Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$385.78

0 Likes 8 Comments
Avg. CMC 2.89
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 29 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (8)
1 Snapcaster Mage
$16.45 Creature - Human Wizard
1 Sundering Titan
$0.40 Artifact Creature - Golem
2 Thought-Knot Seer
$2.48 Creature - Eldrazi
1 Treasure Mage
$0.16 Creature - Human Wizard
1 Trinket Mage
$0.65 Creature - Human Wizard
1 Walking Ballista
$7.72 Artifact Creature - Construct
1 Wurmcoil Engine
$10.67 Artifact Creature - Phyrexian Wurm
Instant (14)
4 Condescend
$0.36 Instant
1 Cyclonic Rift
$30.27 Instant
3 Remand
$0.46 Instant
2 Repeal
$0.07 Instant
4 Thirst for Knowledge
$0.05 Instant
Artifact (13)
3 Chalice of the Void
$30.27 Artifact
1 Engineered Explosives
$6.79 Artifact
4 Expedition Map
$1.63 Artifact
2 Mindslaver
$3.13 Legendary Artifact
1 Oblivion Stone
$0.76 Artifact
2 Talisman of Dominance
$1.23 Artifact
Planeswalker (1)
1 Ugin, the Spirit Dragon
$19.23 Legendary Planeswalker - Ugin
Land (24)
1 Academy Ruins
$15.86 Legendary Land
1 Field of Ruin
$0.21 Land
1 Gemstone Caverns
$49.18 Legendary Land
6 Island
$0.13 Basic Land - Island
1 Oboro, Palace in the Clouds
$28.13 Legendary Land
1 Tectonic Edge
$0.37 Land
1 Tolaria West
$2.40 Land
4 Urza's Mine
$1.06 Land - Urza’s Mine
4 Urza's Power Plant
$1.00 Land - Urza’s Power-Plant
4 Urza's Tower
$0.86 Land - Urza’s Tower
Sideboard - 15 cards, 10 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (2)
1 Thought-Knot Seer
$2.48 Creature - Eldrazi
1 Walking Ballista
$7.72 Artifact Creature - Construct
Instant (8)
2 Dismember
$3.13 Instant
1 Dispel
$0.22 Instant
1 Negate
$0.18 Instant
3 Spatial Contortion
$0.16 Instant
1 Surgical Extraction
$2.63 Instant
Artifact (4)
1 Crucible of Worlds
N/A Artifact
3 Tormod's Crypt
$0.25 Artifact
Land (1)
1 Gemstone Caverns
$49.18 Legendary Land

Notes
 
U-Tron Control
Comments
  • VenocStorm | 22-Jan-2015 17:36
    Where are your Spellskites?


    Also, I feel like you're going too top-heavy. Burn is going to be back, and it's going to be nasty... It was putting up great numbers before KTK, and it's worst matchups (outside of Martyr...) were Pod and Delver.
    • sbeve | 22-Jan-2015 19:28
      I only edited the Mainboard, I'll get to the sideboard once I get the chance.
  • sbeve | Edited 22-Jan-2015 14:18
    So. Dig Through Time is banned.


    I'm going back to pure control. This means Solemns are back for value and I'm upping the Treasure Mage count because I run less low cost artifacts as I used to.
  • sbeve | 10-Dec-2014 02:16
    Hmm MB Dismemebr is actually incredible against that meta. I could probably cut Spell Burst entirely (for now) and because its just worse than the Fabricate, the Treasure Mage. I'd have to get a few testing matches before I'm sure.


    As for the Urborg, Tomb of Yawgmoth; I'd replace the Tectonic Edge with that. Without Solemns and one less Talisman the decks mana is quite shakey as is.
    • VenocStorm | Edited 10-Dec-2014 17:42
      How often do you fabricate for an Oblivion Stone or Batterskull? Unless you're going for those, I think Treasure Mage is far stronger.


      In addition, any thoughts on making the SB Aetherizes Aetherspouts? I just have an incredibly hard time seeing Aetherize as good enough.
      • sbeve | Edited 10-Dec-2014 20:07
        Its the sheer amount of times I fabricate for a Expedition Map that makes it really relevant. It also hits everything. Fabricate is a better toolbox card in general.


        Aetherize is bad. Very, very bad. It's in there just...cause. I'll switch the two when I get the chance.
  • VenocStorm | 09-Dec-2014 17:00
    Hey, so MB Dismember is looking pretty good for this deck, especially against what I saw at Chimera on Saturday. I could see swapping out the Spell Burst, and either a Fabricate or Treasure Mage (unsure which is really better) for two mainboard. Also, as a super-tech addition, one Urborg main makes Dismember much better, and often lets you kill an extra land with Sundering Titan.
  • sbeve | Edited 10-Dec-2014 20:10
    I'm making changes, whether or not they're for the better I'm not sure

    Anyways here I go:

    Spellskites to MB: They absorb pump spells, burn spells, targeted removal. It's also a great shield against faster aggro decks. It's almost never a dead card and frankly is amazing.

    Batterskull to MB: This I'm unsure about. It gives some much needed life gain and can finish games on its own. Mostly just a defensive beater versus aggro and midrange.

    Wurmcoil from 1 MB/1 SB to 2 MB: Wurmcoil Engine is a great card against aggro, which is known to be this decks worst matchup. It takes more that one burn spell to kill and leaves two bodies after its destroyed. Its good and upping the mainboard to two was an easy choice.

    Talisman of Dominance 4 MB to 3 MB: I think 3 is the right number. Getting clogged with too many happens, so lowering to three seems right.

    Solemn Simulacrum 3 MB to 0 MB: Now this is the heaviest change. Solemns frankly don't do as much as they used to. Against a midrange meta they're great. They ramp and chump for card advantage. I've opted to replace these with Spellskites and other means of card advantage.

    Dig Through Time 0 MB to 2 MB: When I don't have to use my counter magic this card is great for card selection and advantage. It's amazing, and delve allows me to get rid of my useless graveyard, which builds up quite fast. Also I have the added bonus of just using the mana I have left over instead of delving.

    Chalice of the Void 0 in the 75 to 3 SB: Against most decks I can bring these in and pitch it to whatever hits them the hardest. I might mainboard these as once I know what my opponents are playing I can pitch these effectively. Also they work on treasure cruise. *pay 16 mana, Chalice on 8, go*
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