Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$310.44

1 Likes 48 Comments
Avg. CMC 3.61
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 90 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (32)
1 Acidic Slime
$0.11 Creature - Ooze
1 Archetype of Finality
$1.18 Enchantment Creature - Gorgon
1 Atarka, World Render
$0.84 Legendary Creature - Dragon
1 Boartusk Liege
$0.90 Creature - Goblin Knight
1 Chatterfang, Squirrel General
$5.50 Legendary Creature - Squirrel Warrior
1 Deathrite Shaman
$3.03 Creature - Elf Shaman
1 Deep Forest Hermit
$0.44 Creature - Elf Druid
1 Draconic Disciple
$0.08 Creature - Human Shaman
1 Dragonlair Spider
$3.93 Creature - Spider
1 Dragonmaster Outcast
$1.18 Creature - Human Shaman
1 Endrek Sahr, Master Breeder
$0.45 Legendary Creature - Human Wizard
1 Eternal Witness
$1.16 Creature - Human Shaman
1 Fynn, the Fangbearer
$0.17 Legendary Creature - Human Warrior
1 Goblin Anarchomancer
$0.96 Creature - Goblin Shaman
1 Goldspan Dragon
$7.62 Creature - Dragon
1 Hooded Blightfang
$0.42 Creature - Snake
1 Izoni, Thousand-Eyed
$0.19 Legendary Creature - Elf Shaman
1 Korvold, Fae-Cursed King
$9.08 Legendary Creature - Dragon Noble
1 Melira, Sylvok Outcast
$3.48 Legendary Creature - Human Scout
1 Mirkwood Bats
$0.89 Creature - Bat
1 Mwonvuli Beast Tracker
$0.16 Creature - Human Scout
1 Prossh, Skyraider of Kher
$1.55 Legendary Creature - Dragon
1 Prowling Serpopard
$1.76 Creature - Cat Snake
1 Purphoros, God of the Forge
$17.75 Legendary Enchantment Creature - God
1 Ravenous Squirrel
$0.22 Creature - Squirrel
1 Sakura-Tribe Elder
$0.87 Creature - Snake Shaman
1 Saryth, the Viper's Fang
$1.51 Legendary Creature - Human Warlock
1 Sek'Kuar, Deathkeeper
$0.29 Legendary Creature - Orc Shaman
1 Shattergang Brothers
$0.86 Legendary Creature - Goblin Artificer
1 Solemn Simulacrum
$0.46 Artifact Creature - Golem
1 Warren Soultrader
$6.44 Creature - Zombie Goblin Wizard
1 Yavimaya Elder
$0.11 Creature - Human Druid
Instant (6)
1 Artifact Mutation
$0.64 Instant
1 Atarka's Command
$2.25 Instant
1 Collective Resistance
$2.77 Instant
1 Status // Statue
$0.09 Instant // Instant //
1 Terminate
$0.31 Instant
1 Wrecking Ball
$0.16 Instant
Sorcery (8)
1 Decimate
$0.28 Sorcery
1 Eunuchs' Intrigues
$10.89 Sorcery
1 Flesh // Blood
$0.19 Sorcery // Sorcery //
1 Lavalanche
$0.18 Sorcery
1 Mastermind's Acquisition
$0.99 Sorcery
1 Noxious Assault
$0.05 Sorcery
1 Overrun
$0.38 Sorcery
1 Treacherous Terrain
$0.16 Sorcery
Artifact (9)
1 Arcane Signet
$0.42 Artifact
1 Bootleggers' Stash
$2.03 Artifact
1 Commander's Sphere
