Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$433.59

0 Likes 1 Comments
Avg. CMC 3.81
Card Color Breakdown
Card Type Breakdown

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Main Deck - 239 cards, 239 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (89)
1 Abyssal Persecutor
$1.53 Creature - Demon
1 Abyssal Specter
$0.14 Creature - Specter
1 Acidic Slime
$0.11 Creature - Ooze
1 Akroma, Angel of Fury
$1.16 Legendary Creature - Angel
1 Apprentice Necromancer
$1.07 Creature - Zombie Wizard
1 Arbor Colossus
$0.14 Creature - Giant
1 Archaeomancer
$0.21 Creature - Human Wizard
1 Archetype of Endurance
$1.26 Enchantment Creature - Boar
1 Archetype of Finality
$1.18 Enchantment Creature - Gorgon
1 Augury Owl
$0.19 Creature - Bird
1 Aura Thief
$4.72 Creature - Illusion
1 Avatar of Woe
$2.76 Creature - Avatar
1 Bane of Progress
$6.92 Creature - Elemental
1 Bant Battlemage
$0.12 Creature - Human Wizard
1 Black Cat
$0.07 Creature - Zombie Cat
1 Blood Artist
$2.50 Creature - Vampire
1 Bloodline Keeper // Lord of Lineage
$15.21 Creature - Vampire // Creature - Vampire
1 Bog Witch
$0.28 Creature - Human Spellshaper
1 Bomat Courier
$0.07 Artifact Creature - Construct
1 Butcher Orgg
$0.28 Creature - Orgg
1 Caustic Hound
$0.05 Creature - Phyrexian Dog
1 Clone
$0.64 Creature - Shapeshifter
1 Cloud Pirates
$2.97 Creature - Human Pirate
1 Corpse Augur
$0.12 Creature - Zombie Wizard
1 Craterhoof Behemoth
$33.91 Creature - Beast
1 Deadeye Navigator
$10.60 Creature - Spirit
1 Deadly Recluse
$0.11 Creature - Spider
1 Diluvian Primordial
$0.24 Creature - Avatar
1 Disciple of Grace
$0.06 Creature - Human Cleric
1 Drana, Liberator of Malakir
$0.53 Legendary Creature - Vampire Ally
1 Elgaud Shieldmate
$0.10 Creature - Human Soldier
1 Elvish Aberration
$0.13 Creature - Elf Mutant
1 Eternal Witness
$1.16 Creature - Human Shaman
1 Fog Bank
$0.29 Creature - Wall
1 Fortune Thief
$0.35 Creature - Human Rogue
1 Frost Titan
$0.86 Creature - Giant
1 Garruk's Packleader
$0.27 Creature - Beast
1 Genesis
$0.44 Creature - Incarnation
1 Glacial Wall
$0.18 Creature - Wall
1 Goblin Dark-Dwellers
$0.13 Creature - Goblin
1 Gravedigger
$0.03 Creature - Zombie
1 Gurmag Angler
$0.14 Creature - Zombie Fish
1 Haze Frog
$0.25 Creature - Frog
1 Hornet Queen
$0.16 Creature - Insect
1 Inferno Titan
$0.25 Creature - Giant
1 Intrepid Hero
$0.92 Creature - Human Soldier
1 Kami of False Hope
$0.81 Creature - Spirit
1 Karmic Guide
$0.43 Creature - Angel Spirit
1 Krosan Tusker
$0.02 Creature - Boar Beast
1 Magus of the Jar
$1.28 Creature - Human Wizard
1 Massacre Wurm
$1.98 Creature - Phyrexian Wurm
1 Mindclaw Shaman
$0.17 Creature - Viashino Shaman
1 Mindslicer
$2.36 Creature - Horror
1 Mirror-Sigil Sergeant
$1.60 Creature - Rhino Soldier
1 Mnemonic Wall
$0.13 Creature - Wall
1 Multani, Maro-Sorcerer
$6.34 Legendary Creature - Elemental
1 Nantuko Husk
$0.09 Creature - Zombie Insect
1 Nephalia Smuggler
$0.08 Creature - Human Rogue
1 Pathrazer of Ulamog
$1.18 Creature - Eldrazi
1 Peacekeeper
$10.13 Creature - Human
1 Phage the Untouchable
$6.98 Legendary Creature - Avatar Minion
1 Reclamation Sage
$0.17 Creature - Elf Shaman
1 Reveille Squad
$0.38 Creature - Human Rebel
1 Royal Assassin
