Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$54.03
Buy

0 Likes 0 Comments
Avg. CMC 2.3
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 14 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (22)
4 Ambush Viper
$0.10 Creature - Snake
4 Avacyn's Pilgrim
$0.38 Creature - Human Monk
4 Doomed Traveler
$0.02 Creature - Human Soldier
2 Kessig Cagebreakers
$0.31 Creature - Human Rogue
4 Lumberknot
$0.12 Creature - Treefolk
4 Mausoleum Guard
$0.05 Creature - Human Scout
Sorcery (12)
4 Caravan Vigil
$0.10 Sorcery
4 Prey Upon
$0.04 Sorcery
4 Travel Preparations
$0.06 Sorcery
Artifact (4)
4 Runechanter's Pike
$0.31 Artifact - Equipment
Land (22)
10 Forest
$0.08 Basic Land - Forest
2 Gavony Township
$1.84 Land
6 Plains
$0.06 Basic Land - Plains
4 Sunpetal Grove
$2.23 Land
Sideboard - 15 cards, 5 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (4)
4 Beast Within
$1.10 Instant
Sorcery (3)
3 Divine Reckoning
$0.54 Sorcery
Artifact (6)
3 Bladed Pinions
$0.22 Artifact - Equipment
3 Darksteel Plate
$8.19 Artifact - Equipment
Land (2)
2 Gavony Township
$1.84 Land

Notes
 
Ideally, you can get lumberknots out early and swing away with the other creatures while they grow.  In testing, I found that the runechanter's pike can be a very fast and severe beating with travel preparations and prey upon.  It was a fairly favorable draw, but still a plan B to keep an eye on.  Travel preparations also has the benefit of helping against illusion matchups by being able to target 2 creatures.

For the sideboard there's divine reckoning, which can really boost your lumberknot if you run into any swarmy decks.  There are other equipment options for added evasion or protection from wrath effects if they are needed.  Beast within provides some extra removal.  The extra townships were just tossed in in case you already feel the matchup is pretty favorable and want more reliable access to lots of +1/+1 counters.
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