$0.19 Artifact
1 Diamond Pick-Axe
$1.22 Artifact - Equipment
1 Dragon's Hoard
$2.72 Artifact
1 Gruul War Plow
$1.66 Artifact
1 Phyrexian Altar
$38.44 Artifact
1 Quietus Spike
$0.53 Artifact - Equipment
1 Skullclamp
$6.30 Artifact - Equipment
Enchantment (5)
1 Binding the Old Gods
$0.27 Enchantment - Saga
1 Cindervines
$0.23 Enchantment
1 Cryptolith Rite
$14.74 Enchantment
1 Primal Vigor
$7.04 Enchantment
1 Wilderness Reclamation
$0.98 Enchantment
Land (40)
1 Blood Crypt
$15.26 Land - Swamp Mountain
1 Bojuka Bog
$0.93 Land
1 Canyon Slough
$0.42 Land - Swamp Mountain
1 Command Beacon
$6.42 Land
1 Command Tower
$0.19 Land
1 Darigaaz's Caldera
$0.45 Land - Lair
1 Dragonskull Summit
$1.21 Land
1 Emergence Zone
$1.89 Land
5 Forest
$0.08 Basic Land - Forest
1 Game Trail
$0.42 Land
1 Grim Backwoods
$0.32 Land
1 Karplusan Forest
$4.11 Land
1 Kher Keep
$0.73 Legendary Land
1 Leechridden Swamp
$1.14 Land - Swamp
4 Mountain
$0.09 Basic Land - Mountain
1 Myriad Landscape
$0.16 Land
1 Nurturing Peatland
$5.18 Land
1 Okina, Temple to the Grandfathers
$5.99 Legendary Land
1 Overgrown Tomb
$11.65 Land - Swamp Forest
1 Racers' Ring
$0.06 Land
1 Reliquary Tower
$2.13 Land
1 Rogue's Passage
$0.30 Land
1 Rootbound Crag
$2.68 Land
1 Savage Lands
$0.82 Land
1 Sheltered Thicket
$0.34 Land - Mountain Forest
1 Spire Garden
$9.76 Land
1 Stomping Ground
$11.22 Land - Mountain Forest
4 Swamp
$1.85 Basic Land - Swamp
1 Woodland Cemetery
$0.98 Land
1 Ziatora's Proving Ground
$5.71 Land - Swamp Mountain Forest
Sideboard - 21 cards, 21 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (12)
1 Disciple of Freyalise // Garden of Freyalise
$1.72 Creature - Elf Druid // Land
1 Guttersnipe
$0.17 Creature - Goblin Shaman
1 Kappa Tech-Wrecker
$0.03 Creature - Turtle Ninja
1 Misfortune Teller
$0.07 Creature - Human Warlock
1 Nightshade Dryad
$0.09 Creature - Dryad
1 Penumbra Spider
$0.16 Creature - Spider
1 Shivan Devastator
$4.36 Creature - Dragon Hydra
1 Species Specialist
$14.29 Creature - Human Warrior
1 Tavern Scoundrel
$0.07 Creature - Human Rogue
1 Terror of the Peaks
$16.22 Creature - Dragon
1 Titan Hunter
$0.10 Creature - Human Warrior
1 Umori, the Collector
$0.14 Legendary Creature - Ooze
Instant (1)
1 Ancient Grudge
$0.15 Instant
Sorcery (1)
1 Crack Open
$0.03 Sorcery
Artifact (2)
1 Dragonspark Reactor
$0.09 Artifact
1 Talisman of Impulse
$1.69 Artifact
Enchantment (1)
1 Dragon Roost
$1.33 Enchantment
Land (4)
1 Access Tunnel
$0.33 Land
1 Memorial to War
$0.05 Land
1 Rugged Highlands
$0.10 Land
1 Witch's Cottage
$0.92 Land - Swamp

