Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$22.67

0 Likes 9 Comments
Avg. CMC 3.08
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 16 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (21)
4 Grizzled Outcasts // Krallenhorde Wantons
$0.05 Creature - Human Werewolf // Creature - Werewolf
4 Invisible Stalker
$0.61 Creature - Human Rogue
4 Mayor of Avabruck // Howlpack Alpha
$1.56 Creature - Human Advisor Werewolf // Creature - Werewolf
2 Ulvenwald Mystics // Ulvenwald Primordials
$0.07 Creature - Human Shaman Werewolf // Creature - Werewolf
4 Villagers of Estwald // Howlpack of Estwald
$0.06 Creature - Human Werewolf // Creature - Werewolf
3 Wingcrafter
$0.19 Creature - Human Wizard
Instant (10)
4 Dissipate
$0.10 Instant
2 Lost in the Mist
$0.06 Instant
2 Moonmist
$0.18 Instant
2 Redirect
$0.27 Instant
Enchantment (4)
4 Call to the Kindred
$0.76 Enchantment - Aura
Planeswalker (1)
1 Garruk Relentless // Garruk, the Veil-Cursed
$1.01 Legendary Planeswalker - Garruk // Legendary Planeswalker - Garruk
Land (24)
1 Alchemist's Refuge
$1.83 Land
9 Forest
$0.08 Basic Land - Forest
4 Hinterland Harbor
$0.88 Land
10 Island
$0.13 Basic Land - Island
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
  • Pierce | 02-Jun-2012 04:26
    This was the first draft for Blue Wolf's Call. I hope I can revist this deck in the future with Ravnica cards...
    • Quincy Norton | 02-Jun-2012 07:30
      Thats the hope. I'm not looking forward to scars block rotating out, I felt that the set had some really cool ideas, and it's personally my favorite set.
  • Pierce | 23-May-2012 22:09
    All in all I'm just not quite happy with this deck yet. I want it to work so much, but it just seems like it's going to take too great a beating early on. Am I wrong? This is effectively the first Control deck I've built, so I'm not used to them. Do you see it playing differently?
  • Quincy Norton | 23-May-2012 16:16
    Also, I feel Lost in the Mist would be a poor choice for this deck. Do you really want to leave five mana open to counter your opponents spells, or would you rather play a creature?
    • Pierce | Edited 23-May-2012 22:11
      Well the idea is after I get Call to the Kindred out, I play control, letting Call create more creatures for me and my lack of playing spells transforming them. But you bring a good point - my returning something to their hand might just give them the opportunity to transform my werewolves; and if I'm returning my own, then I'm preventing my own transformation. SO! The bounce of creatures is not a solid with it. Maybe it's worth it's value for artifact/enchantment/planewalker bounce? Maybe I should change to Cancel?
      • Quincy Norton | Edited 25-May-2012 04:52
        Cancel in my opinion is always inferior to Dissapate. 
  • Quincy Norton | 23-May-2012 16:15
    Instead of Wingcrafter, how about throw in the creature with soulbonded hexproof? Seems like a better way to protect the Calls to the Kindred.
    • Pierce | Edited 23-May-2012 22:12
      Thought of it, but Elgaud Shieldmate ruins the pacing at 4 mana. Turn 5 call to the kindred is just innefective when it's predated by a 1/1 or 2/3. I'm not a fan of a measely 2/3 that isn't guaranteed hexproof. By that point, I think I've soaked up a lot of damage, because my 1 and 2 drops ain't meant to take hits either. Villagers of estwald is great --- IF they transform.
      • Quincy Norton | 25-May-2012 04:53
        I didn't know which one granted hexproof, but at 4, that is kinda pricey.
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