Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$6.69
Buy

0 Likes 0 Comments
Avg. CMC 3.28
Card Color Breakdown
Card Type Breakdown

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Main Deck - 41 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (15)
1 Awakener Druid
$0.12 Creature - Human Druid
1 Borderland Ranger
$0.05 Creature - Human Scout Ranger
1 Greenweaver Druid
$0.15 Creature - Elf Druid
2 Highland Berserker
$0.06 Creature - Human Berserker Ally
1 Joraga Bard
$0.06 Creature - Elf Rogue Bard Ally
1 Kazuul Warlord
$0.22 Creature - Minotaur Warrior Ally
1 Murasa Pyromancer
$0.11 Creature - Human Shaman Ally
2 Oran-Rief Survivalist
$0.09 Creature - Human Warrior Ally
1 Stonework Puma
$0.05 Artifact Creature - Cat Ally
1 Tajuru Archer
$0.28 Creature - Elf Archer Ally
2 Tuktuk Grunts
$0.04 Creature - Goblin Warrior Ally
1 Turntimber Ranger
$0.52 Creature - Elf Scout Ranger Ally
Instant (4)
2 Giant Growth
$0.12 Instant
2 Lightning Bolt
$1.19 Instant
Sorcery (4)
1 Act of Treason
$0.03 Sorcery
1 Beast Hunt
$0.07 Sorcery
1 Fireball
$0.15 Sorcery
1 Overrun
$0.38 Sorcery
Land (18)
9 Forest
$0.08 Basic Land - Forest
8 Mountain
$0.09 Basic Land - Mountain
1 Terramorphic Expanse
$0.06 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
The Adventurers" deck puts you in control of an intrepid party of adventurers who have banded together to explore their hostile and dangerous world. With them at your side, you'll overcome any obstacles your opponents can put in your path.
Joraga Bard

The most important cards in this deck have the creature type Ally. Many Ally creatures have abilities that trigger whenever any Ally (including itself ) enters the battlefield. Some, like Oran-Rief Survivalist, gain +1/+1 counters. Others, like Joraga Bard, give some bonus to all of your Allies that lasts until the turn ends. A few, like Murasa Pyromancer, deal damage to your opponent's creatures. Kazuul Warlord is the leader of the Allies—it gives +1/+1 counters to all Allies you control whenever it or another Ally enters the battlefield.

Often your Allies will work together to win the game. Other times you'll need to help them with your spells. Use Lightning Bolt and Fireball to clear your opponents' creatures out of the way, and Beast Hunt to find more Allies to overwhelm your opponent. If that doesn't work, use Act of Treason to take your opponent's best creature for a turn, or Overrun to make your creatures enormous for a turn. Because Overrun gives them trample, you'll be able to deal damage to your opponent even if he or she blocks your creatures!

the Zendikar set contains many cards that can help "The Adventurers" deck. The deck's Allies all need each other to truly shine, so the easiest way to improve the deck is to put in more Allies. You could also give your adventuring Allies some quests to go on. Zektar Shrine Expedition gives you a 7/1 creature with haste and trample, Quest for the Gemblades makes one of your creatures larger, and Beastmaster Ascension gives every creature you control +5/+5!

With veteran explorers like these watching your back, your quest for victory can't help but meet with success.
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