$0.69 Creature - Human Assassin
1 Scute Mob
$0.58 Creature - Insect
1 Sepulchral Primordial
$1.26 Creature - Avatar
1 Seraph of Dawn
$0.04 Creature - Angel
1 Shriekmaw
$0.22 Creature - Elemental
1 Sphinx of the Final Word
$0.67 Creature - Sphinx
1 Sphinx of Uthuun
$0.11 Creature - Sphinx
1 Spore Frog
$0.24 Creature - Frog
1 Stalking Vengeance
$0.29 Creature - Avatar
1 Stinkweed Imp
$0.94 Creature - Imp
1 Stormtide Leviathan
$0.59 Creature - Leviathan
1 Stuffy Doll
$1.74 Artifact Creature - Construct
1 Sun Titan
$0.29 Creature - Giant
1 Sylvan Primordial
$2.88 Creature - Avatar
1 Tasigur, the Golden Fang
$0.29 Legendary Creature - Human Shaman
1 Terastodon
$0.29 Creature - Elephant
1 Typhoid Rats
$0.12 Creature - Rat
1 Ulamog's Crusher
$0.24 Creature - Eldrazi
1 Vampire Nighthawk
$0.22 Creature - Vampire Shaman
1 Village Bell-Ringer
$0.19 Creature - Human Scout
1 Wall of Omens
$0.28 Creature - Wall
1 Waterfront Bouncer
$0.18 Creature - Merfolk Spellshaper
1 Wishmonger
$0.31 Creature - Unicorn Monger
1 Worldspine Wurm
$3.62 Creature - Wurm
1 Yavimaya Elder
$0.11 Creature - Human Druid
1 Young Pyromancer
$0.31 Creature - Human Shaman
Instant (36)
1 Altar's Reap
N/A Instant
1 Beast Within
$1.09 Instant
1 Become Immense
$0.15 Instant
1 Blossoming Defense
$0.63 Instant
1 Boon of Erebos
$0.04 Instant
1 Brainstorm
$1.16 Instant
1 Condemn
$0.06 Instant
1 Counterspell
$1.46 Instant
1 Cyclonic Rift
$30.27 Instant
1 Dark Withering
$0.05 Instant
1 Dawn Charm
$1.99 Instant
1 Dig Through Time
$0.65 Instant
1 Dismiss
$0.28 Instant
1 Doom Blade
$0.29 Instant
1 Fact or Fiction
$0.17 Instant
1 Fiery Fall
$0.03 Instant
1 Fog
$0.37 Instant
1 Forbidden Alchemy
$0.06 Instant
1 Fork
$33.31 Instant
1 Giant Growth
$0.12 Instant
1 Lightning Bolt
$1.21 Instant
1 Magma Jet
$0.08 Instant
1 Makeshift Mannequin
$0.28 Instant
1 Momentary Blink
$0.10 Instant
1 Murder
$0.08 Instant
1 Naturalize
$0.07 Instant
1 Rebuff the Wicked
$3.08 Instant
1 Reverberate
$1.22 Instant
1 Riddle of Lightning
$0.08 Instant
1 Savage Beating
$6.06 Instant
1 Scrap
$0.21 Instant
1 Smash
$0.17 Instant
1 Swords to Plowshares
$1.12 Instant
1 Thunderous Wrath
$0.14 Instant
1 Titanic Growth
$0.05 Instant
1 Traumatic Visions
$0.07 Instant
Sorcery (39)
1 Act of Treason
$0.02 Sorcery
1 Armageddon
$15.44 Sorcery
1 Balance
$2.20 Sorcery
1 Beacon of Unrest
$0.17 Sorcery
1 Blaze
$0.16 Sorcery
1 Cabal Conditioning
$0.50 Sorcery
1 Chain of Smog
$5.18 Sorcery
1 Coastal Discovery
$0.05 Sorcery
1 Cultivate
$0.54 Sorcery
1 Day's Undoing
$1.38 Sorcery
1 Decree of Annihilation
$1.98 Sorcery
1 Decree of Pain
$0.42 Sorcery
1 Desert Twister
$0.14 Sorcery
1 Divination
$0.04 Sorcery
1 Divine Reckoning
$0.53 Sorcery
1 Endless Obedience
$0.10 Sorcery
1 Ever After
$0.24 Sorcery
1 Faithless Looting
$0.22 Sorcery
1 Fireball
$0.15 Sorcery
1 Flame Slash
$0.27 Sorcery
1 Into the Maw of Hell
$0.09 Sorcery
1 Morbid Plunder
$0.03 Sorcery
1 Nature's Spiral
$0.10 Sorcery
1 Planar Outburst
$0.17 Sorcery
1 Ponder
$2.31 Sorcery
1 Portent of Betrayal
$0.02 Sorcery
1 Prey Upon
$0.03 Sorcery
1 Pyroclasm
$0.31 Sorcery
1 Read the Bones
$0.35 Sorcery
1 Recollect
$0.06 Sorcery
1 Regrowth
$0.39 Sorcery
1 Revoke Existence
$0.08 Sorcery
1 Slice and Dice
$0.05 Sorcery