Notes
 
THEME: Dragons, Spiders, and Deathtouch
Sleeve color: Dark Green
Tokens:
colorless Treasure
[] 1/1 black thrull (NEED Token)
[] 1/1 green insect
[] 1/2 green spider w/ reach (OUT)
[] 5/5 red dragon
[] 0/1 red kobalds
[] 3/1 black and red graveborn
[] 1/1 green saproling

Token control card: Arachnogenesis; Lavalanche; Echoing Decay -> Mastermind's Acquisition

Verdant Catacombs

New additions:

  Arcane Signet
  Arlinn Kord (Mastermind's Acquisition)
  Bane of Progress (elemental - destroy all art/enc)
  Blightbeetle <------------No +1/+1 counters on opp creatures
  Blood Seeker
  Bonds of Mortality
  Borderland Explorer
  Chandra's Ignition
  Chandra, Fire of Kaledesh
~Cinder Glade (Mountain Forest land)
  Constant Mists
  Crashing Footfalls ([Mod Hor] suspend-4 create two 4/4 Rhinos)
~Dawnstrider + Squee, Goblin Nabob
  Deepfire Elemental
  Demonic Collusion
  Desert Twister (-1 Bramblecrush)
  Drumhunter
  Eldritch Evolution
  Echoing Courage
  Echoing Decay
  Fists of Ironwood
  Flamekin Harbinger (<---Elemental tutor)
  Garruk (Any)
  Goblin Bombardment
  Goblin Sharpshooter
  Gruul War Chant
  Heart-Piercer Manticore
  Hogaak, Arisen Necropolis
  Inferno Titan
  Insurrection
  Kulrath Knight
  No Rest for the Wicked
  Orbs of Warding
  Outland Colossus
  Plaguecrafter (Mastermind's Acquisition)
  Poison-Tip Archer
  Price of Fame (Mastermind's Acquisition)
~Pyroclastic Elemental({M20} 1RR: deal 1 to target player)
  Quietus Spkie
  Rancor (Mastermind's Acquisition)
  Ring of Three Wishes (Mastermind's Acquisition)
  Rough//Tumble
  Sarkhan's Triumph (Mastermind's Acquisition)
  Sling-Gang Lieutenant
  Severed Strands (Mastermind's Acquisition)
~Tectonic Giant
  Terra Ravager
~Thicket Crasher({M20} Elementals have Trample)
~Triumph of the Hordes
~Verdant Force
  Virtus the Veiled
  Whispersilk Cloak
~Woe Strider ([Theros BD] sac creature scry 1)
  Young Pyromancer

Virtus the Veiled back in?
-1 ? +1 Hoarding Dragon
-1 ? +1 Tooth and Claw

Tower Winder (Deathtouch Reach Snake)

-1 Atarka, World Render +1 Nightshade Dryad

Changes done:


-1 Lobelia Sackville Baggins +1 Warren Soultrader
-1 Murderous Redcap
-1 Undercity Uprising +1 Collective Resistance
_________________________________________
-1 Opal Palace (———> to Ezuri)
-1 Skullport Merchant
-1 Venom Connoisseur
                  ********
+1 Diamond Pick-Axe
+1 Lobelia Sackville Baggins
+1 Saryth, the Viper’s Fang
____________________________________

Take out (almost all) Spiders
-1 Arachnogensis
-1 Arasta of the Endless Web
-1 Curse of the Clinging Webs
-1 Rotwidow Pack
-1 Spider Spawning
                  *******
+1 Melira, Sylvok Outcast (combo w/ Murderous Redcap and Phyrexian Vault)
+1 Mirkwood Bats
+1 Murderous Redcap
+1 Noxious Assault
+1 Phyrexian Vault (<——from Karador)
____________________________________

