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- leg20120101 WUG Fri ...
- leg20120602 B The D ...
- vin20151010 UBG Pod ...
- vin20160106 wU Hedr ...
- vin20160326 WUR Din ...
- leg20160605 UBG Wal ...
- modW 4Angel
- vinWUG Remora Mentor
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- vin20170903 UBG
- leg20170908 WRG mor ...
- leg20170910 WRG EE7
- vin20170915 Andrew ...
- vin20171005 WuBG
- leg20171013 WRG EW2017
- leg20171021 WG Eter ...
- vin20171101 WbG
- vin20171112 WubG
- leg20171126 WRG
- leg20180128 WRG
- vin20180518 WBG
- leg20180531 WRG
- leg20180706 WRG
- leg20180709 WuBG
- leg20181025 WRG
- leg20190617 WRG W&6
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- vin20160507 UBG TITI
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- vin20140424 Battle ...
- vin20150211 WBG Depths
- leg20151011 G Eldrazi
- vin20160220 UBRG Pa ...
- vin20160324 WBG Mentor
- leg20160427 Dark Be ...
- vin20160501 UB Control
- vin20160831 BUG Tre ...
- vin20161204 wUG Dep ...
- vin20161206 WUBG Coco
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- leg20180913 UBG Laz ...
- leg20181020 WUg
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- vinI'm drunk
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- vin20151209 UBRg
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- leg20170519 ItIsUnfair
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Avg. CMC 2.57 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 60 cards, 21 distinct
Columns
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (14) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Deathrite Shaman | $3.03 | Creature - Elf Shaman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Leovold, Emissary of Trest | $8.65 | Legendary Creature - Elf Advisor | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Tarmogoyf | $32.16 | Creature - Lhurgoyf | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Tombstalker | $0.56 | Creature - Demon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | True-Name Nemesis | $2.50 | Creature - Merfolk Rogue | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Vendilion Clique | $3.04 | Legendary Creature - Faerie Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (19) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Abrupt Decay | $1.38 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Brainstorm | $1.16 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Daze | $3.22 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Fatal Push | $1.87 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Force of Will | $56.25 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (6) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Hymn to Tourach | $0.51 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Ponder | $2.31 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Sylvan Library | $22.11 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (20) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Bayou | $382.75 | Land - Swamp Forest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Misty Rainforest | $21.80 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Polluted Delta | $13.78 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Tropical Island | $496.26 | Land - Forest Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Underground Sea | $823.08 | Land - Island Swamp | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Verdant Catacombs | $20.00 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Wasteland | $23.04 | Land |
Sideboard - 15 cards, 12 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (7) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Flusterstorm | $7.95 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Golgari Charm | $0.82 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Invasive Surgery | $0.08 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Spell Pierce | $0.16 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Surgical Extraction | $2.63 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Toxic Deluge | $5.59 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Artifact (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Grafdigger's Cage | $2.64 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Null Rod | $91.80 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Pithing Needle | $0.50 | Artifact | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Umezawa's Jitte | $9.49 | Legendary Artifact - Equipment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Planeswalker (3) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Jace, the Mind Sculptor | $17.09 | Legendary Planeswalker - Jace | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Liliana of the Veil | $21.35 | Legendary Planeswalker - Liliana |
Notes
http://www.mtgthesource.com/forums/showthread.php?23429-DTB-Team-America-(Midrange-Control-Thread)&p=991601&viewfull=1#post991601
Notes on card choices:
20 Lands in tandem with DRS seems more than enough to reliably cast the deck's spells on time. While the number of 3-drops might seem like it'd make the deck want more lands, this hasn't really been the case for me, especially since you can use the Cantrips/Library to help search for additional lands as needed. Generally speaking, this deck only wants to have 1 of each Dual Land out in an end-game state, so any more beyond that isn't needed.
I opted to not play any Basics. Blood Moons decks are just something that you're going to be soft too, and running a couple Basics actually tends to be worse in more matchups than just running all dual lands. Your best hope against those sort of strategies is to keep mana open to cast Abrupt Decay or Golgari Charm.
