Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$5,743.33

0 Likes 5 Comments
Avg. CMC 3.59
Card Color Breakdown
Card Type Breakdown

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Main Deck - 98 cards, 98 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (13)
1 Academy Rector
$51.15 Creature - Human Cleric
1 Anger
$2.22 Creature - Incarnation
1 Archaeomancer
$0.21 Creature - Human Wizard
1 Azorius Guildmage
$0.24 Creature - Vedalken Wizard
1 Eternal Witness
$1.16 Creature - Human Shaman
1 Etherium-Horn Sorcerer
$0.26 Artifact Creature - Minotaur Wizard
1 Flame-Kin Zealot
$0.03 Creature - Elemental Berserker
1 New Prahv Guildmage
$0.05 Creature - Human Wizard
1 Nivix Guildmage
$0.16 Creature - Human Wizard
1 Nucklavee
$0.08 Creature - Beast
1 Progenitus
$6.65 Legendary Creature - Hydra Avatar
1 Rafiq of the Many
$0.78 Legendary Creature - Human Knight
1 Riftsweeper
$1.73 Creature - Elf Shaman
Instant (18)
1 Cryptic Command
$8.14 Instant
1 Eladamri's Call
$8.11 Instant
1 Enlightened Tutor
$23.15 Instant
1 Esper Charm
$0.39 Instant
1 Fact or Fiction
$0.17 Instant
1 Forbidden Alchemy
$0.06 Instant
1 Hide // Seek
$1.87 Instant // Instant //
1 Intuition
$160.80 Instant
1 Izzet Charm
$0.23 Instant
1 Lim-Dûl's Vault
$4.34 Instant
1 Mystical Tutor
$8.77 Instant
1 Naya Charm
$0.47 Instant
1 Opportunity
$0.12 Instant
1 Pact of Negation
$10.72 Instant
1 Pull from Eternity
$1.33 Instant
1 Savage Beating
$6.16 Instant
1 Vampiric Tutor
$39.74 Instant
1 Wild Ricochet
$0.34 Instant
Sorcery (20)
1 All Suns' Dawn
$0.30 Sorcery
1 Ancestral Vision
$3.84 Sorcery
1 Conflux
$4.05 Sorcery
1 Cruel Ultimatum
$0.55 Sorcery
1 Demonic Tutor
$38.70 Sorcery
1 Harmonize
$0.33 Sorcery
1 Hull Breach
$0.83 Sorcery
1 Idyllic Tutor
$7.87 Sorcery
1 Personal Tutor
$11.74 Sorcery
1 Reborn Hope
$0.28 Sorcery
1 Regrowth
$0.39 Sorcery
1 Slave of Bolas
$0.35 Sorcery
1 Supreme Verdict
$1.89 Sorcery
1 Tooth and Nail
$4.31 Sorcery
1 Torrent of Souls
$0.22 Sorcery
1 Treasured Find
$0.32 Sorcery
1 Vindicate
$0.64 Sorcery
1 Violent Ultimatum
$0.35 Sorcery
1 Waves of Aggression
$14.75 Sorcery
1 Wheel of Fortune
$277.15 Sorcery
Artifact (2)
1 Scroll Rack
$25.90 Artifact
1 Vedalken Orrery
$7.00 Artifact
Enchantment (5)
1 Detention Sphere
$0.37 Enchantment
1 Dream Halls
$22.24 Enchantment
1 Everlasting Torment
$2.72 Enchantment
1 Privileged Position
$3.20 Enchantment
1 Sterling Grove
$2.89 Enchantment
Planeswalker (3)
1 Jace, Architect of Thought
$0.25 Legendary Planeswalker - Jace
1 Nicol Bolas, Planeswalker
$4.50 Legendary Planeswalker - Bolas
1 Sarkhan Vol
$4.21 Legendary Planeswalker - Sarkhan
Land (37)
1 Arid Mesa
$23.47 Land
1 Badlands
$405.27 Land - Swamp Mountain
1 Bayou
$379.30 Land - Swamp Forest
1 Blood Crypt
$15.14 Land - Swamp Mountain
1 Bloodstained Mire
$10.57 Land
1 Breeding Pool
$15.39 Land - Forest Island
1 City of Brass
$14.96 Land
1 Flooded Strand
$10.41 Land
1 Forest
$0.08 Basic Land - Forest
1 Godless Shrine
$9.79 Land - Plains Swamp
1 Grand Coliseum
$6.37 Land
1 Hallowed Fountain
$8.48 Land - Plains Island
1 Island
$0.13 Basic Land - Island
1 Marsh Flats
$19.16 Land
1 Misty Rainforest
$21.64 Land
1 Mountain
$0.09 Basic Land - Mountain
1 Overgrown Tomb
$11.41 Land - Swamp Forest
1 Plains
$0.06 Basic Land - Plains
1 Plateau
$340.61 Land - Mountain Plains
1 Polluted Delta
$13.87 Land
1 Sacred Foundry
$18.18 Land - Mountain Plains
1 Savannah
$329.13 Land - Forest Plains
1 Scalding Tarn
$21.50 Land
1 Scrubland
$335.85 Land - Plains Swamp
1 Steam Vents
$12.69 Land - Island Mountain
1 Stomping Ground
$11.25 Land - Mountain Forest
1 Swamp
$1.85 Basic Land - Swamp
1 Taiga
$354.53 Land - Mountain Forest
1 Temple Garden
$11.58 Land - Forest Plains
1 Tropical Island
$496.26 Land - Forest Island
1 Tundra
$477.53 Land - Plains Island
1 Underground Sea
$823.08 Land - Island Swamp
1 Verdant Catacombs
$19.92 Land
1 Volcanic Island
$709.78 Land - Island Mountain
1 Watery Grave
$13.45 Land - Island Swamp
1 Windswept Heath
$7.45 Land
1 Wooded Foothills
$11.33 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
  • Sean Graham | Edited 25-Apr-2011 06:34
    for added shennangians with conflux you could try maelstrom archangel to make all your crazy expensive spells also cascade into other crazy expensive spells...


    wait no... not the angel... the nexus or w/e that enchantment is
  • Sean Catanese | 25-Apr-2011 06:20
    So, if Dream Halls gets exiled somehow, the deck is pretty boned. If it resolves, it usually wins. I despise taking extra turns. It's like cheating, on par with Mindslaver, so no free turns, but other stuff is fun.
    • Sean Graham | 25-Apr-2011 06:30
      Riftsweeper
      • Sean Graham | 25-Apr-2011 06:30
        if you wanted a way to get back dream halls
        • Sean Catanese | 25-Apr-2011 06:45
          I like that. Primary purpose is to get back All Sun's Dawn, though, I think. When that happens, there might be a loop. As it stands there's a real upper limit to the damage it can do.
  • No comments yet.