-1 Gorgon's Head
-1 Khera Charioteer
-1 Vraska, Swarm's Eminence
                      *******
+1 Hooded Blightfang
+1 Overrun
+1 Quietus Spike
__________________________________
-1 Brutalizer Exarch
-1 Jewel Thief
-1 Mazirek, Kraul Death Priest (—————> to Karador)
                      *******
+1 Crux of Fate
+1 Eunuchs' Intrigues
+1 Izoni, Thousand-Eyed (<———— from Karador)
________________________________
-1 Bestial Menace
-1 Llanowar Wastes
-1 Temple of Malady (--------> to Karador)
                      ******
+1 Curse of Clinging Webs
+1 Racer's Ring
+1 Ziatora's Proving Ground
_________________________________
-1 Twin-Silk Spider +1 Vraska, Swarm's Eminence
_________________________________
-1 Deadly Recluse
-1 Fungal Reaches
-1 Molten Slagheap
                            *******
+1 Bootleggers' Stash
+1 Decimate
+1 Venom Connoisseur
________________________________
-1 Back for More
-1 Beast Whisperer
-1 Boneyard Lurker
-1 Bramblecrush
-1 Firemind Vessel
-1 Gemrazer
-1 Paragon of (Green)
-1 Paragon of (Red)
-1 Rishkar's Expertise (------------->To Ezuri)
-1 Solemn Simulacrum
-1 Ulvenwald Hydra (-------------> To Karador)
                                  ******
+1 Acidic Slime
+1 Binding the Old Gods
+1 Chatterfang, Squirrel General
+1 Endrek Sahr, Master Breeder
+1 Fynn, the Fangbearer
+1 Goldspan Dragon
+1 Gorgon's Head
+1 Jewel Thief
+1 Ravenous Squirrel
+1 Skullport Merchant
+1 Undercity Uprising
_____________________________________
-1 Acidic Slime
-1 Goblin Instagator
-1 Silklash Spider (Hurts my own fliers!)
-1 Talisman of Resilience
                            *******
+1 Arcane Signet
+1 Gemrazer (Consider Boneyard Lurker)
+1 Goblin Anachromancer
+1 Yavimaya Elder
__________________________________
-1 Tireless Tracker +1 Mazirek, Kraul Death Priest

Remove all Elementals
-1 Blightbeetle
-1 Cinder Elemental
-1 Creeperhulk
-1 Creeping Trailblazer
-1 Destructor Dragon
-1 Forgotten Ancient (-------------> back to Ezuri?)
-1 Lord of Extinction (-------------> back to Karador?)
-1 Rockslide Elemental
-1 Seed Guardian
                      *******
+1 Bestial Menace
+1 Brutalizer Exarch (-------------> From Karador)
+1 Commander's Sphere
+1 Dragonlair Spider
+1 Firemind's Vessel
+1 Paragon of Eternal Wilds
+1 Skull Clamp
+1 Solemn Simulacrum
+1 Talisman of Resilience
________________________________
-1 Ghor-Clan Rampager
-1 Judith, the Scourge Diva
                        *******
+1 Back for More
+1 Boneyard Lurker
____________________________
-1 Forest
-1 Rapacious Dragon
-1 Scourge of Geier Reach
                          *******
+1 Judith, the Scourge Diva
+1 Krovold, Fae-Cursed King
+1 Temple of Malady
___________________________________
-1 Dragonlair Spider (makes bugs not spiders)
-1 Garna, the Bloodflame
-1 Living Twister
-1 Melira, Sylvok Outcast (Mastermind's Acquisition)
                      ******
+1 Arasta of the Endless Web
+1 Blightbeetle
+1 Deep Forest Hermit
+1 Twin-Silk Spider

Possible combo:

Generous Patron + Kulrath Knight
Absolute combo:

Emrakul, the Aeons Torn
Tooth and Nail
Xenagos, God of Revels

Non-bo's:

Silklash Spider and any of my own fliers ;-)
Comments
  • Knuttypoo | 07-Jan-2015 21:45
    That Destructor Dragon is much better than the Young Pyromancer. Just sayin'. :P
    • Shawn | 08-Jan-2015 01:08
      Is that a new card in the next set?
      • Knuttypoo | 08-Jan-2015 04:06
        It's the new green dragon that lets you destroy a noncreature permanent when it dies.
        • justintryon | Edited 08-Jan-2015 13:34
          Or the new Atarka, World Render that grants Double Strike. Makes one hit from Prossh nearly lethal which would be awesome...for me :-)
          • Knuttypoo | 08-Jan-2015 15:24
            That'll do it.
  • Alan | 03-Oct-2014 13:30
    Saw this in a Prosh Deck. Food Chain.
    • justintryon | 03-Oct-2014 14:14
      Cool. I don't own one, but if I did I could probably play it.
  • Knuttypoo | 15-Jan-2014 16:33
    Fungal Reaches sounds disgusting.
    • justintryon | 16-Jan-2014 14:04
      Do you mean in 'name' or in what it does? It's a lay low type of land that builds and busts out something awesome like Exsanguinate, Lavalanche, or Sudden Demise.
      • Shawn | 16-Jan-2014 14:09
        He's talking about the name (though I'm not a fan of it in general).