1 Solemn Offering
$0.08 Sorcery
1 Spider Spawning
$0.22 Sorcery
1 Terminus
$0.87 Sorcery
1 Victimize
$0.41 Sorcery
1 Windfall
$2.56 Sorcery
1 Zombify
$0.21 Sorcery
Artifact (12)
1 Aetherworks Marvel
$1.01 Legendary Artifact
1 Basilisk Collar
$1.70 Artifact - Equipment
1 Darksteel Pendant
$0.14 Artifact
1 Elixir of Immortality
$0.52 Artifact
1 Lightning Greaves
$5.16 Artifact - Equipment
1 Mimic Vat
$0.35 Artifact
1 Prophetic Prism
$0.03 Artifact
1 Renegade Freighter
$0.04 Artifact - Vehicle
1 Skullclamp
$6.30 Artifact - Equipment
1 Sky Skiff
$0.04 Artifact - Vehicle
1 Smuggler's Copter
$1.73 Artifact - Vehicle
1 Untethered Express
$0.19 Artifact - Vehicle
Enchantment (33)
1 Aggravated Assault
$7.48 Enchantment
1 Armor of Thorns
$0.10 Enchantment - Aura
1 Banewasp Affliction
$0.06 Enchantment - Aura
1 Bear Umbra
$4.52 Enchantment - Aura
1 Beastmaster Ascension
$3.85 Enchantment
1 Brave the Sands
$2.90 Enchantment
1 Chamber of Manipulation
$0.76 Enchantment - Aura
1 Dead Weight
$0.04 Enchantment - Aura
1 Death Pits of Rath
$0.91 Enchantment
1 Death's Presence
$0.23 Enchantment
1 Decree of Silence
$6.49 Enchantment
1 Dictate of Erebos
$11.21 Enchantment
1 Druids' Repository
$3.16 Enchantment
1 Endless Whispers
$4.34 Enchantment
1 Evolutionary Leap
$0.37 Enchantment
1 Fecundity
$1.00 Enchantment
1 Ghostly Prison
$5.32 Enchantment
1 Intangible Virtue
$0.09 Enchantment
1 Journey to Nowhere
$0.47 Enchantment
1 Karmic Justice
$1.09 Enchantment
1 Lightmine Field
$2.71 Enchantment
1 Lurking Predators
$6.56 Enchantment
1 Necromancy
$6.97 Enchantment
1 Oblivion Ring
$0.30 Enchantment
1 Price of Glory
$8.77 Enchantment
1 Primeval Bounty
$0.72 Enchantment
1 Rancor
$1.00 Enchantment - Aura
1 Seal of Fire
$0.23 Enchantment
1 Spider Umbra
$0.32 Enchantment - Aura
1 Spidersilk Armor
$1.21 Enchantment
1 Splinter Twin
$5.87 Enchantment - Aura
1 Stab Wound
N/A Enchantment - Aura
1 Wild Defiance
$0.72 Enchantment
Land (30)
1 Arcane Sanctum
$0.75 Land
1 Azorius Guildgate
$0.05 Land - Gate
1 Bloodfell Caves
$0.07 Land
1 Blossoming Sands
$0.08 Land
1 Boros Guildgate
$0.08 Land - Gate
1 Crumbling Necropolis
$0.32 Land
1 Dimir Guildgate
$0.08 Land - Gate
1 Dismal Backwater
$0.06 Land
1 Frontier Bivouac
$0.36 Land
1 Golgari Guildgate
$0.14 Land - Gate
1 Gruul Guildgate
$0.11 Land - Gate
1 Izzet Guildgate
$0.10 Land - Gate
1 Jungle Hollow
$0.09 Land
1 Jungle Shrine
$0.26 Land
1 Mystic Monastery
$0.15 Land
1 Nomad Outpost
$0.40 Land
1 Opulent Palace
$0.42 Land
1 Orzhov Guildgate
$0.21 Land - Gate
1 Rakdos Guildgate
$0.11 Land - Gate
1 Rugged Highlands
$0.10 Land
1 Sandsteppe Citadel
$1.43 Land
1 Savage Lands
$0.82 Land
1 Scoured Barrens
$0.11 Land
1 Seaside Citadel
$0.49 Land
1 Selesnya Guildgate
$0.07 Land - Gate
1 Simic Guildgate
$0.10 Land - Gate
1 Swiftwater Cliffs
$0.07 Land
1 Thornwood Falls
$0.08 Land
1 Tranquil Cove
$0.07 Land
1 Wind-Scarred Crag
$0.12 Land
Sideboard - 120 cards, 7 distinct
Name  Edition $ Type Cost
Rarity Color
Land (120)
10 Evolving Wilds
$0.07 Land
20 Forest
$0.08 Basic Land - Forest
20 Island
$0.12 Basic Land - Island
20 Mountain
$0.09 Basic Land - Mountain
20 Plains
$0.06 Basic Land - Plains
20 Swamp
$1.85 Basic Land - Swamp
10 Wastes
$0.47 Basic Land

