Type: Built Deck
Format (legal 👍) comCommander
Approx. Value:
$572.26

0 Likes 0 Comments
Avg. CMC 3.17
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 80 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (11)
1 Azami, Lady of Scrolls
$13.95 Legendary Creature - Human Wizard
1 Fog Bank
$0.14 Creature - Wall
1 God-Eternal Kefnet
$1.64 Legendary Creature - Zombie God
1 Jace, Vryn's Prodigy // Jace, Telepath Unbound
$8.47 Legendary Creature - Human Wizard // Legendary Planeswalker - Jace
1 Lorthos, the Tidemaker
$12.62 Legendary Creature - Octopus
1 Mesmerizing Benthid
$0.59 Creature - Octopus
1 Monstrosity of the Lake
$0.35 Legendary Creature - Kraken
1 Snapcaster Mage
$16.59 Creature - Human Wizard
1 Solemn Simulacrum
$0.69 Artifact Creature - Golem
1 Spellskite
$9.32 Artifact Creature - Phyrexian Horror
1 Venser, Shaper Savant
$2.08 Legendary Creature - Human Wizard
Instant (17)
1 Blue Sun's Zenith
$5.07 Instant
1 Borne Upon a Wind
$0.88 Instant
1 Brainstorm
$2.06 Instant
1 Capsize
$3.91 Instant
1 Counterspell
$16.75 Instant
1 Cryptic Command
$8.19 Instant
1 Cyclonic Rift
$30.63 Instant
1 Engulf the Shore
$0.63 Instant
1 Fact or Fiction
$1.74 Instant
1 Mana Drain
$32.16 Instant
1 Mystic Confluence
$0.74 Instant
1 Opt
$3.42 Instant
1 Paradoxical Outcome
$0.38 Instant
1 Pull from Tomorrow
$0.36 Instant
1 Ugin's Binding
$2.74 Instant
1 Void Shatter
$0.19 Instant
1 Whirlwind Denial
$0.21 Instant
Sorcery (10)
1 All Is Dust
$28.23 Tribal Sorcery - Eldrazi
1 Borrowing 100,000 Arrows
$0.39 Sorcery
1 Deep Analysis
$0.09 Sorcery
1 Ponder
$2.70 Sorcery
1 Portent
$0.49 Sorcery
1 Preordain
$1.01 Sorcery
1 Sea Gate Restoration // Sea Gate, Reborn
$29.91 Sorcery // Land
1 Serum Visions
$0.74 Sorcery
1 Temporal Manipulation
$24.32 Sorcery
1 Time Warp
$12.89 Sorcery
Artifact (16)
1 Caged Sun
$2.48 Artifact
1 Coldsteel Heart
$1.14 Snow Artifact
1 Elixir of Immortality
$0.43 Artifact
1 Gilded Lotus
$3.84 Artifact
1 Lightning Greaves
$5.26 Artifact - Equipment
1 Mind Stone
$0.18 Artifact
1 Nevinyrral's Disk
$8.07 Artifact
1 Sapphire Medallion
$2.93 Artifact
1 Sky Diamond
$0.24 Artifact
1 Sol Ring
$1.33 Artifact
1 Soul-Guide Lantern
$0.23 Artifact
1 Swiftfoot Boots
$1.96 Artifact - Equipment
1 Thought Vessel
$1.08 Artifact
1 Thran Dynamo
$3.60 Artifact
1 Wayfarer's Bauble
$0.39 Artifact
1 Worn Powerstone
$1.61 Artifact
Enchantment (6)
1 Confounding Conundrum
$0.42 Enchantment
1 Kiora Bests the Sea God
$7.55 Enchantment - Saga
1 Lost in the Maze
$0.20 Enchantment
1 Marit Lage's Slumber
$2.22 Legendary Snow Enchantment
1 Search for Azcanta // Azcanta, the Sunken Ruin
$7.21 Legendary Enchantment // Legendary Land
1 Verity Circle
$0.35 Enchantment
Planeswalker (4)
1 Jace, the Mind Sculptor
$20.05 Legendary Planeswalker - Jace
1 Karn Liberated
$6.05 Legendary Planeswalker - Karn
1 Tamiyo, the Moon Sage
$44.76 Legendary Planeswalker - Tamiyo
1 Ugin, the Spirit Dragon
$70.01 Legendary Planeswalker - Ugin
Land (36)
1 Castle Vantress
$0.37 Land
1 Desert of the Mindful
$0.08 Land - Desert
1 Field of Ruin
$1.15 Land
1 Frostwalk Bastion
$0.14 Snow Land
1 Lonely Sandbar
$0.21 Land
1 Memorial to Genius
$0.58 Land
1 Mouth of Ronom
$0.52 Snow Land
1 Myriad Landscape
$0.81 Land
1 Mystic Sanctuary
$1.78 Land - Island
1 Nykthos, Shrine to Nyx
$34.73 Legendary Land
1 Otawara, Soaring City
$22.76 Legendary Land
1 Reliquary Tower
$1.90 Land
1 Remote Isle
$0.18 Land
1 Scrying Sheets
$6.15 Snow Land
21 Snow-Covered Island
$1.42 Basic Snow Land - Island
1 Temple of the False God
$0.22 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(

Notes
 
I was informed that despite how thematic running Rising Waters and/or Winter Orb would be, if I ran either of those cards, my friends would stop playing Magic with me.


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These are not “tier” EDH Commander/Oathbreaker decks. My playgroup is very social. We enjoy powerful Magic, but also aim for the enjoyment of all players at the table (playing decks ranging from a 4-7 on the 1-10 power scale most of the time). As such, we don’t run many infinite combos, mass land destruction, hard locks, extra turn spells, etc. That’s not to say those cards/strategies don’t show up from time to time. On the whole, though, we run midrange strategies — prioritizing theme and flavor — which aim to win through the red zone. If a deck doesn’t appear “optimized,” that is likely intentional. That said, we are always open to constructive criticism and welcome dissenting views when presented respectfully.
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