Main Deck - 60 cards, 20 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (27) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Burning-Tree Emissary | $0.33 | Creature - Human Shaman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Deathrite Shaman | $3.03 | Creature - Elf Shaman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Dreadhorde Arcanist | $1.05 | Creature - Zombie Wizard | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Dryad Militant | $0.29 | Creature - Dryad Soldier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Gallia of the Endless Dance | $0.18 | Legendary Creature - Satyr | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Ghor-Clan Rampager | $0.17 | Creature - Beast | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Gnarlwood Dryad | $0.24 | Creature - Dryad Horror | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Reckless Bushwhacker | $0.26 | Creature - Goblin Warrior Ally | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Runaway Steam-Kin | $0.73 | Creature - Elemental | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (9) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Atarka's Command | $2.25 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Become Immense | $0.15 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Risk Factor | $0.57 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Collective Defiance | $0.31 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Insult // Injury | $0.81 | Sorcery // Sorcery | // | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (22) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5 | Forest | $0.08 | Basic Land - Forest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Mountain | $0.09 | Basic Land - Mountain | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Plains | $0.06 | Basic Land - Plains | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Sacred Foundry | $18.40 | Land - Mountain Plains | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Stomping Ground | $11.22 | Land - Mountain Forest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Temple Garden | $11.58 | Land - Forest Plains |
Sideboard - 51 cards, 31 distinct
Notes
Like the Tiger king my first Zoo has been shut down. Well guess what Mother Fucker lol
Zoo is a Highly tweakable deck like I have said before. Pioneer however presents a few unicorns aka unique problems. There are no fetch lands and most of our remove is gone. For this reason I think it is worth reviewing the burning bush waker approach. That last line makes it should as if Zoo has an STD or something moving on lol.
Where as in modern the problem with this take is that you are going for a creature based aggro deck going wide and staying low. This approach makes the Zoo deck weak to board wipes such as Anger of the Gods. With the format still solidifying I do believe this is a good starting point.
a few difference right of the back is the creature count spell count and land count
Modern Pioneer
creature 20 creature 26
spell 18. spell 12
land 18. land 22
4 free spots for tweaking 0 free spots for tweaking
Atarka's Command was bad for my Zoo deck because of the number of land I play in modern and the number of creature but in Pioneer the number for both those is much higher for this reason its worth exploring again.
For this deck to work as well as the midrange decks in pioneer I believe the key is going to be green or artifacts. The key to winning is going to be ramping as mana fixing is going to be harder without the fetch lands. Draw is the next big factor positioning blue as the next favorite color. White may be the wrong color to with green and red at the moment as Simic just seems to be the best option for a base but with out hard play testing this is all just speculation on my part
Zoo is a Highly tweakable deck like I have said before. Pioneer however presents a few unicorns aka unique problems. There are no fetch lands and most of our remove is gone. For this reason I think it is worth reviewing the burning bush waker approach. That last line makes it should as if Zoo has an STD or something moving on lol.
Where as in modern the problem with this take is that you are going for a creature based aggro deck going wide and staying low. This approach makes the Zoo deck weak to board wipes such as Anger of the Gods. With the format still solidifying I do believe this is a good starting point.
a few difference right of the back is the creature count spell count and land count
Modern Pioneer
creature 20 creature 26
spell 18. spell 12
land 18. land 22
4 free spots for tweaking 0 free spots for tweaking
Atarka's Command was bad for my Zoo deck because of the number of land I play in modern and the number of creature but in Pioneer the number for both those is much higher for this reason its worth exploring again.
For this deck to work as well as the midrange decks in pioneer I believe the key is going to be green or artifacts. The key to winning is going to be ramping as mana fixing is going to be harder without the fetch lands. Draw is the next big factor positioning blue as the next favorite color. White may be the wrong color to with green and red at the moment as Simic just seems to be the best option for a base but with out hard play testing this is all just speculation on my part
Comments
gnarlwood dryad
botanical sanctum
yavimaya coast
spirebluff canal
shivan reef
collective defiance