Type: Deck Idea
Format (legal 👍)
vinVintage
Approx. Value:
$269.80
Buy

0 Likes 0 Comments
Avg. CMC 3.06
Card Color Breakdown
Card Type Breakdown

Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer

Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 100 cards, 92 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (12)
1 Baral, Chief of Compliance
$1.63 Legendary Creature - Human Wizard
1 Docent of Perfection // Final Iteration
$1.03 Creature - Insect Horror // Creature - Eldrazi Insect
1 Goblin Electromancer
$0.08 Creature - Goblin Wizard
1 Guttersnipe
$0.17 Creature - Goblin Shaman
1 Kess, Dissident Mage
$2.32 Legendary Creature - Human Wizard
1 Laboratory Maniac
$6.07 Creature - Human Wizard
1 Nightscape Familiar
$0.60 Creature - Zombie
1 Niv-Mizzet, Parun
$2.97 Legendary Creature - Dragon Wizard
1 Snapcaster Mage
$14.89 Creature - Human Wizard
1 Talrand, Sky Summoner
$0.65 Legendary Creature - Merfolk Wizard
1 The Locust God
$2.77 Legendary Creature - God
1 Young Pyromancer
$0.31 Creature - Human Shaman
Instant (20)
1 Brainstorm
$1.22 Instant
1 Capsize
$2.79 Instant
1 Chaos Warp
$0.83 Instant
1 Cryptic Command
$7.32 Instant
1 Cyclonic Rift
$32.28 Instant
1 Disallow
$2.94 Instant
1 Expansion // Explosion
$0.41 Instant // Instant //
1 Fact or Fiction
$0.18 Instant
1 Forbid
$0.96 Instant
1 Frantic Search
$0.32 Instant
1 Impulse
$0.11 Instant
1 Increasing Vengeance
$0.38 Instant
1 Izzet Charm
$0.25 Instant
1 Mission Briefing
$0.30 Instant
1 Mystic Confluence
$0.75 Instant
1 Opt
$0.11 Instant
1 Seething Song
$4.12 Instant
1 Swan Song
$14.35 Instant
1 Terminate
$0.29 Instant
1 Thought Scour
$0.32 Instant
Sorcery (18)
1 Blasphemous Act
$3.62 Sorcery
1 Damnation
$18.24 Sorcery
1 Dark Petition
$3.01 Sorcery
1 Discovery // Dispersal
$0.14 Sorcery // Instant //
1 Dreadbore
$1.26 Sorcery
1 Faithless Looting
$0.42 Sorcery
1 Gitaxian Probe
$2.45 Sorcery
1 Mana Geyser
$2.44 Sorcery
1 Mind's Desire
$0.66 Sorcery
1 Past in Flames
$3.93 Sorcery
1 Ponder
$2.18 Sorcery
1 Preordain
$0.73 Sorcery
1 Serum Visions
$0.73 Sorcery
1 Tendrils of Agony
$0.98 Sorcery
1 Torment of Hailfire
$18.28 Sorcery
1 Toxic Deluge
$5.77 Sorcery
1 Vandalblast
$3.66 Sorcery
1 Windfall
$2.55 Sorcery
Artifact (11)
1 Aetherflux Reservoir
$10.83 Artifact
1 Commander's Sphere
$0.20 Artifact
1 Dimir Signet
$0.63 Artifact
1 Fellwar Stone
$0.83 Artifact
1 Izzet Locket
$0.14 Artifact
1 Izzet Signet
$0.33 Artifact
1 Lightning Greaves
$5.33 Artifact - Equipment
1 Primal Amulet // Primal Wellspring
$11.65 Artifact // Land
1 Sol Ring
$1.63 Artifact
1 Talisman of Dominance
$1.00 Artifact
1 Thought Vessel
$1.50 Artifact
Enchantment (4)
1 Jace's Sanctum
$2.72 Enchantment
1 Metallurgic Summonings
$0.89 Enchantment
1 Search for Azcanta // Azcanta, the Sunken Ruin
$1.59 Legendary Enchantment // Legendary Land
1 Swarm Intelligence
$0.43 Enchantment
Land (35)
1 Blood Crypt
$15.40 Land - Swamp Mountain
1 Bojuka Bog
$1.09 Land
1 Cascade Bluffs
$2.23 Land
1 Command Tower
$0.21 Land
1 Crumbling Necropolis
$0.33 Land
1 Dimir Aqueduct
$0.21 Land
1 Drowned Catacomb
$2.31 Land
1 Evolving Wilds
$0.07 Land
1 Exotic Orchard
$0.19 Land
1 Fetid Pools
$0.32 Land - Island Swamp
1 Graven Cairns
$5.99 Land
7 Island
$0.15 Basic Land - Island
1 Izzet Boilerworks
$0.24 Land
2 Mountain
$0.10 Basic Land - Mountain
1 Reliquary Tower
$2.44 Land
1 Shivan Reef
$0.90 Land
1 Smoldering Marsh
$0.32 Land - Swamp Mountain
1 Spirebluff Canal
$2.95 Land
1 Sulfur Falls
$0.71 Land
1 Sunken Hollow
$0.25 Land - Island Swamp
2 Swamp
$1.49 Basic Land - Swamp
1 Tainted Isle
$1.21 Land
1 Temple of Deceit
$0.22 Land
1 Temple of Epiphany
$0.18 Land
1 Temple of Malice
$0.18 Land
1 Terramorphic Expanse
$0.08 Land
1 Watery Grave
$13.07 Land - Island Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Need:
$ Thousand-Year Storm
Murmuring Mystic
$$ Ral, Izzet Viceroy
$$ Reiterate
$$ Isochron Scepter
$$$ Paradox Engine