        And those others are awesome, with the exception of Exsanguinate which is just terrible.  I don't know if that's worse than Insurrection or not.
      • Knuttypoo | 16-Jan-2014 15:41
        Yeah, the name... along with the picture of moldy butt plugs.
  • Shawn | 14-Jan-2014 15:00
    I'd add a ton of token generation: Endrek Sahr, Master Breeder, Verdant Force, army of the damned, etc.
    • justintryon | 14-Jan-2014 15:20
      I'd like to add Verdant Force. I noticed that I was holding Night Soil in my hand at the end of the game I won, so what I need is the right kind of token generation. I counted 12 cards that can currently make at least 1 token (some can do more) so I'd like to get it to about 20.
      • Shawn | 14-Jan-2014 16:21
        This is what I'd do.  I'm sure you won't like all of them.


        I'd cut:
        Stonebrow - not enough tramplers
        Maze Abomination - not enough multicolor dudes and the bonus isn't worth it
        Fell Shepard - weak card
        Thundermare - I'm not sure why this is in here.  It taps your team too.
        Inferno elemental
        woodborn behemoth
        soul snuffers - is this here just for Kulrath Knight?  Having a 2-card 'combo' without tutors (or just your one tutor) isn't reliable enough to run a substandard card like soul snuffers, which also kills a bunch of your dudes.
        Terra Ravager - small butt and can be chump blocked all day.  I'd only run something like this if I had ways to get it to punch through.  All I see is Rogue's Passage and Gruul War Plow (and sometimes Sword of Body and Mind)
        Sylvok Replica - why run this instead of an instant speed artifact/enchantment removal?  For 4 mana, you can even draw a card off of Splice in Twain.  
        Young Pyromancer - with only 13 spells that trigger her, I'm not sure she's worth it here.  There are more reliable and repeatable token producers.
        Melira - why is she here?  Just to hose infect decks and maybe work with Soul Snuffers?  I don't think she's worth it.
        Sword of Body and Mind - you typically don't want to mill your opponents.  I'd only run this in decks that can abuse your opponent's graveyards.
        Demonic Collusion - I know this is a pet card of yours, but unless you can abuse the buyback (like in Karandor), I don't know why you wouldn't rather run something like Diabolic Tutor.  You can't benefit from the discard in this deck, as far as I can see.  I run it in Damia because I'm drawing piles of cards, and Jarad because I want to fill my graveyard with stuff, but nowhere else.
        Crop rotation - what land is importnat enough for you to pay a land, card, and a green to tutor for?
        Reliquary Tower - I don't see any card draw that would require this.  In a three color deck, I think you'd be better off with a land that produces colored mana.


        Some other suggestions (besides the earlier ones):
        Reassembling Skeleton - repeatable sac dude.
        Viridian Emissary - saccable dude and mana ramp
        Farhaven elf - ""
        Wood elves - ""
        Brawn - saccable dude and gives you a nice bonus when he's in your GY.
        Filth - same as Brawn and disgusting with Urborg, Tomb of Yawg.
        Ogre Slumlord is a gem I found for my Kresh deck.
        Grave Titan would be awesome in this deck.  I don't remember whcih deck has him, but this one is likely better for him.
        Jade Mage: Not amazing, but easy recurrable token generation
        Ant Queen: better than Jade Mage
        Death's Presence would be sick here
        Avenger of Zendikar - always good.
        • justintryon | 14-Jan-2014 18:41
          Whoa! Alrighty I'll take a look tonight.
          • justintryon | 15-Jan-2014 15:22
            So we're clear, a majority of the suggestions I don't own, therefore I'll do what I can when I can. For an example, Ogre Slumlord would be awesome: Don't own one. Reassembling Skeleton and Jade Mage: Yes.
            Now for the other cards, I agree with you and will replace Sylvok Replica and the Reliquary Tower. Easily a better land and a Naturalize could serve better. As for the other cards, here's why I want to keep 'em:
            *Stonebrow + Gruul War Plow - Will this happen much? Unlikely but I like the idea of it. Perhaps I'll go with Maze Behemoth rather than Maze Abomination
            *Fell Shepard and Young Pyro - I'm on the fence about them but I like the idea of the Shepard getting back all my sac'ed dudes and YP makes dudes to sac.
            *I like Terra Ravenger even if it is chumped, but it could be swapped out. See next...

