Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$227.21

0 Likes 5 Comments
Avg. CMC 2.77
Card Color Breakdown
Card Type Breakdown

Remove ads
Main Deck - 60 cards, 17 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (29)
2 Flame-Kin Zealot
$0.03 Creature - Elemental Berserker
4 Golgari Grave-Troll
$2.39 Creature - Troll Skeleton
2 Golgari Thug
$0.30 Creature - Human Warrior
3 Ichorid
$0.61 Creature - Horror
4 Narcomoeba
$0.30 Creature - Illusion
4 Putrid Imp
$0.42 Creature - Zombie Imp
2 Sphinx of Lost Truths
$0.24 Creature - Sphinx
4 Stinkweed Imp
$0.94 Creature - Imp
4 Tireless Tribe
$0.22 Creature - Human Nomad
Sorcery (12)
4 Breakthrough
$0.37 Sorcery
4 Cabal Therapy
$0.69 Sorcery
4 Dread Return
$1.04 Sorcery
Enchantment (4)
4 Bridge from Below
$0.79 Enchantment
Land (15)
4 Cephalid Coliseum
$4.12 Land
4 City of Brass
$14.96 Land
3 Gemstone Mine
$1.87 Land
4 Undiscovered Paradise
$12.85 Land
Sideboard - 15 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Iona, Shield of Emeria
$6.17 Legendary Creature - Angel
Instant (10)
3 Ancient Grudge
$0.16 Instant
4 Chain of Vapor
$13.30 Instant
3 Ray of Revelation
$0.14 Instant
Artifact (4)
4 Pithing Needle
$0.50 Artifact

Notes
 
sb 4x leyline of the void?

goldfish cephalid coliseum vs. careful study - result: avg t4, but really missing sphinx of lost truths.  move 1x iona to sb, replacing simicss, -1 golgari thug, +2 sphinx.  or keep thug, -1 tireless tribe?  or -1 gemstone mine?
Comments
  • orangery | Edited 09-Sep-2011 01:20
    the singleton iona's a dread return target, i'd never be able to hardcast her. in theory a turn 2/3 iona shuts down most decks, especially if you know what color their removal is in. wild mongrel is interesting.  this is my first build with cephalid coliseum, so i'm accustomed to only playing one land for the entirety of the game.  having access to more mana might open up other possibilities.  tribe is cool though cause it blocks all day long without sending opp's creatures to the yard (which would cost me my bridges).  btw, thanks for reading and commenting.
    • Tony Mendolia | 09-Sep-2011 14:59
      I hadn't considered you wanted to keep your opponents stuff from dying with the tribe.. that actually is quote ingenious use.... Makes me wonder if you could somehow set up a bridge, regen your opponents creatures deck.. lol.
      • orangery | 09-Sep-2011 18:51
        i've seen leyline of the void as tech to keep opp's creatures from going to the graveyard and blowing up bridges, usually sb against goblins or vamps with easy/early creature sac outlets.  wheel of sun and moon would work too but again, I'm not used to having >1mana to work with:)
        • orangery | 09-Sep-2011 18:51
          leyline of the void is also nuts for the mirror match
  • Tony Mendolia | Edited 07-Sep-2011 18:46
    Personally I would drop the heavy white Iona.. swap the tireless tribe for the Wild Mongrel... I'd play something that just WINS with you return it... Iona is ok... But why not just go eldrazi or some fat titan 


    It's like a threshold deck merged with dredge.. I donno if it would work :)  Interested to see though.
  • No comments yet.