Notes
 
Walker cube
Each player picks 5 common, 5 uncommon, 5 rare, 1 mythic, of each mono color including colorless you may then pick 1 common, 1 uncommon, 1 rare, and 1 mythic, from any settings your walker is associated with
no Planeswalkers can be added to the cube you and your friends are the Planeswalkers
no cards over 5 dollars unless the player would like to donate the card
cards are drawn from two singleton stacks
each play has the option of drawing a land or a playable card
if a card would be put in a graveyard or exiled it is put it the players personal graveyard or exiled zone
Building your walker
• Walkers have 11 settings and cannot be the target of spells or ability’s
• Each player creates their own walker starting off in their base mono color
• Each walker has 5 dual color forms based on their first color ex base mono color is blue the walker can then have blue /white, blue/black, blue/red, and blue/ green but they cannot have a dual color without their base. The last setting can however have you’re your secondary pairing for example if the players main tri color setting is Esper they can then also have a dual setting at black/white
• Each walker also has a tri color set based on their mono secondary colors an example being blue/white so the player can have blue/white/red, blue/white/green, or blue/white/black 2 color setting with a secondary color so in this example it would blue/black/green or blue/black/red
• Each dual and tri walker setting will be paired with a number 1 through 5 there should be one dual and tri setting each paired with 1, the same goes for 2,3,4, and 5
• Walkers cannot have emblems as players cannot interact with the walkers directly
• Walkers only have negative abilities
• 3 abilities on each walker setting -1 to -2, -3 to -5, and -6 to -11
• 2 Loyalty points are given two each player at the start of their turn
• each turn a player must role a dice to change the setting of their walker at least once however players can role as many times as they would like each turn so long as they have the loyalty counters to do so
• each time the dice are rolled it cost 1 loyalty counter
• Cost for the abilities are based on the sorcery cards they are based on instead of mana you spend loyalty counters again the card cannot cost more than 5 dollars
The mana color for the sources ability most share its colors with the walkers setting an example being Merciless Eviction. Merciless Eviction is black and white so the ability can be on any setting so long as the setting has both colors. Merciless Eviction would not work on a mono white or black setting but could work on a tri color setting with both colors in it.
Changing your walker setting
To change your walker setting
you will roll 2 six-sided dice one blue and one red
the blue dice determined the number of colors the walker will have in the setting
1 and 6 are mono
2 and 4 are dual
3 and 5 are tri
if the blue dice lands on a 1 or 6 the red dice is no longer recognized
the red dice determined the color settings the walker is on
each walker setting should have been paired with a number setting number 1 through 5 six being wild there for players choice
this will determine which color settings the walker will be on for the turn

Keep in mind when picking your cards that they should mean something to you they don't have to be the most powerful broken cards they can be but the goal is to show how you have grown in magic and the themes you like most.
Comments
  • Christopher | 31-Oct-2018 20:24
    Thoughts:
    Every walker 'form' has a +1, -2, and -5 or -6 (I think more than that is too crazy).  I also think that its important that we build up our own loyalty not just be able to rack it up by passing turn. 
    I think the 2 dice thing is too complicated, I think its easier to just have 1 die and when you are in that 'walker form' you get options based on what you skills were for that form and how many loyalty counters you currently have saved up.

    I also don't really like the idea of each walker being able to dip into EVERY tri color combo.  I think we have to be limited to like 1 or 2.  The way I see it, we all pick A. a primary color, B. a secondary color, and C. an anti-color.
    Example: I choose A. White, B. Black C. Green
    This means I get access to W, W-B, W-U, W-R, and then 2 tris: Mardu and Esper.
    Doesn't mean I can't cast green or partly green spells, just means I don't have intentional access to green spell powers as a walker because I am not as familiar with that color. 
    Then what I would do for rolling to find form is:
    1: Mono Color
    2,3,4: each a specific dual color
    5: Tri Color --> Roll again, Evens=Tri-1 Odds=Tri-2
    6: Wild: You choose what Form.

    Alternatively, we do silly percentages and roll 2 d-6 and make it like:
    2 or 12=Wild
    3-11=Tri
    6/9 = Dual 1
    5/10=Dual 2
    4/8= Dual 3
    7 = Mono
    Again, Super crazy and Silly but just tossing it out there.
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