Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$61.98

0 Likes 0 Comments
Avg. CMC 2.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 15 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (26)
2 Cold-Eyed Selkie
$0.13 Creature - Merfolk Rogue
3 Frogtosser Banneret
$0.17 Creature - Goblin Rogue
2 Invisible Stalker
$0.58 Creature - Human Rogue
4 Nightshade Stinger
$0.12 Creature - Faerie Rogue
4 Oona's Blackguard
$3.00 Creature - Faerie Rogue
4 Oona's Prowler
$0.60 Creature - Faerie Rogue
4 Prickly Boggart
$0.26 Creature - Goblin Rogue
3 Stinkdrinker Bandit
$0.24 Creature - Goblin Rogue
Instant (8)
4 Mana Leak
$0.17 Instant
4 Smother
$0.17 Instant
Sorcery (4)
4 Duress
$0.04 Sorcery
Land (22)
4 Drowned Catacomb
$2.00 Land
5 Island
$0.12 Basic Land - Island
9 Swamp
$1.85 Basic Land - Swamp
4 Underground River
$4.16 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
from mtg salvation squandered resources budget legacy article

Key Interactions-

Rogues are not the most popular tribe in magic, but, as is customary of rogues, they couldn't care less. When you're stuck on a budget, Rogues give a lot of pounce for your penny. The main identity of this deck is really nothing new to tribes. Play your tribe creatures, play your tribe lords, and take people down. Its easier than you'd think, with two sets of two cost lords, one of which gives a nifty +2 +1 when your guys are not blocked (which happens pretty much every combat step, since nearly every rogue in your deck has evasion) and another that adds a Mind Peel to every account of unblocked damage. Because of that cool +2 +1 stats boost I have swung for a nice 15 damage on turn 4, and I know more is possible.

What sets this tribe apart from its more common counterparts is the amount and variety of disruption it can run, while still being able to put on a respectable aggro clock. Swinging in for 15 evasive damage on turn 4 is nice, but doing so while having counter spells, discard and creature destruction to back you up is--well--rogueish. That is to say, it's nothing your opponent will be happy about.

Prickly Boggart and Nightshade Stinger are your turn-one drops. If you are not casting a turn-one Duress, then you are playing one of these guys, hopefully to set up a turn-two Stinkdrinker Bandit. Oona's Blackguard can also come down on turn two. She turns all of your rogues into psuedo-Hypnotic Specters, making it very hard for your opponent to have any kind of card advantage. This discard ability is very nice when combined with Oona's Prowler, who is your main beat stick. If your opponent has no cards in hand, they cannot make your prowlers any smaller.

A large portion of your deck is two-cost creatures and spells, which makes it kind of difficult to be doing multiple things in a turn. Frogtosser Banneret mends this issue, making your prowlers, Stalkers and Blackguards all one-drops, and drastically increasing the speed of your board gain. Keep

in mind that your Frogtosser (man I love that name. You can even see a frog in the artwork. That's just silly.) does indeed reduce the cost of you Stinkdrinker's (Another great name) Prowl cost as well. Cold-Eyed Selkie continues this chain of rogue-dropping by providing you with insane card advantage. Islands are very popular in Legacy, and when a Cold-Eyed Selkie attacks for 3 damage, you can be sure your field will be filling up very fast.

Smother is my removal of choice, as it hits pretty much everything in Legacy that didn't come into play with a Show and Tell. Other options are basically any two-cost black removal spell that does not have double black in its casting cost. Running two colors with no fetch lands means running the spells that are least likely to give you issues with your mana base. This is also why you run Mana Leak. Sure, you could run Counterspell, as they are both two-cost spells--but we are much more likely to be able to pay for Mana Leak than the double-blue cost of Counterspell.

At $60, this deck is certainly worth its cost. I have a blast playing it and really, its nothing to laugh at in terms of power. I did make a few changes to his original list, but Obscurus really knows what he is doing when it comes to going
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