Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$676.93

0 Likes 8 Comments
Avg. CMC 2.7
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 82 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (3)
1 Bruna, Light of Alabaster
$0.39 Legendary Creature - Angel
1 Sun Titan
$0.28 Creature - Giant
1 Zur the Enchanter
$3.02 Legendary Creature - Human Wizard
Instant (13)
1 Absorb
$0.32 Instant
1 Cancel
$0.07 Instant
1 Condemn
$0.05 Instant
1 Counterspell
$1.47 Instant
1 Cyclonic Rift
$29.46 Instant
1 Dissipate
$0.10 Instant
1 Hinder
$0.29 Instant
1 Hindering Light
$0.29 Instant
1 Muddle the Mixture
$1.20 Instant
1 Orim's Chant
$11.95 Instant
1 Render Silent
$1.56 Instant
1 Spell Crumple
$0.49 Instant
1 Undermine
$2.76 Instant
Sorcery (6)
1 Armageddon
$15.34 Sorcery
1 Demonic Tutor
$38.50 Sorcery
1 Idyllic Tutor
$7.78 Sorcery
1 Replenish
$86.17 Sorcery
1 Winds of Rath
$0.17 Sorcery
1 Wrath of God
$4.10 Sorcery
Artifact (8)
1 Azorius Signet
$0.17 Artifact
1 Crystal Chimes
$1.07 Artifact
1 Darksteel Ingot
$0.32 Artifact
1 Dimir Signet
$0.52 Artifact
1 Lightning Greaves
$5.16 Artifact - Equipment
1 Orzhov Signet
$0.26 Artifact
1 Sol Ring
$1.43 Artifact
1 Swiftfoot Boots
$3.01 Artifact - Equipment
Enchantment (33)
1 Arcane Laboratory
$1.23 Enchantment
1 Arrest
$0.05 Enchantment - Aura
1 Aura of Silence
$3.34 Enchantment
1 Battle Mastery
$0.30 Enchantment - Aura
1 Bitterblossom
$16.34 Tribal Enchantment - Faerie
1 Contamination
$11.82 Enchantment
1 Copy Enchantment
$5.20 Enchantment
1 Detention Sphere
$0.37 Enchantment
1 Diplomatic Immunity
$1.11 Enchantment - Aura
1 Empyrial Armor
$0.22 Enchantment - Aura
1 Ethereal Armor
$0.27 Enchantment - Aura
1 Ghostly Prison
$5.41 Enchantment
1 Greater Auramancy
$10.56 Enchantment
1 Karmic Justice
$1.09 Enchantment
1 Land Tax
$15.75 Enchantment
1 Luminarch Ascension
$10.79 Enchantment
1 Mana Vortex
$15.35 Enchantment
1 Mark of Asylum
$2.38 Enchantment
1 Necropotence
$10.39 Enchantment
1 Nevermore
$0.49 Enchantment
1 Oblivion Ring
$0.30 Enchantment
1 Overburden
$6.67 Enchantment
1 Pariah
$3.83 Enchantment - Aura
1 Phyrexian Arena
$3.79 Enchantment
1 Planar Collapse
$1.28 Enchantment
1 Prison Term
$0.44 Enchantment - Aura
1 Rest in Peace
$1.54 Enchantment
1 Rhystic Study
$37.94 Enchantment
1 Solitary Confinement
$2.21 Enchantment
1 Spirit Mantle
$5.49 Enchantment - Aura
1 Steel of the Godhead
$6.33 Enchantment - Aura
1 Vanishing
$0.46 Enchantment - Aura
1 Web of Inertia
$0.80 Enchantment
Land (37)
1 Arcane Sanctum
$0.75 Land
1 Azorius Chancery
$0.13 Land
1 Command Tower
$0.19 Land
1 Darkslick Shores
$5.37 Land
1 Dimir Aqueduct
$0.17 Land
1 Drowned Catacomb
$2.07 Land
1 Evolving Wilds
$0.07 Land
1 Glacial Fortress
$0.80 Land
7 Island
$0.12 Basic Land - Island
1 Orzhov Basilica
$0.16 Land
7 Plains
$0.06 Basic Land - Plains
1 Reliquary Tower
$2.09 Land
1 Seachrome Coast
$3.02 Land
1 Serra's Sanctum
$246.43 Legendary Land
7 Swamp
$1.71 Basic Land - Swamp
1 Terramorphic Expanse
$0.06 Land
1 Vivid Creek
$0.32 Land
1 Vivid Marsh
$0.54 Land
1 Vivid Meadow
$0.29 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Comments
  • Paul Rios | 06-Dec-2013 21:30
    Remember that losing is never due to your deck, nor any play errors by you, and also not your opponents' skills. Your opponents got lucky and you got crappy draws. Here are some handy phrases to deploy after a lost game:
  • Paul Rios | 06-Dec-2013 21:29
    This is the glue that holds the rest of D.O.U.C.H.E.B.A.G. together. Sure, every EDH player might accidentally stumble into one or the other of the above faults from time to time, but even if you manage to be a D.O.U.C.H.E.B.A., you'll never be a true doucheBAG without an aggressive, hostile attitude, especially when losing. 
  • Paul Rios | 06-Dec-2013 21:27
    hahahahah
     PRO TIP: DO NOT offer to let them take the attack back.

  • Paul Rios | Edited 06-Dec-2013 21:18
    Real assholes tend to slip in other combos in as well, Hinder and Tunnel Vision is common


    this is what andrew did to me on my tribal lol I though it was clever lol 
  • Paul Rios | 06-Dec-2013 21:15
    It's not enough to run Jhoira of the Ghitu , you have to run her WITH THE THINGS THAT MAKE HER BROKEN.
  • Paul Rios | 06-Dec-2013 20:56
    i am showing this to everybody hahahaha god i cant stop laughing you need to read this again and do some reserch sir maybe change ALL your commanders lol
  • Paul Rios | 06-Dec-2013 20:53
    hahaha this applies to you as much as it applies to me hahahaha all my generals are barely use at all in commpetive formats while your are top pick hahahahah 
  • jhaggstrom | Edited 06-Dec-2013 00:36
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