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Main Deck - 54 cards, 20 distinct
Columns
Name  Race Type Cost Edition
Unit (18)
3 Avelorn Sojourner High Elf Unit 3 + The Ruinous Hordes
2 Blessed Enchantress Neutral Unit 3 Rising Dawn
3 Ellyrian Patron High Elf Unit 2 + Fragments of Power
3 Elven Scout High Elf Unit 1 + Karaz a Karak
3 Errant Wolf Neutral Unit 2 Tooth and Claw
2 Illyriel High Elf Unit 4 + Assault on Ulthuan
2 Osterknacht Elite Empire Unit 3 + The Eclipse of Hope
Tactic (12)
3 A Noble Quest Neutral Tactic 0 The Fourth Waystone
3 Ancient Map Neutral Tactic 1 Assault on Ulthuan
3 Dance to Loec Neutral Tactic 0 Fragments of Power
3 Iron Discipline Empire Tactic 0 + Tooth and Claw
Quest (8)
2 Forges of Nuln Empire Quest 0 + Redemption of a Mage
3 Through All of Time High Elf Quest 0 + Shield of the Gods
3 Visit the Haunted City Empire Quest 0 + Omens of Ruin
Support (16)
2 Abandoned Mine Neutral Support 4 The Skavenblight Threat
3 Church of Sigmar Empire Support 2 + Core Set
3 Citadel of Dusk High Elf Support 2 + March of the Damned
3 Contested Village Neutral Support 1 Core Set
3 Empire/High Elf Alliance Neutral Support 2 Core Set
2 Light of Morrslieb Neutral Support 4 The Twin Tailed Comet
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
  • xirtam10 | 20-Jun-2014 13:33
    Nice sinergy in this deck. Well done. By the way I cannot see the way you gone deal with damages so that through win the game. ???
    • Silver | Edited 22-Jun-2014 07:45
      Thanx. Tried to get some “maximum effect” out of the normally banned quest. The Deck hasn't yet been tested but the goal is to move away all dangerous damage dealers from the battlefield to gather the defenseless Fulcrums. Hopefully the quests will be filled fast enough with a lot of tokens to do so as planned.
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