This list started with a stock Team America list, and the variations started after dropping Delver of Secrets. What I found is that BUG's lack of Lightning Bolt makes it much worse at playing that sort of hyper-aggressive tempo-game in comparison to the Delver decks running the Red splash. However, the trade off in speed is a much, much better mid and late-game while still retaining the necessary elements to function as a powerful aggro-control deck. You lose maybe a little bit of percentage points against fast combo decks with this configuration in comparison to more typical TA lists, but make up for it by having superior bombs that are much, MUCH better against the rest of the field. And anyways, you still have a great sideboard to compensate. The other bonus is not having to play as many Sorceries or Instants, and can instead run more permanents.
I still feel that the mixture of 4 Daze, 4 FoW and 4 Hymn is the strongest and most versatile mixture of disruption available to BUG. The free counterspells enable the deck to play a 'tap-out' mode of sequencing, making it so that the most moves are completed on each turn. I don't think BUG is the type of deck to best utilize situational counterspells in its main 60, particularly because it has access to Hymn to Tourach. Hymn is just savage against basically every archetype aside from a few graveyard-centric decks, and it plays really well with the other cards. I would not exchange it for 1-for-1 discard spells, because besides the card advantage aspect, it being able to hit Lands in the opponent's hand makes it so that your Wastelands and Dazes are much better.
The creature mix previously had the 4th Tarmogoyf instead of the 3rd TNN, but what I've found is that TNN is just so good at beating UWx control and midrange decks. I think Tarmogoyf is still important, as it's still a fantastic under-costed Wall/Finisher and is an important element in beating decks like Eldrazi. It also survives -1/-1 spells (which your opponent will need to bring in if they want to not die to TNN) and isn't countered by Pyroblast. 4 DRS is obvious; 2 Leovold is because the card is BUSTED but as a Legend you don't really want to run more (though perhaps a 3rd copy is warranted..) 1 Tombstalker because the Delve cost is too excessive to run more, but being a flyer and 8-CMC has a ton of advantages against the format. 1 Vendilion Clique is there, taking the spot previously occupied by the 4th copy of Ponder. Since we don't need to run a critical mass of spells for Delver, cutting a few cantrips in favor of Clique and Sylvan Library (taking the slot of the 3rd Ponder) is fine as a method of increasing the threat density while still maintaining a requisite Blue count for Force of Will and sorceries for Goyf and DRS.
4 Fatal Push -- the card just makes TA so much stronger against any deck leaning on creatures. I could see the argument to cutting the 4th copy for the 4th Decay in certain metagames, but being able to kill a T1 DRS is just so important. It's also made it so that previously difficult matchups like Elves or DnT are much easier to handle even before sideboarding.
I run 2 Jace in the sideboard, because the main 60 doesn't really want to run a 4-drop except in certain matchups -- but when he's good, he's great. The sideboard is designed to be versatile against the major archetypes of the format, though some slots could be swapped for more targeted options as needed. The reason I want Golgari Charm instead of Marsh Casualties despite the presence of TNN is because its Instant-speed nature is important against certain decks, it can hit Enchantments (very useful in a fair number of matchups), and generally you can sequence your plays to avoid killing your own creatures. 2 copies of Invasive Surgery as it hits some of the most problematic cards (e.g. Terminus, Ancestral Vision, Show and Tell, Reanimate, Life from the Loam, etc.) with the potential upside of exiling the remaining copies. 1/1 split of Flusterstorm and Spell Pierce because sometimes you want to hit artifacts/enchantments/etc. There's an argument for just running 2 copies of Pierce, but Flusterstorm is still quite nice to have against combo.
Notes on card choices:
20 Lands in tandem with DRS seems more than enough to reliably cast the deck's spells on time. While the number of 3-drops might seem like it'd make the deck want more lands, this hasn't really been the case for me, especially since you can use the Cantrips/Library to help search for additional lands as needed. Generally speaking, this deck only wants to have 1 of each Dual Land out in an end-game state, so any more beyond that isn't needed.
