm
$1.03 Instant
1 Counterflux
$0.48 Instant
1 Counterspell
$1.58 Instant
1 Cyclonic Rift
$32.28 Instant
1 Dig Through Time
$0.50 Instant
1 Fact or Fiction
$0.18 Instant
1 Fall of the Titans
$0.21 Instant
1 Firemind's Foresight
$0.19 Instant
1 Frantic Search
$0.32 Instant
1 Fuel for the Cause
$0.24 Instant
1 High Tide
$0.71 Instant
1 Insidious Will
$0.32 Instant
1 Mindswipe
$0.21 Instant
1 Mystic Confluence
$0.75 Instant
1 Mystical Tutor
$9.48 Instant
1 Power Sink
$0.24 Instant
1 Pull from Tomorrow
$0.43 Instant
1 Reality Spasm
$0.44 Instant
1 Scour from Existence
$0.14 Instant
1 Spell Burst
$0.26 Instant
1 Stroke of Genius
$0.35 Instant
1 Turnabout
$1.17 Instant
Sorcery (20)
1 Blasphemous Act
$3.62 Sorcery
1 Blatant Thievery
$2.29 Sorcery
1 Curse of the Swine
$0.25 Sorcery
1 Epic Experiment
$0.32 Sorcery
1 Fanning the Flames
$0.41 Sorcery
1 Ignite Memories
$0.41 Sorcery
1 Inner Fire
$0.30 Sorcery
1 Invoke the Firemind
$0.31 Sorcery
1 Mana Geyser
$2.44 Sorcery
1 Merchant Scroll
$4.46 Sorcery
1 Mizzium Mortars
$1.37 Sorcery
1 Mizzix's Mastery
$1.16 Sorcery
1 Mystic Retrieval
$0.27 Sorcery
1 Past in Flames
$3.93 Sorcery
1 Ponder
$2.18 Sorcery
1 Preordain
$0.73 Sorcery
1 Tezzeret's Gambit
$0.21 Sorcery
1 Treasure Cruise
$0.20 Sorcery
1 Vandalblast
$3.66 Sorcery
1 Volcanic Vision
$0.20 Sorcery
Artifact (9)
1 Aetherflux Reservoir
$10.83 Artifact
1 Izzet Signet
$0.33 Artifact
1 Lightning Greaves
$5.33 Artifact - Equipment
1 Primal Amulet // Primal Wellspring
$11.65 Artifact // Land
1 Pyromancer's Goggles
$2.28 Legendary Artifact
1 Sol Ring
$1.63 Artifact
1 Sphinx-Bone Wand
$0.46 Artifact
1 Swiftfoot Boots
$1.91 Artifact - Equipment
1 Thought Vessel
$1.50 Artifact
Enchantment (3)
1 Jace's Sanctum
$2.72 Enchantment
1 Metallurgic Summonings
$0.89 Enchantment
1 Swarm Intelligence
$0.43 Enchantment
Land (35)
1 Arcane Lighthouse
$4.79 Land
1 Cascade Bluffs
$2.23 Land
1 Desert of the Fervent
$0.08 Land - Desert
1 Desert of the Mindful
$0.08 Land - Desert
13 Island
$0.15 Basic Land - Island
1 Izzet Boilerworks
$0.24 Land
1 Izzet Guildgate
$0.10 Land - Gate
1 Lonely Sandbar
$0.13 Land
1 Mirrorpool
$1.76 Land
6 Mountain
$0.10 Basic Land - Mountain
1 Reliquary Tower
$2.44 Land
1 Shivan Reef
$0.90 Land
1 Spirebluff Canal
$2.95 Land
1 Steam Vents
$13.87 Land - Island Mountain
1 Sulfur Falls
$0.71 Land
1 Swiftwater Cliffs
$0.06 Land
1 Temple of Epiphany
$0.18 Land
1 Wandering Fumarole
$0.24 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Make room for:
Wandering Fumarole -> replace Mountain

Need:
The Mirari Conjecture
Bonus Round
Unwind
---
Reiterate
Increasing Vengeance
Expropriate
Temporal Fissure
Prophetic Bolt
Izzet Chemister