Consider:
Dark Ritual / Cabal Ritual - Spell-based ramp to jump ahead early and to use for a big turn late
* Pull from Tomorrow
* Kolaghan's Command
* Bonus Round
* Mizzix's Mastery - Cast more spells!
Dimir Locket
Decree of Pain - More boardwipes
Cruel Ultimatum
Increasing Ambition - Synergy with Kess
Epic Experiment - Stormy card
Gamble
Negate, Arcane Denial, Remand, Pyroblast, Dispel - Good counters
Melek, Izzet Paragon - Cast more spells!
Comet Storm
Dualcaster Mage
Snap
Forbidden Alchemy
Ancient Excavation
Cut // Ribbons
High Tide
The Mirari Conjecture
Mystic Remora / Rhystic Study
Burning Vengeance/Secrets of the Dead - Payoff for casting from graveyard
Dig Through Time - Very good, but don't really want to exile my graveyard
Rakdos Charm(!), Go for the Throat, Reality Shift, Crosis's Charm, Comet Storm, Silumgar's Command - Decent cards from the pre-con
Sleight of Hand, Visions of Beyond - The worse cantrips. Visions has potential with more wheels, but 20 cards is actually quite a lot
Precognition Field
Counterspell
Night's Whisper
Skull Storm
Merchant Scroll
Gush
Rite of Replication
Hero's Downfall
Dramatic Reversal - Ramp with enough rocks
Leyline of Anticipation/Vedalken Orrery
Archaeomancer
Demonic Consultation - The buyback cost is pretty steep, but I don't have to pay it until I want to cast it the second time

Considered swaps:
Thought Vessel -> Dimir Lockets

Considered cuts:
Cryptic Command - UUU may be difficult sometimes, but the tap ability can be important
Disallow - Shave on counterspells in general?
Opt/Thought Scour/Impulse - Might not need ALL the cheap cantrips
Expansion // Explosion - Explosion might just be too expensive
Tendrils of Agony - Storm could be unfun
Niv-Mizzet - Triple red might be hard
Capsize
Discovery // Dispersal

-------------------------

Cuts:
Force of Will - Don't want to move it between EDH and legacy. Foil is a good substitute
Counterflux - Too many counterspells, and even when cutting this I could still win a counter war over something important
Talisman of Indulgence - Probably don't need all the mana rocks, and this is the worst one since it never can tap for blue
Visions of Beyond - 20 cards might be too much if I'm casting cards from my graveyard each turn
Notion Thief - Not a spell, doesn't affect my spells, and isn't even guaranteed to do anything
Lightning Greaves - How often do people really want to use target removal on Kess anyway? Could be used to save a Lab Man, but if they manage to kill it through counterspells, I deserve to die. Useful for Talrand or Docent, but meh
Path of Ancestry - More important in Edgar
Jace, Vryn's Prodigy - Planeswalkers are fragile
Torrential Gearhulk - Expensive non-spell
Foil - Might not have enough Island cards
Path of Ancestry - More needed in Edgar
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