            *Thundermere, Inferno, and Woodborn are all elementals and I have an elemental sub-theme going on. They'll get cut when better stuff comes along.
            *Soul Snuffers can be used against tokens and works well with Melira and Kulrath Knight. SS and KK are elementals. I'm going to keep it in there for now.
            *Sword of Body and Mind is there for token generation. Is it normally saved for a 'Mill' deck, yes, but it'll work here too.
            *Demonic Collusion is my pet card and I like being able to use it again and again. I agree that I don't have a graveyard strategy with it so it could be swapped for Demonic Tutor.
            *Crop Rotation is instant, that's the only real reason I want to keep it.


            All good suggestions and I'll work on making the deck better. I've only played it 3 times total so I want to get a feel for it first before making too many sweeping changes.
            • Shawn | 15-Jan-2014 15:29
              Gotcha.  I do have an extra Ant Queen, Viridian Emissary, and wood elves.


              If you own a Demonic Tutor, I totally would use that.  So good.  If you have a bunch of two card combos, you should add it with the other tutor to help you find them.


              Golgari Germination could be good if you sac enough nontokens.  I'm not sure you will though.
              • justintryon | 16-Jan-2014 13:59
                Sweet! I'll trade for the Ant Queen, Viridian Emissary and Golgari Germination if you have 'em? I have Wood Elves but they won't make the list.
                • Shawn | 16-Jan-2014 14:11
                  I don't have a spare Golgari Germination and I realized that the Ant Queen is going into my flash 60-card deck, so that's not available.  I can give you the Emissary though - just remind me.
  • Shawn | 05-Dec-2013 17:57
    Traveler's Amulet in a green deck makes me want to cry.
    • justintryon | 05-Dec-2013 18:24
      I was at the comic book store and got one from Theros. I think any 3-color deck (regardless of Green) needs some kind of land ramp/fixing. I'm reconsidering Goblin Sharpshooter. I like him against an opponents tokens but not much else. Thoughts?
      • Shawn | 05-Dec-2013 18:28
        Green has do much better color fixing!  For the same cost (2 mana and 1 card) you get rampant growth which actually accelerates you!   For one more mana, wayfarers bauble also drops the land into play accelerating you.  The amulet is terrible.  
        • justintryon | 05-Dec-2013 18:53
          Rampant Growth it is! What about the sharpshooter?
          • Shawn | 05-Dec-2013 19:19
            Is your q spike in a red deck?  If so add it there.  Without death touch it's too conditional for my liking.  When it's good it pretty good but when it's not, it sucks.  
  • Shawn | 22-Nov-2013 19:56
    I'm so jealous of your Lord of Extinction.  I want one for my Jarad deck (used to be Skullbriar) but I suspect it may be a bit too powerful in that deck.