I opted to not play any Basics. Blood Moons decks are just something that you're going to be soft too, and running a couple Basics actually tends to be worse in more matchups than just running all dual lands. Your best hope against those sort of strategies is to keep mana open to cast Abrupt Decay or Golgari Charm.
This list started with a stock Team America list, and the variations started after dropping Delver of Secrets. What I found is that BUG's lack of Lightning Bolt makes it much worse at playing that sort of hyper-aggressive tempo-game in comparison to the Delver decks running the Red splash. However, the trade off in speed is a much, much better mid and late-game while still retaining the necessary elements to function as a powerful aggro-control deck. You lose maybe a little bit of percentage points against fast combo decks with this configuration in comparison to more typical TA lists, but make up for it by having superior bombs that are much, MUCH better against the rest of the field. And anyways, you still have a great sideboard to compensate. The other bonus is not having to play as many Sorceries or Instants, and can instead run more permanents.
I still feel that the mixture of 4 Daze, 4 FoW and 4 Hymn is the strongest and most versatile mixture of disruption available to BUG. The free counterspells enable the deck to play a 'tap-out' mode of sequencing, making it so that the most moves are completed on each turn. I don't think BUG is the type of deck to best utilize situational counterspells in its main 60, particularly because it has access to Hymn to Tourach. Hymn is just savage against basically every archetype aside from a few graveyard-centric decks, and it plays really well with the other cards. I would not exchange it for 1-for-1 discard spells, because besides the card advantage aspect, it being able to hit Lands in the opponent's hand makes it so that your Wastelands and Dazes are much better.
The creature mix previously had the 4th Tarmogoyf instead of the 3rd TNN, but what I've found is that TNN is just so good at beating UWx control and midrange decks. I think Tarmogoyf is still important, as it's still a fantastic under-costed Wall/Finisher and is an important element in beating decks like Eldrazi. It also survives -1/-1 spells (which your opponent will need to bring in if they want to not die to TNN) and isn't countered by Pyroblast. 4 DRS is obvious; 2 Leovold is because the card is BUSTED but as a Legend you don't really want to run more (though perhaps a 3rd copy is warranted..) 1 Tombstalker because the Delve cost is too excessive to run more, but being a flyer and 8-CMC has a ton of advantages against the format. 1 Vendilion Clique is there, taking the spot previously occupied by the 4th copy of Ponder. Since we don't need to run a critical mass of spells for Delver, cutting a few cantrips in favor of Clique and Sylvan Library (taking the slot of the 3rd Ponder) is fine as a method of increasing the threat density while still maintaining a requisite Blue count for Force of Will and sorceries for Goyf and DRS.
4 Fatal Push -- the card just makes TA so much stronger against any deck leaning on creatures. I could see the argument to cutting the 4th copy for the 4th Decay in certain metagames, but being able to kill a T1 DRS is just so important. It's also made it so that previously difficult matchups like Elves or DnT are much easier to handle even before sideboarding.
I run 2 Jace in the sideboard, because the main 60 doesn't really want to run a 4-drop except in certain matchups -- but when he's good, he's great. The sideboard is designed to be versatile against the major archetypes of the format, though some slots could be swapped for more targeted options as needed. The reason I want Golgari Charm instead of Marsh Casualties despite the presence of TNN is because its Instant-speed nature is important against certain decks, it can hit Enchantments (very useful in a fair number of matchups), and generally you can sequence your plays to avoid killing your own creatures. 2 copies of Invasive Surgery as it hits some of the most problematic cards (e.g. Terminus, Ancestral Vision, Show and Tell, Reanimate, Life from the Loam, etc.) with the potential upside of exiling the remaining copies. 1/1 split of Flusterstorm and Spell Pierce because sometimes you want to hit artifacts/enchantments/etc. There's an argument for just running 2 copies of Pierce, but Flusterstorm is still quite nice to have against combo.
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