---------------

Consider:
Unwind
The Mirari Conjecture
Jaya's Immolating Inferno
Rite of Replication
Rewind
Windfall - Cheap refill
More ramp (Fellwar Stone?)
Young Pyromancer - This really should be in the deck
More ways to protect Mizzix (Darksteel Plate, Neurok Stealthsuit)
Mind's Desire
Call to Mind
Sunbird's Invocation
Propaganda - Live a little longer
Rise from the Tides - Another spell based threat
Impulse
Geistblast - Another slot on the curve, plus another copy effect
Thing in the Ice
As Foretold
Blustersquall - Protection for a turn, and also makes Empty the Warrens a better wincon
Steady Progress - Proliferate + cycle
Leyline of Anticipation - Play at instant speed
Brainstorm - Cheap cantrip at instant speed, but I don't really have any way of shuffling besides a few tutors
Worn Powerstone - Ramp
Curious Humonculus - Replacement for Baral
Whispers of the Muse - Reusable cheap card draw
Pore over the Pages
Quiet Speculation
Repeal
Foil - Maybe not enough islands?
Quicken - Allow me to cast a boardwipe at instant speed, probably
Seething Song
Pull From the Deep

-------------

Considered cuts:
Epic Experiment - Probably too many X-cost spells
Fuel for the Cause - I have quite a few other counterspells, but if getting the experience count high enough is hard, this might be worth playing
Fall of the Titans - Basically can't be cast as the only spell in a turn, but it can target to players or creatures at instant speed
Mizzium Mortars - One-sided boardwipe, but 4 damage doesn't kill all the scariest stuff, and RRR is pretty color intensive
Curse of the Swine - Sorcery speed and leaves them with a body for each thing exiled, so it's not great against boards that are scary simply because they are wide
Fanning the Flames - Probably too expensive, but the buyback is good to have on a finisher
Charmbreaker Devils - If I need to cut down on permanents
Sphinx-Bone Wand - One of the least fun of the pay-offs
Swiftfoot Boots - Replace with something that only protects?
Reality Spasm
Inner Fire

-------------------

Lands:
Should add:
Shivan Reef
Command Tower
Command Beacon
Spirebluff Canal

Consider:
Highland Lake
Evolving Wilds
Terramorphic Expanse
Vivid lands
Halimar Depths
Cycling lands
Boseiju - Make a finisher uncounterable

Consider cutting:
Mirrorpool - ETBT, no colors, and can only copy once, which requires another colorless land
Arcane Lighthouse - Do I need to get through hexproof?
Desolate Lighthouse - Expensive to activate, and doesn't add color

-------------------

Cuts:
Burn From Within - Have enough other X-burn spells, and this is the weakest one. Might be needed if there are too many Ulamogs around
Muddle the Mixture - Would rather want a hard counter, and can only play so many. The transmute does add quite a bit of versatility, but I don't have a lot of relevant spells at CMC 2
Empty the Warrens/Grapeshot - I probably won't have huge storm turns usually, and these are much worse in EDH
Jori En - Can never draw more than one card per turn, and not even guaranteed to do so
Inexorable Tide
Hypersonic Dragon - My sorceries are not that important to play at instant speed
Condescend - Probably have enough counterspells
Swan Song - Enough counters
Steam Augury - Replaced with Fact or Fiction
Red Sun's Zenith - Replaced with Fanning the Flames
Crush of Tentacles
Recurring Insight - Replaced with more cheap draw spells
Time Warp/Time Stretch - Cut down to just one extra turns spell
Niv-Mizzet, the Firemind - Cut down on non-creatures, and at the point where he deals any significant amount, the card draw alone is probably sufficient (plus he's in Mairsil anyway)
Ghost Quarter - I don't have any more copies, and even though having some land hate is important, the deck is color intensive
Temple of the False God - I only play 35ish lands, and this doesn't add any color
Chain Reaction - Boardwipe if the board goes wide, but lousy against a few big creatures
Banefire - Uncounterable, but can only target one player
Wild Ricochet - I don't think there are enough targeted spells that I need to redirect, and this is quite expensive for a Fork
Faithless Looting - Card disadvantage
Reverberate - In most cases, I'd rather just cast another spell than spend RR to copy one
Aetherize - Only works when they're already attacking me, and only works one turn, plus I have to hold up up to 4 mana
Deep Analysis - Sorcery speed 4 mana for just two cards is a bit steep
Beacon of Tomorrows - The deck is probably boring enough to play against as it is
Rhystic Study - I can probably draw enough cards without this, so this is better used in e.g. Mairsil
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