    When is this thing going to be ready for prime time?!
    • justintryon | 22-Nov-2013 20:02
      After Christmas. I bought it and told Becky to give it to me for a present. :-)
      I just watched a video (http://www.youtube.com/watch?v=_kkI_uCvop8&feature=c4-overview&list=UU0Z7qMMJZXlkjhZ2V-uwZbw) on the deck and have even more ideas as you can see from my ***
      I need another Rogue's Passage or Whispersilk Cloak!
      • Shawn | 22-Nov-2013 20:08
        I can't watch the video.  If you wanted to build a bit around the brothers, you could add stuff like Phyrexia's Core and Spine of Ish Sah, though I'm not sure you should put too much effort into one of the 99.
        • justintryon | 22-Nov-2013 20:21
          Be sure to check out the video (and other in the series) when you get home.
  • Shawn | 07-Nov-2013 17:47
    I love the cuts, though Ancient Grudge is a pretty sweet card.
    • justintryon | 07-Nov-2013 18:01
      If I counted correctly, I have ~8 or so cards that can handle enemy artifacts in some fashion, so the Grudge had to go to make room for something else. In fact I feel like I have to make room for some other cards!
      • Shawn | 07-Nov-2013 18:17
        You can easily cut 3 lands.   
  • Shawn | 04-Nov-2013 23:35
    Horizon Spellbomb is terrible.  There are so many better options in green than paying 4 mana to get a basic in hand and draw a card.
    • Shawn | 04-Nov-2013 23:36
      Krosan Tusker is 2G and does the same thing at instant speed (and doubles as a dude).
      • justintryon | 05-Nov-2013 13:29
        Don't got one, but would consider it if I had one and not on my pre-con deck.
        • Shawn | 05-Nov-2013 13:55
          I might have a spare I can give you.  I need to look. 
          • justintryon | 08-Nov-2013 14:51
            How about a spare Wayfarer's Bauble?
            • Shawn | 08-Nov-2013 16:30
              I should be able to swing it.  
    • justintryon | 05-Nov-2013 13:27
      You're right, I should use a spell instead as this could influence Young Pyromancer or Sporemound. Solid!
  • Shawn | 04-Nov-2013 23:35
    Ruric Thar should get cut.  When I played it in an all creature deck, you guys just stalled.  You have 20 cards that are non-creatures/non-lands.
    Exsanguinate stinks.  :p
    Tornado Elemental kills your general.
    What's your target for crop rotation?
    What's your target for Flamekin Harbinger?
    What's the plan for the deck?  I see lots of stuff, but I don't know if I see a theme.  With prosh and Primal Vigor I'd focus on +1/+1 counters and tokens/lots of creatures.
    • justintryon | 05-Nov-2013 13:35
      Yeah, Ruric could be detrimental to my overall strategy. Funny, I cut (or didn't include) Rough/Tumble for the same reason but kept Tornado Elemental because it's an elemental creature. Must re-consider. Crop Ro can get any land really and the Harbinger gets Kulrath Knight. We all know how much fun that creature is! My theme is counters, tokens, and Elementals w/ minor scavenge using Varolz and Flesh//Blood. I want this to big BIG Green Red with Black enablers.
  • Knuttypoo | 04-Nov-2013 22:33
    Young Pyromancer and Cosi's Ravager shouldn't be there.
    • justintryon | 05-Nov-2013 13:38
      Yeah, it's tough to get YP in a commander deck. I cut him from my other deck but think he may have a home here in a 'Elemental' 'Sac creatures' type of deck. Again, the Ravager is an elemental, but if I have something better I'll move him out.
      • Knuttypoo | 08-Nov-2013 01:17
        There's not enough spells in here to make Young Pyromancer work. I'm sure you have something better in your collection.
        • justintryon | 08-Nov-2013 14:42
          I'd like to test having it in there, but it will certainly get cut for something better in the future. I'm also considering cutting ~2 lands from all of my 3-color decks, but I'm concerned about doing so.
          • Knuttypoo | 14-Dec-2014 06:58
            With the number of creatures you're running, I suggest Champion of
            Lambholt in place of the Young Pyromancer. I know you like that
            unblockable nonsense.
  • Alan | 04-Nov-2013 21:23
    Dragon Broodmother = more tokens.

    • justintryon | 05-Nov-2013 13:40
      Don't got one, nor do I have KWR but would love to have both in this deck. Great suggestions! I also want Rouge's Passage but don't own another one and I may want to move some stuff in and out.
  • Alan | 04-Nov-2013 21:20
    Kessig wolf run.
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