Main Deck - 420 cards, 420 distinct
Sideboard - 170 cards, 31 distinct
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Creature (5) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Manifest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Morph | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Satyr Hoplite | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (2) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Constricting Tendrils | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Deprive | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (4) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Awe for the Guilds | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Fierce Invocation | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Last Thoughts | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Void Snare | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (1) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Arrest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (125) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | Forest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | Island | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | Mountain | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | Plains | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
25 | Swamp |
Comments
Cube Size: 420 Cards - Blaze it, mofos!
Breakdown: 64 Each Colour, 25 Colourless, 40 Multicolour (4ea), 35 Lands/Rocks (5 mono, 10 duals, 10 dual gates, 10 dual rocks)
Theme: Pauper (All Commons)
Sets: Modern Art
Card Selection
Banned Cards for Power-Level: None
Banned Cards for Time Constraints: None
Banned Cards for "Fun" factor: None
Cube Design
Cards Used: Best avaliable though collecting over time.
Players: 2-4
Sideboards: Yes
Even Colour Balance: Yes
Creature/Non-Creature Balance: No
Multicolour Balance: Yes
Colour Triggers as Multicolour: Yes
(Credit: Lanxal)
WHITE:
White gives tools for both the aggro and control player (no so much the midrange decks save removal). Cheap, small creatures, many with evasion, and a number of creature-saving tricks such as Shelter all help out the aggro decks. Powerful removal and lifegain smooth out the UW or Esper control decks and allow them to survive to the lategain. In tandem with any other of the other cards, it provides many tools which round out both aggro and control decks.
Aggro/Midrange/Control - 5/2/3
BLUE:
Blue is the control color. Given the right tools, it will dominate the game and win with its plethora of evasive flyers. It proves a valiant effort when it tries to be aggressive, though; aggro-control decks are highly viable, and blue's selection of bounce, counters and evasive beaters allow it to have success in many decks. One of the more powerful colors, it can often just destroy decks when the right tools come flowing during a draft.
Aggro/Midrange/Control - 1/3/6
BLACK
Black has two areas of expertise: nuts aggressive creatures who often demand life payments, and a suite of removal spells which will kill almost every single creature dead (damn you Guardian of the Guildpact!). Because of this, black can play all three pantheons - aggro, midrange and control - equally well, depending on how its paired up.
Aggro/Midrange/Control - 4/3/3
RED
Red is predictable: the fastest color, the most aggressive color, the one that you least want to go under 5 life against, because you know they're holding a grip full of burn. Red will sometimes come together to play aggro-control or even full-blown control; this is when its plethora of creature-crisping burn is combined with more control cards to take control of the board. These control decks aren't very common, though, as many of red's cards are aggro-only; aggro-control is by far the more common, with simply red's aggressive tempo starts combined with blue (or other color, but UR is by far the most common)'s ability to take that tempo and keep it going for the win.
Aggro/Midrange/Control - 6/3/1
GREEN
Green is the ramp color and the creature color. It has a ton of manafixing and colorfixing, allowing decks to decide on cards for their deck with disregard for their color, and solely focus on their power levels. Often, 4 and 5 color decks centred around green will completely destroy the other decks in the competition. On the other side of green, it's jungle full of very aggressive and large creatures ensure that it plays aggro and midrange very well, usually overwhelming the opponent with its better creatures. Green, because half of its identity is ramp, will often be the support color, allowing the other components of the deck to shine by smoothing the mana or holding the fort with its creatures.
Aggro/Midrange/Control - 3/4/3
Lanxal @ MTGSalvation and his "Pauper³"
http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-lists/192778-360-pauper-pauper3-lanxals-cube-ori-updated