Type: Built Deck
Format (legal 👍) comCommander
Approx. Value:
$3,115.33

0 Likes 0 Comments
Avg. CMC 2.98
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 94 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (9)
1 Coveted Falcon
$0.18 Artifact Creature - Bird
1 Fog Bank
$0.48 Creature - Wall
1 Gilded Drake
$192.43 Creature - Drake
1 Humble Defector
$0.19 Creature - Human Rogue
1 Rhox Faithmender
$4.95 Creature - Rhino Monk
1 Solemn Simulacrum
$5.29 Artifact Creature - Golem
1 Vedalken Plotter
$0.52 Creature - Vedalken Wizard
1 Windborn Muse
$0.63 Creature - Spirit
1 Zedruu the Greathearted
$1.16 Legendary Creature - Minotaur Monk
Instant (15)
1 Arcane Denial
$2.86 Instant
1 Blue Sun's Zenith
$1.49 Instant
1 Capsize
$3.91 Instant
1 Counterflux
$0.46 Instant
1 Counterspell
$5.57 Instant
1 Crush Contraband
$0.16 Instant
1 Cyclonic Rift
$30.62 Instant
1 Disallow
$3.68 Instant
1 Dovin's Veto
$3.61 Instant
1 Mystic Confluence
$0.74 Instant
1 Red Elemental Blast
$2.00 Instant
1 Sphinx's Revelation
$0.27 Instant
1 Swords to Plowshares
$65.51 Instant
1 Teferi's Protection
$44.33 Instant
1 Void Shatter
$0.19 Instant
Sorcery (10)
1 Approach of the Second Sun
$5.39 Sorcery
1 Austere Command
$2.33 Sorcery
1 Gamble
$14.68 Sorcery
1 Political Trickery
$3.11 Sorcery
1 Ponder
$2.28 Sorcery
1 Preordain
$1.01 Sorcery
1 Sculpted Sunburst
$0.19 Sorcery
1 Serum Visions
$0.51 Sorcery
1 Terminus
$1.01 Sorcery
1 Tragic Arrogance
$3.88 Sorcery
Artifact (15)
1 Aetherflux Reservoir
$10.16 Artifact
1 Alhammarret's Archive
$10.67 Legendary Artifact
1 Arcane Signet
$21.38 Artifact
1 Chromatic Lantern
$2.44 Artifact
1 Crown of Doom
$2.52 Artifact
1 Elixir of Immortality
$0.82 Artifact
1 Grafdigger's Cage
$20.15 Artifact
1 Lightning Greaves
$17.50 Artifact - Equipment
1 Noble's Purse
$0.20 Artifact
1 Pendant of Prosperity
$0.29 Artifact
1 Scroll Rack
$25.37 Artifact
1 Sol Ring
$33.02 Artifact
1 Sphere of the Suns
$0.75 Artifact
1 Swiftfoot Boots
$2.18 Artifact - Equipment
1 Thought Vessel
$12.06 Artifact
Enchantment (15)
1 Faith's Fetters
$0.10 Enchantment - Aura
1 Ghostly Prison
$12.12 Enchantment
1 Illusions of Grandeur
$6.92 Enchantment
1 Island Sanctuary
$1.90 Enchantment
1 Lightmine Field
$2.71 Enchantment
1 Moat
$699.99 Enchantment
1 Paradox Haze
$5.73 Enchantment - Aura
1 Propaganda
$4.45 Enchantment
1 Shadow of the Second Sun
$2.22 Enchantment - Aura
1 Smoke
$3.48 Enchantment
1 Solitary Confinement
$2.20 Enchantment
1 Sphere of Safety
$13.98 Enchantment
1 Spreading Seas
$0.06 Enchantment - Aura
1 Statecraft
$2.80 Enchantment
1 Test of Endurance
$3.57 Enchantment
Land (36)
1 Arid Mesa
$28.36 Land
1 Azorius Chancery
$0.18 Land
1 Command Tower
$14.60 Land
1 Evolving Wilds
$0.18 Land
1 Exotic Orchard
$0.28 Land
1 Field of Ruin
$0.21 Land
1 Flooded Strand
$10.35 Land
1 Hallowed Fountain
$7.97 Land - Plains Island
1 Irrigated Farmland
$0.29 Land - Plains Island
4 Island
$3.57 Basic Land - Island
1 Izzet Boilerworks
$0.28 Land
1 Kher Keep
$0.73 Legendary Land
1 Kor Haven
$10.15 Legendary Land
1 Maze of Ith
$22.83 Land
2 Mountain
$2.33 Basic Land - Mountain
1 Mystifying Maze
$0.71 Land
3 Plains
$2.46 Basic Land - Plains
1 Plateau
$341.95 Land - Mountain Plains
1 Prairie Stream
$0.28 Land - Plains Island
1 Raugrin Triome
$14.11 Land - Island Mountain Plains
1 Reliquary Tower
$1.90 Land
1 Sacred Foundry
$22.54 Land - Mountain Plains
1 Scalding Tarn
$61.29 Land
1 Sea of Clouds
$7.70 Land
1 Shivan Reef
$0.74 Land
1 Steam Vents
$17.32 Land - Island Mountain
1 Temple of the False God
$0.36 Land
1 Training Center
$9.03 Land
1 Tundra
$477.53 Land - Plains Island
1 Volcanic Island
$709.78 Land - Island Mountain
Sideboard - 0 cards, 0 distinct
No cards here. :(
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(

Notes
 
Hide behind Moat; win with Approach.


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These are not “tier” EDH Commander/Oathbreaker decks. My playgroup is very social. We enjoy powerful Magic, but also aim for the enjoyment of all players at the table (playing decks ranging from a 4-7 on the 1-10 power scale most of the time). As such, we don’t run many infinite combos, mass land destruction, hard locks, extra turn spells, etc. That’s not to say those cards/strategies don’t show up from time to time. On the whole, though, we run midrange strategies — prioritizing theme and flavor — which aim to win through the red zone. If a deck doesn’t appear “optimized,” that is likely intentional. That said, we are always open to constructive criticism and welcome dissenting views when presented respectfully.
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